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C++ CTFPlayer::DoClassSpecialSkill方法代码示例

本文整理汇总了C++中CTFPlayer::DoClassSpecialSkill方法的典型用法代码示例。如果您正苦于以下问题:C++ CTFPlayer::DoClassSpecialSkill方法的具体用法?C++ CTFPlayer::DoClassSpecialSkill怎么用?C++ CTFPlayer::DoClassSpecialSkill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CTFPlayer的用法示例。


在下文中一共展示了CTFPlayer::DoClassSpecialSkill方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SecondaryAttack

void CTFWeaponBuilder::SecondaryAttack( void )
{
	if ( m_bInAttack2 )
		return;

	// require a re-press
	m_bInAttack2 = true;

	CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
	if ( !pOwner )
		return;

	if ( pOwner->DoClassSpecialSkill() )
	{
		// intentionally blank
	}
	else if ( m_iBuildState == BS_PLACING )
	{
		if ( m_hObjectBeingBuilt )
		{
			pOwner->StopHintTimer( HINT_ALTFIRE_ROTATE_BUILDING );
			m_hObjectBeingBuilt->RotateBuildAngles();
		}
	}

	m_flNextSecondaryAttack = gpGlobals->curtime + 0.2f;
}
开发者ID:Axitonium,项目名称:SourceEngine2007,代码行数:27,代码来源:tf_weapon_builder.cpp

示例2: SecondaryAttack

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void C_TFWeaponBuilder::SecondaryAttack( void )
{
	if ( m_bInAttack2 )
		return;

	// require a re-press
	m_bInAttack2 = true;

	CTFPlayer *pOwner = ToTFPlayer( GetOwner() );
	if ( !pOwner )
		return;

	pOwner->DoClassSpecialSkill();

	m_flNextSecondaryAttack = gpGlobals->curtime + 0.2f;
}
开发者ID:hitmen047,项目名称:TF2HLCoop,代码行数:19,代码来源:c_tf_weapon_builder.cpp

示例3: SecondaryAttack

// -----------------------------------------------------------------------------
// Purpose:
// -----------------------------------------------------------------------------
void CTFWeaponBaseMelee::SecondaryAttack()
{
	// semi-auto behaviour
	if ( m_bInAttack2 )
		return;

	// Get the current player.
	CTFPlayer *pPlayer = GetTFPlayerOwner();
	if ( !pPlayer )
		return;

	pPlayer->DoClassSpecialSkill();

	m_bInAttack2 = true;

	m_flNextSecondaryAttack = gpGlobals->curtime + 0.5;
}
开发者ID:staticfox,项目名称:TF2Classic,代码行数:20,代码来源:tf_weaponbase_melee.cpp

示例4: SecondaryAttack

//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFWeaponBaseGun::SecondaryAttack( void )
{
	// semi-auto behaviour
	if ( m_bInAttack2 )
		return;

	// Get the player owning the weapon.
	CTFPlayer *pPlayer = ToTFPlayer( GetPlayerOwner() );
	if ( !pPlayer )
		return;

	pPlayer->DoClassSpecialSkill();

	m_bInAttack2 = true;

	m_flNextSecondaryAttack = gpGlobals->curtime + 0.5;
}
开发者ID:Navton,项目名称:TF2Classic,代码行数:20,代码来源:tf_weaponbase_gun.cpp


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