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C++ EntityManager::spawnRandomWave方法代码示例

本文整理汇总了C++中EntityManager::spawnRandomWave方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityManager::spawnRandomWave方法的具体用法?C++ EntityManager::spawnRandomWave怎么用?C++ EntityManager::spawnRandomWave使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EntityManager的用法示例。


在下文中一共展示了EntityManager::spawnRandomWave方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DarkGDK


//.........这里部分代码省略.........
	bool spacePressedLastFrame = false;

	Vector2D testPosition(1.0,3.0);
	Vector2D testHeading(1.0,0.0);
	Vector2D testSide = testHeading.Perp();
	Vector2D testPoint(-1.0,4.0);
	Vector2D testVector = TransformFromWorldToLocalSpace(testPoint,testHeading,testSide,testPosition);


	// main loop
	while ( LoopGDK ( ) )
	{
		// Calculate elapsed time
		currentTime = (double)dbTimer();
		elapsedTime = (currentTime - previousTime)/1000;
		previousTime = currentTime;

		MessageManager::getInstance()->update(elapsedTime);

		// Clear the screen white
		dbCLS( RGB( 0, 0, 0 ) );

		camera.update( 0.0 );
		//camera.draw();
		camera2.update( 0.0 );
		//camera2.draw();

		
		// Spawn a new enemy for testing
		
		timeSinceLastSpawn += elapsedTime;
		if( timeSinceLastSpawn > timeBetweenSpawns ) {
			timeSinceLastSpawn = 0.0;
			entityManager.spawnRandomWave();
			/*
			Enemy *enemy = new Enemy(Vector2D(100.0,-10.0));

			// Set up a test path
			Path *path = new Path();
			path->addWaypoint( Vector2D(200.0,200.0) );
			path->addWaypoint( Vector2D(400.0,300.0) );
			path->addWaypoint( Vector2D(700.0,-10.0) );
			path->setLooped(false);
			enemy->setPath( path );
			enemy->getStateMachine()->changeState( EnemyFollowPathThenDieState::getInstance() );
			entityManager.registerEntity( enemy );
			*/
		}
		
		


		// Update and draw the enemies
		entityManager.updateAllEntities( elapsedTime );
		entityManager.drawAllEntities();

		// Reset the first entities position
		if( dbMouseClick() == 2  ) {
			Vector2D position( dbMouseX(), dbMouseY() );
			Vector2D velocity( 0.0, -20.0 );
			//Vector2D velocity = target - position;
			//velocity.Normalize();
			//velocity *= 20.0;
			Bullet *bullet = new Bullet(position,velocity);
			entityManager.registerEntity( bullet );
		}
开发者ID:thomas-mitchell,项目名称:2DShooter,代码行数:67,代码来源:Main.cpp


注:本文中的EntityManager::spawnRandomWave方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。