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C# SceneObjectPart.SetScriptEvents方法代碼示例

本文整理匯總了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.SetScriptEvents方法的典型用法代碼示例。如果您正苦於以下問題:C# SceneObjectPart.SetScriptEvents方法的具體用法?C# SceneObjectPart.SetScriptEvents怎麽用?C# SceneObjectPart.SetScriptEvents使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenSim.Region.Framework.Scenes.SceneObjectPart的用法示例。


在下文中一共展示了SceneObjectPart.SetScriptEvents方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: ScriptInstance

        public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
                UUID itemID, UUID assetID, string assembly,
                AppDomain dom, string primName, string scriptName,
                int startParam, bool postOnRez, StateSource stateSource,
                int maxScriptQueue)
        {
            m_Engine = engine;

            m_LocalID = part.LocalId;
            m_ObjectID = part.UUID;
            m_ItemID = itemID;
            m_AssetID = assetID;
            m_PrimName = primName;
            m_ScriptName = scriptName;
            m_Assembly = assembly;
            m_StartParam = startParam;
            m_MaxScriptQueue = maxScriptQueue;
            m_stateSource = stateSource;
            m_postOnRez = postOnRez;
            m_AttachedAvatar = part.AttachedAvatar;
            m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;

            if (part != null)
            {
                lock (part.TaskInventory)
                {
                    if (part.TaskInventory.ContainsKey(m_ItemID))
                    {
                        m_thisScriptTask = part.TaskInventory[m_ItemID];
                    }
                }
            }

            ApiManager am = new ApiManager();

            foreach (string api in am.GetApis())
            {
                m_Apis[api] = am.CreateApi(api);
                m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
            }

            try
            {
                m_Script = (IScript)dom.CreateInstanceAndUnwrap(
                    Path.GetFileNameWithoutExtension(assembly),
                    "SecondLife.Script");

                // Add a sponsor to the script
//                ISponsor scriptSponsor = new ScriptSponsor();
//                ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as MarshalByRefObject);
//                lease.Register(scriptSponsor);
                //m_ScriptSponsor = scriptSponsor;

            }
            catch (Exception)
            {
                // m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
            }

            try
            {
                foreach (KeyValuePair<string,IScriptApi> kv in m_Apis)
                {
                    m_Script.InitApi(kv.Key, kv.Value);
                }

//                // m_log.Debug("[Script] Script instance created");

                part.SetScriptEvents(m_ItemID,
                                     (int)m_Script.GetStateEventFlags(State));
            }
            catch (Exception)
            {
                // m_log.Error("[Script] Error loading script instance\n"+e.ToString());
                return;
            }

            m_SaveState = true;

            string savedState = Path.Combine(Path.GetDirectoryName(assembly),
                    m_ItemID.ToString() + ".state");
            if (File.Exists(savedState))
            {
                string xml = String.Empty;

                try
                {
                    FileInfo fi = new FileInfo(savedState);
                    int size=(int)fi.Length;
                    if (size < 512000)
                    {
                        using (FileStream fs = File.Open(savedState,
                                                         FileMode.Open, FileAccess.Read, FileShare.None))
                        {
                            System.Text.ASCIIEncoding enc =
                                new System.Text.ASCIIEncoding();

                            Byte[] data = new Byte[size];
                            fs.Read(data, 0, size);

//.........這裏部分代碼省略.........
開發者ID:Ideia-Boa,項目名稱:opensim,代碼行數:101,代碼來源:ScriptInstance.cs

示例2: ScriptInstance

        public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
                UUID itemID, UUID assetID, string assembly,
                AppDomain dom, string primName, string scriptName,
                int startParam, bool postOnRez, StateSource stateSource,
                int maxScriptQueue)
        {
            State = "default";
            EventQueue = new Queue(32);

            Engine = engine;
            LocalID = part.LocalId;
            ObjectID = part.UUID;
            RootLocalID = part.ParentGroup.LocalId;
            RootObjectID = part.ParentGroup.UUID;
            ItemID = itemID;
            AssetID = assetID;
            PrimName = primName;
            ScriptName = scriptName;
            m_Assembly = assembly;
            StartParam = startParam;
            m_MaxScriptQueue = maxScriptQueue;
            m_stateSource = stateSource;
            m_postOnRez = postOnRez;
            m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
            m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;

            if (part != null)
            {
                lock (part.TaskInventory)
                {
                    if (part.TaskInventory.ContainsKey(ItemID))
                    {
                        ScriptTask = part.TaskInventory[ItemID];
                    }
                }
            }

            ApiManager am = new ApiManager();

            foreach (string api in am.GetApis())
            {
                m_Apis[api] = am.CreateApi(api);
                m_Apis[api].Initialize(engine, part, ScriptTask);
            }
    
            try
            {
                if (dom != System.AppDomain.CurrentDomain)
                    m_Script = (IScript)dom.CreateInstanceAndUnwrap(
                            Path.GetFileNameWithoutExtension(assembly),
                            "SecondLife.Script");
                else
                    m_Script = (IScript)Assembly.Load(
                            Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
                            "SecondLife.Script");

                //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
                //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
//                lease.Register(this);
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[SCRIPT INSTANCE]: Error loading assembly {0}.  Exception {1}{2}",
                    assembly, e.Message, e.StackTrace);
            }

            try
            {
                foreach (KeyValuePair<string,IScriptApi> kv in m_Apis)
                {
                    m_Script.InitApi(kv.Key, kv.Value);
                }

//                // m_log.Debug("[Script] Script instance created");

                part.SetScriptEvents(ItemID,
                                     (int)m_Script.GetStateEventFlags(State));
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[SCRIPT INSTANCE]: Error loading script instance from assembly {0}.  Exception {1}{2}",
                    assembly, e.Message, e.StackTrace);

                return;
            }

            m_SaveState = true;

            string savedState = Path.Combine(Path.GetDirectoryName(assembly),
                    ItemID.ToString() + ".state");
            if (File.Exists(savedState))
            {
                string xml = String.Empty;

                try
                {
                    FileInfo fi = new FileInfo(savedState);
                    int size = (int)fi.Length;
//.........這裏部分代碼省略.........
開發者ID:justasabc,項目名稱:opensim75grid,代碼行數:101,代碼來源:ScriptInstance.cs


注:本文中的OpenSim.Region.Framework.Scenes.SceneObjectPart.SetScriptEvents方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。