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C++ EntityManager::getPlayer方法代码示例

本文整理汇总了C++中EntityManager::getPlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityManager::getPlayer方法的具体用法?C++ EntityManager::getPlayer怎么用?C++ EntityManager::getPlayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EntityManager的用法示例。


在下文中一共展示了EntityManager::getPlayer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DarkGDK


//.........这里部分代码省略.........
		
		// Spawn a new enemy for testing
		
		timeSinceLastSpawn += elapsedTime;
		if( timeSinceLastSpawn > timeBetweenSpawns ) {
			timeSinceLastSpawn = 0.0;
			entityManager.spawnRandomWave();
			/*
			Enemy *enemy = new Enemy(Vector2D(100.0,-10.0));

			// Set up a test path
			Path *path = new Path();
			path->addWaypoint( Vector2D(200.0,200.0) );
			path->addWaypoint( Vector2D(400.0,300.0) );
			path->addWaypoint( Vector2D(700.0,-10.0) );
			path->setLooped(false);
			enemy->setPath( path );
			enemy->getStateMachine()->changeState( EnemyFollowPathThenDieState::getInstance() );
			entityManager.registerEntity( enemy );
			*/
		}
		
		


		// Update and draw the enemies
		entityManager.updateAllEntities( elapsedTime );
		entityManager.drawAllEntities();

		// Reset the first entities position
		if( dbMouseClick() == 2  ) {
			Vector2D position( dbMouseX(), dbMouseY() );
			Vector2D velocity( 0.0, -20.0 );
			//Vector2D velocity = target - position;
			//velocity.Normalize();
			//velocity *= 20.0;
			Bullet *bullet = new Bullet(position,velocity);
			entityManager.registerEntity( bullet );
		}

		// Reset the enemies randomly if space pressed
		if( dbSpaceKey() && spacePressedLastFrame == false ) {
			spacePressedLastFrame = true;
			Enemy *enemy = new Enemy();
			enemy->setPosition(Vector2D(100.0,-30.0));

			// Set up a test path
			Path *path = new Path();
			path->addWaypoint( Vector2D(200.0,200.0) );
			path->addWaypoint( Vector2D(400.0,300.0) );
			path->addWaypoint( Vector2D(700.0,-30.0) );
			path->setLooped(false);
			enemy->setPath( path );
			enemy->getStateMachine()->changeState( EnemyFollowPathThenDieState::getInstance() );

			entityManager.registerEntity( enemy );
		}
		
		if( !dbSpaceKey() )
			spacePressedLastFrame = false;

		// Update the target
		if( dbMouseClick() == 1 ) {
			target.x = dbMouseX();
			target.y = dbMouseY();
		}

		// Draw the target
		//DrawTarget( target );

		// Put any debugging messages here
		//sprintf( debugText, "Key code: %d", dbScanCode() );	// For finding keyboard scan codes
		//sprintf( debugText, "Elapsed time: %f", elapsedTime );
		//sprintf( debugText, "Entities: %d  FPS: %d", entityManager.getSize(), dbScreenFPS() );
		//sprintf( debugText, "%s", dbChecklistString (1) );
		//sprintf( debugText, "JoystickY: %d", joystickY );
		//sprintf( debugText, "FPS: %d", dbScreenFPS() );
		sprintf( debugText, "Score: %d", entityManager.getPlayer()->getScore() );
		//sprintf( debugText, "Player Position: %f,%f", entityManager.getPlayer()->getPosition().x, entityManager.getPlayer()->getPosition().y );
		//sprintf( debugText, "VectorX: %f VectorY: %f", testVector.x, testVector.y );
		//sprintf( debugText, "screenWidth: %d screenHeight: %d", dbScreenWidth(), dbScreenHeight() );

		// Print out the debug text
		dbInk( RGB(0,0,255), RGB(255,255,255) );
		dbText( 0, SCREEN_HEIGHT-20, debugText );

		// Draw scanlines
		//drawScanlines(3);

		// break out if escape has been pressed
		if ( dbEscapeKey ( ) )
			break;

		// update the contents of the screen
		dbSync ( );
	}

	// and now everything is ready to return back to Windows
	return;
}
开发者ID:thomas-mitchell,项目名称:2DShooter,代码行数:101,代码来源:Main.cpp

示例2: Execute

void EnemyCollideWithPlayerState::Execute(Enemy *enemy) {
	enemy->getSteeringBehaviour()->setSeek(true, entityManager.getPlayer()->getPosition() );
}
开发者ID:thomas-mitchell,项目名称:2DShooter,代码行数:3,代码来源:EnemyStates.cpp


注:本文中的EntityManager::getPlayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。