当前位置: 首页>>代码示例>>C++>>正文


C++ CTFPlayer::SetNextAttack方法代码示例

本文整理汇总了C++中CTFPlayer::SetNextAttack方法的典型用法代码示例。如果您正苦于以下问题:C++ CTFPlayer::SetNextAttack方法的具体用法?C++ CTFPlayer::SetNextAttack怎么用?C++ CTFPlayer::SetNextAttack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CTFPlayer的用法示例。


在下文中一共展示了CTFPlayer::SetNextAttack方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Deploy

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
bool CTFWeaponBuilder::Deploy( void )
{
	bool bDeploy = BaseClass::Deploy();

	if ( bDeploy )
	{
		SetCurrentState( BS_PLACING );
		StartPlacement(); 
		m_flNextPrimaryAttack = gpGlobals->curtime + 0.35f;
		m_flNextSecondaryAttack = gpGlobals->curtime;		// asap

		CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
		if (!pPlayer)
			return false;

		pPlayer->SetNextAttack( gpGlobals->curtime );

		m_iWorldModelIndex = modelinfo->GetModelIndex( GetWorldModel() );

		m_flNextDenySound = 0;

		// Set off the hint here, because we don't know until now if our building
		// is rotate-able or not.
		if ( m_hObjectBeingBuilt && !m_hObjectBeingBuilt->MustBeBuiltOnAttachmentPoint() )
		{
			// set the alt-fire hint so it gets removed when we holster
			m_iAltFireHint = HINT_ALTFIRE_ROTATE_BUILDING;
			pPlayer->StartHintTimer( m_iAltFireHint );
		}
	}

	return bDeploy;
}
开发者ID:Axitonium,项目名称:SourceEngine2007,代码行数:36,代码来源:tf_weapon_builder.cpp

示例2: Deploy

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
bool C_TFWeaponBuilder::Deploy( void )
{
	bool bDeploy = BaseClass::Deploy();

	if ( bDeploy )
	{
		m_flNextPrimaryAttack = gpGlobals->curtime + 0.35f;
		m_flNextSecondaryAttack = gpGlobals->curtime;		// asap

		CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
		if (!pPlayer)
			return false;

		pPlayer->SetNextAttack( gpGlobals->curtime );

		m_iWorldModelIndex = modelinfo->GetModelIndex( GetWorldModel() );
		m_iViewModelIndex = modelinfo->GetModelIndex( GetViewModel(0) );
	}

	return bDeploy;
}
开发者ID:hitmen047,项目名称:TF2HLCoop,代码行数:24,代码来源:c_tf_weapon_builder.cpp


注:本文中的CTFPlayer::SetNextAttack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。