本文整理匯總了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.UpdateAngularVelocity方法的典型用法代碼示例。如果您正苦於以下問題:C# SceneObjectPart.UpdateAngularVelocity方法的具體用法?C# SceneObjectPart.UpdateAngularVelocity怎麽用?C# SceneObjectPart.UpdateAngularVelocity使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類OpenSim.Region.Framework.Scenes.SceneObjectPart
的用法示例。
在下文中一共展示了SceneObjectPart.UpdateAngularVelocity方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: TargetOmega
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
{
part.UpdateAngularVelocity(axis * spinrate);
}
示例2: TargetOmega
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
{
part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
}
示例3: TargetOmega
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
{
PhysicsActor pa = part.PhysActor;
if ( ( pa == null || !pa.IsPhysical ) && gain == 0.0d )
spinrate = 0.0d;
part.UpdateAngularVelocity(axis * spinrate);
}