本文整理汇总了C++中CTFPlayer::DoClassSpecialSkill方法的典型用法代码示例。如果您正苦于以下问题:C++ CTFPlayer::DoClassSpecialSkill方法的具体用法?C++ CTFPlayer::DoClassSpecialSkill怎么用?C++ CTFPlayer::DoClassSpecialSkill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CTFPlayer
的用法示例。
在下文中一共展示了CTFPlayer::DoClassSpecialSkill方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SecondaryAttack
void CTFWeaponBuilder::SecondaryAttack( void )
{
if ( m_bInAttack2 )
return;
// require a re-press
m_bInAttack2 = true;
CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
if ( !pOwner )
return;
if ( pOwner->DoClassSpecialSkill() )
{
// intentionally blank
}
else if ( m_iBuildState == BS_PLACING )
{
if ( m_hObjectBeingBuilt )
{
pOwner->StopHintTimer( HINT_ALTFIRE_ROTATE_BUILDING );
m_hObjectBeingBuilt->RotateBuildAngles();
}
}
m_flNextSecondaryAttack = gpGlobals->curtime + 0.2f;
}
示例2: SecondaryAttack
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TFWeaponBuilder::SecondaryAttack( void )
{
if ( m_bInAttack2 )
return;
// require a re-press
m_bInAttack2 = true;
CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
if ( !pOwner )
return;
pOwner->DoClassSpecialSkill();
m_flNextSecondaryAttack = gpGlobals->curtime + 0.2f;
}
示例3: SecondaryAttack
// -----------------------------------------------------------------------------
// Purpose:
// -----------------------------------------------------------------------------
void CTFWeaponBaseMelee::SecondaryAttack()
{
// semi-auto behaviour
if ( m_bInAttack2 )
return;
// Get the current player.
CTFPlayer *pPlayer = GetTFPlayerOwner();
if ( !pPlayer )
return;
pPlayer->DoClassSpecialSkill();
m_bInAttack2 = true;
m_flNextSecondaryAttack = gpGlobals->curtime + 0.5;
}
示例4: SecondaryAttack
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWeaponBaseGun::SecondaryAttack( void )
{
// semi-auto behaviour
if ( m_bInAttack2 )
return;
// Get the player owning the weapon.
CTFPlayer *pPlayer = ToTFPlayer( GetPlayerOwner() );
if ( !pPlayer )
return;
pPlayer->DoClassSpecialSkill();
m_bInAttack2 = true;
m_flNextSecondaryAttack = gpGlobals->curtime + 0.5;
}