本文整理汇总了C++中CTFPlayer::ForceChangeTeam方法的典型用法代码示例。如果您正苦于以下问题:C++ CTFPlayer::ForceChangeTeam方法的具体用法?C++ CTFPlayer::ForceChangeTeam怎么用?C++ CTFPlayer::ForceChangeTeam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CTFPlayer
的用法示例。
在下文中一共展示了CTFPlayer::ForceChangeTeam方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ForceRespawn
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFForceRespawn::ForceRespawn( bool bSwitchTeams )
{
int i = 0;
// respawn the players
for ( i = 1 ; i <= gpGlobals->maxClients ; i++ )
{
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
if ( pPlayer )
{
pPlayer->RemoveAllOwnedEntitiesFromWorld();
// Ignore players who aren't on an active team
if ( pPlayer->GetTeamNumber() != TF_TEAM_RED && pPlayer->GetTeamNumber() != TF_TEAM_BLUE )
{
// Let the player spawn immediately when they do pick a class
pPlayer->AllowInstantSpawn();
continue;
}
if ( bSwitchTeams )
{
if ( pPlayer->GetTeamNumber() == TF_TEAM_RED )
{
pPlayer->ForceChangeTeam( TF_TEAM_BLUE );
}
else if ( pPlayer->GetTeamNumber() == TF_TEAM_BLUE )
{
pPlayer->ForceChangeTeam( TF_TEAM_RED );
}
}
// Ignore players who haven't picked a class yet
if ( !pPlayer->GetPlayerClass() || pPlayer->GetPlayerClass()->GetClassIndex() == TF_CLASS_UNDEFINED )
{
// Allow them to spawn instantly when they do choose
pPlayer->AllowInstantSpawn();
continue;
}
pPlayer->ForceRespawn();
}
}
// remove any dropped weapons/ammo packs
CBaseEntity *pEnt = NULL;
while ( (pEnt = gEntList.FindEntityByClassname( pEnt, "tf_ammo_pack" )) != NULL )
{
UTIL_Remove( pEnt );
}
// Output.
m_outputOnForceRespawn.FireOutput( this, this );
}