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C++ CTFPlayer::CanBuild方法代码示例

本文整理汇总了C++中CTFPlayer::CanBuild方法的典型用法代码示例。如果您正苦于以下问题:C++ CTFPlayer::CanBuild方法的具体用法?C++ CTFPlayer::CanBuild怎么用?C++ CTFPlayer::CanBuild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CTFPlayer的用法示例。


在下文中一共展示了CTFPlayer::CanBuild方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CanBeSelected

//-----------------------------------------------------------------------------
// Purpose: Return true if this weapon can be selected via the weapon selection
//-----------------------------------------------------------------------------
bool C_TFWeaponBuilder::CanBeSelected( void )
{
	CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
	if ( !pOwner )
		return false;

	if ( pOwner->CanBuild( m_iObjectType ) != CB_CAN_BUILD )
		return false;

	return HasAmmo();
}
开发者ID:hitmen047,项目名称:TF2HLCoop,代码行数:14,代码来源:c_tf_weapon_builder.cpp

示例2: CanDeploy

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
bool CTFWeaponBuilder::CanDeploy( void )
{
	CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
	if (!pPlayer)
		return false;

	if ( pPlayer->CanBuild( m_iObjectType ) != CB_CAN_BUILD )
	{
		return false;
	}

	return BaseClass::CanDeploy();
}
开发者ID:Axitonium,项目名称:SourceEngine2007,代码行数:16,代码来源:tf_weapon_builder.cpp

示例3: ItemPostFrame

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CTFWeaponBuilder::ItemPostFrame( void )
{
	CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
	if ( !pOwner )
		return;

	// If we're building, and our team has lost, stop placing the object
	if ( m_hObjectBeingBuilt.Get() && 
		TFGameRules()->State_Get() == GR_STATE_TEAM_WIN && 
		pOwner->GetTeamNumber() != TFGameRules()->GetWinningTeam() )
	{
		StopPlacement();
		return;
	}

	// Check that I still have enough resources to build this item
	if ( pOwner->CanBuild( m_iObjectType ) != CB_CAN_BUILD )
	{
		SwitchOwnersWeaponToLast();
	}

	if (( pOwner->m_nButtons & IN_ATTACK ) && (m_flNextPrimaryAttack <= gpGlobals->curtime) )
	{
		PrimaryAttack();
	}

	if ( pOwner->m_nButtons & IN_ATTACK2 )
	{
		if ( m_flNextSecondaryAttack <= gpGlobals->curtime )
		{
			SecondaryAttack();
		}
	}
	else
	{
		m_bInAttack2 = false;
	}

	WeaponIdle();
}
开发者ID:Axitonium,项目名称:SourceEngine2007,代码行数:43,代码来源:tf_weapon_builder.cpp


注:本文中的CTFPlayer::CanBuild方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。