本文整理汇总了C++中EntityManager::collision方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityManager::collision方法的具体用法?C++ EntityManager::collision怎么用?C++ EntityManager::collision使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityManager
的用法示例。
在下文中一共展示了EntityManager::collision方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char** argv)
{
EntityManager *em = new EntityManager();
SphereDetectionComponent* dcCam = new SphereDetectionComponent(1);
StateComponent* scCam = new StateComponent();
PhysicComponent* pcCam = new PhysicComponent(dcCam, scCam);
mat4 projection = glm::perspective(70.0*M_PI / 180.0, 16.0 / 9.0, 0.1, 100.0);
Camera* cam = new Camera(projection, pcCam);
SphereDetectionComponent* dc1 = new SphereDetectionComponent(1);
StateComponent* sc1 = new StateComponent();
PhysicComponent* pc1 = new PhysicComponent(dc1, sc1);
GraphicComponent* gc1 = new GraphicComponent();
Entity* en1 = new Entity(gc1, pc1);
em->add(en1);
SphereDetectionComponent* dc2 = new SphereDetectionComponent(1);
StateComponent* sc2 = new StateComponent();
PhysicComponent* pc2 = new PhysicComponent(dc2, sc2);
GraphicComponent* gc2 = new GraphicComponent();
Entity* en2 = new Entity(gc2, pc2);
em->add(en2);
SphereDetectionComponent* dc3 = new SphereDetectionComponent(1);
StateComponent* sc3 = new StateComponent();
PhysicComponent* pc3 = new PhysicComponent(dc3, sc3);
GraphicComponent* gc3 = new GraphicComponent();
Entity* en3 = new Entity(gc3, pc3);
em->add(en3);
for (int i = 0; i < 100; i++)
{
en2->getPhysicComponent()->getStateComponent()->setPosition(vec3(0, 0, 5-(float)i/2.0));
en3->getPhysicComponent()->getStateComponent()->setPosition(vec3(0, 3 - (float)i / 4.0,0));
em->collision();
em->update();
std::set<Contact*> contact_en1 = en1->getPhysicComponent()->getContact();
int j = 0;
cout << "frame n " << i << endl;
for (std::set<Contact*>::iterator it = contact_en1.begin(); it != contact_en1.end(); it++)
{
j++;
cout << "Contact du solide 1 :" << endl;
cout << "Contact n " << j << " Xpos = " << (*it)->position.x << " Ypos = " << (*it)->position.y << " Zpos = " << (*it)->position.z << endl;
cout << "Contact n " << j << " Xnor = " << (*it)->normal.x << " Ynor = " << (*it)->normal.y << " Znor = " << (*it)->normal.z << endl;
}
cout << endl;
}
system("PAUSE");
}