本文整理汇总了C++中CTFPlayer::SetNextAttack方法的典型用法代码示例。如果您正苦于以下问题:C++ CTFPlayer::SetNextAttack方法的具体用法?C++ CTFPlayer::SetNextAttack怎么用?C++ CTFPlayer::SetNextAttack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CTFPlayer
的用法示例。
在下文中一共展示了CTFPlayer::SetNextAttack方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Deploy
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFWeaponBuilder::Deploy( void )
{
bool bDeploy = BaseClass::Deploy();
if ( bDeploy )
{
SetCurrentState( BS_PLACING );
StartPlacement();
m_flNextPrimaryAttack = gpGlobals->curtime + 0.35f;
m_flNextSecondaryAttack = gpGlobals->curtime; // asap
CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
if (!pPlayer)
return false;
pPlayer->SetNextAttack( gpGlobals->curtime );
m_iWorldModelIndex = modelinfo->GetModelIndex( GetWorldModel() );
m_flNextDenySound = 0;
// Set off the hint here, because we don't know until now if our building
// is rotate-able or not.
if ( m_hObjectBeingBuilt && !m_hObjectBeingBuilt->MustBeBuiltOnAttachmentPoint() )
{
// set the alt-fire hint so it gets removed when we holster
m_iAltFireHint = HINT_ALTFIRE_ROTATE_BUILDING;
pPlayer->StartHintTimer( m_iAltFireHint );
}
}
return bDeploy;
}
示例2: Deploy
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool C_TFWeaponBuilder::Deploy( void )
{
bool bDeploy = BaseClass::Deploy();
if ( bDeploy )
{
m_flNextPrimaryAttack = gpGlobals->curtime + 0.35f;
m_flNextSecondaryAttack = gpGlobals->curtime; // asap
CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
if (!pPlayer)
return false;
pPlayer->SetNextAttack( gpGlobals->curtime );
m_iWorldModelIndex = modelinfo->GetModelIndex( GetWorldModel() );
m_iViewModelIndex = modelinfo->GetModelIndex( GetViewModel(0) );
}
return bDeploy;
}