本文整理匯總了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.AdjustSoundGain方法的典型用法代碼示例。如果您正苦於以下問題:C# SceneObjectPart.AdjustSoundGain方法的具體用法?C# SceneObjectPart.AdjustSoundGain怎麽用?C# SceneObjectPart.AdjustSoundGain使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類OpenSim.Region.Framework.Scenes.SceneObjectPart
的用法示例。
在下文中一共展示了SceneObjectPart.AdjustSoundGain方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: StopSound
private static void StopSound(SceneObjectPart m_host)
{
m_host.AdjustSoundGain(0);
// Xantor 20080528: Clear prim data of sound instead
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
{
if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
{
foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
{
part.Sound = UUID.Zero;
part.SoundFlags = 1 << 5;
part.SoundRadius = 0;
part.ScheduleFullUpdate();
part.SendFullUpdateToAllClients();
}
m_host.ParentGroup.LoopSoundMasterPrim = null;
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundFlags = 1 << 5;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundFlags = 1 << 5;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
}