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C++ CTFPlayer::AwardAchievement方法代码示例

本文整理汇总了C++中CTFPlayer::AwardAchievement方法的典型用法代码示例。如果您正苦于以下问题:C++ CTFPlayer::AwardAchievement方法的具体用法?C++ CTFPlayer::AwardAchievement怎么用?C++ CTFPlayer::AwardAchievement使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CTFPlayer的用法示例。


在下文中一共展示了CTFPlayer::AwardAchievement方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ReapplyProvision


//.........这里部分代码省略.........
			}
		} else {
			player->m_Shared.RemoveCond(TF_COND_INVULNERABLE_USER_BUFF, true);
		}
	}
	
	if (CAttributeManager::AttribHookValue<int>(0, "recall",
		this, nullptr, true) != 0) {
		if (this->m_bActive) {
			player->ForceRespawn();
			player->m_Shared.AddCond(TF_COND_SPEED_BOOST, 7.0f);
		}
	}
	
	if (CAttributeManager::AttribHookValue<int>(0, "refill_ammo",
		this, nullptr, true) != 0) {
		if (this->m_bActive) {
			for (int i = 0; i < MAX_WEAPONS; ++i) {
				CBaseCombatWeapon *weapon = player->GetWeapon(i);
				if (weapon == nullptr) {
					continue;
				}
				
				/* BUG: as soon as this loop hits a weapon which is completely
				 * devoid of ammo (clip 0, reserve 0), it will
				 * (a) fail to refill the clip for that weapon, and
				 * (b) fail to refill the clip for any weapons in later slots
				 * NOTE: for the purposes of this, energy weapons are treated as
				 * if their reserve ammo is always empty
				 */
				if (TFGameRules() != nullptr && TFGameRules()->IsMannVsMachineMode() &&
					((weapon->UsesPrimaryAmmo() && !weapon->HasPrimaryAmmo()) ||
					(weapon->UsesSecondaryAmmo() && !weapon->HasSecondaryAmmo()))) {
					player->AwardAchievement(TF_MVM_USE_AMMO_BOTTLE);
					break;
				}
				
				/* BUG: doesn't refill clip of energy weapons
				 * (should vcall weapon->IsEnergyWeapon,
				 * then call weapon->Energy_Recharge
				 * until weapon->Energy_FullyCharged) */
				
				
				// CBaseCombatWeapon::UsesPrimaryAmmo:
				// - if m_iPrimaryAmmoType < 0: return false
				// - else:                      return true
				// CBaseCombatWeapon::UsesSecondaryAmmo:
				// - if m_iSecondaryAmmoType < 0: return false
				// - else:                        return true
				
				// CTFWeaponBaseGun::HasPrimaryAmmo:
				// - there's a special case if m_iPrimaryAmmoType == TF_AMMO_METAL (e.g. Widowmaker)
				// - if UsesClipsForAmmo1(): return (m_iClip1 > 0) || (pOwner->GetAmmoCount(m_iPrimaryAmmoType) > 0)
				// - else:                   return (pOwner->GetAmmoCount(m_iPrimaryAmmoType) > 0)
				// CBaseCombatWeapon::HasSecondaryAmmo:
				// - if UsesClipsForAmmo1(): return (m_iClip2 > 0) || (pOwner->GetAmmoCount(m_iSecondaryAmmoType) > 0)
				// - else:                   return (pOwner->GetAmmoCount(m_iSecondaryAmmoType) > 0)
				
			
				weapon->GiveDefaultAmmo();
				
				if (share_with != nullptr && share_attr != 0) {
					CBaseCombatWeapon *share_weapon = share_with->GetWeapon(i);
					if (share_weapon != nullptr) {
						share_weapon->GiveDefaultAmmo();
						did_share = true;
开发者ID:Msalinas2877,项目名称:mvm-reversed,代码行数:67,代码来源:tf_item_powerup_bottle.cpp


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