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C# SceneObjectPart.SetFaceColorAlpha方法代碼示例

本文整理匯總了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.SetFaceColorAlpha方法的典型用法代碼示例。如果您正苦於以下問題:C# SceneObjectPart.SetFaceColorAlpha方法的具體用法?C# SceneObjectPart.SetFaceColorAlpha怎麽用?C# SceneObjectPart.SetFaceColorAlpha使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenSim.Region.Framework.Scenes.SceneObjectPart的用法示例。


在下文中一共展示了SceneObjectPart.SetFaceColorAlpha方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SetPrimParams


//.........這裏部分代碼省略.........
                                    string map = rules.Data[idx++].ToString();
                                    face = (int)rules.GetLSLIntegerItem(idx++); // type
                                    SetPrimitiveShapeParams(part, map, face, (byte)Extrusion.Curve1);
                                    break;
                            }

                            break;

                        case (int)ScriptBaseClass.PRIM_TEXTURE:
                            if (remain < 5)
                                return null;

                            face=(int)rules.GetLSLIntegerItem(idx++);
                            string tex=rules.Data[idx++].ToString();
                            LSL_Vector repeats=rules.GetVector3Item(idx++);
                            LSL_Vector offsets=rules.GetVector3Item(idx++);
                            double rotation=(double)rules.GetLSLFloatItem(idx++);

                            SetTexture(part, tex, face);
                            ScaleTexture(part, repeats.x, repeats.y, face);
                            OffsetTexture(part, offsets.x, offsets.y, face);
                            RotateTexture(part, rotation, face);

                            break;

                        case (int)ScriptBaseClass.PRIM_COLOR:
                            if (remain < 3)
                                return null;

                            face=(int)rules.GetLSLIntegerItem(idx++);
                            LSL_Vector color=rules.GetVector3Item(idx++);
                            double alpha=(double)rules.GetLSLFloatItem(idx++);

                            part.SetFaceColorAlpha(face, color, alpha);

                            break;

                        case (int)ScriptBaseClass.PRIM_FLEXIBLE:
                            if (remain < 7)
                                return null;

                            bool flexi = rules.GetLSLIntegerItem(idx++);
                            int softness = rules.GetLSLIntegerItem(idx++);
                            float gravity = (float)rules.GetLSLFloatItem(idx++);
                            float friction = (float)rules.GetLSLFloatItem(idx++);
                            float wind = (float)rules.GetLSLFloatItem(idx++);
                            float tension = (float)rules.GetLSLFloatItem(idx++);
                            LSL_Vector force = rules.GetVector3Item(idx++);

                            SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force);

                            break;

                        case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
                            if (remain < 5)
                                return null;
                            bool light = rules.GetLSLIntegerItem(idx++);
                            LSL_Vector lightcolor = rules.GetVector3Item(idx++);
                            float intensity = (float)rules.GetLSLFloatItem(idx++);
                            float radius = (float)rules.GetLSLFloatItem(idx++);
                            float falloff = (float)rules.GetLSLFloatItem(idx++);

                            SetPointLight(part, light, lightcolor, intensity, radius, falloff);

                            break;
開發者ID:Barosonix,項目名稱:Barosonix-Core,代碼行數:66,代碼來源:LSL_Api.cs


注:本文中的OpenSim.Region.Framework.Scenes.SceneObjectPart.SetFaceColorAlpha方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。