本文整理匯總了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.SendFullUpdateToClient方法的典型用法代碼示例。如果您正苦於以下問題:C# SceneObjectPart.SendFullUpdateToClient方法的具體用法?C# SceneObjectPart.SendFullUpdateToClient怎麽用?C# SceneObjectPart.SendFullUpdateToClient使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類OpenSim.Region.Framework.Scenes.SceneObjectPart
的用法示例。
在下文中一共展示了SceneObjectPart.SendFullUpdateToClient方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SendPartFullUpdate
/// <summary>
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="part"></param>
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
{
if (m_rootPart.UUID == part.UUID)
{
if (IsAttachment)
{
part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
}
else
{
part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
}
}
else
{
part.SendFullUpdateToClient(remoteClient, clientFlags);
}
}
示例2: SendPartFullUpdate
/// <summary>
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="part"></param>
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags, bool immediate)
{
if (m_rootPart != null && m_rootPart.UUID == part.UUID)
{
if (IsAttachment)
{
if (immediate)
{
part.SendFullUpdateToClientImmediate(remoteClient, m_rootPart.AttachedPos, clientFlags);
}
else
{
part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
}
}
else
{
if (immediate)
{
part.SendFullUpdateToClientImmediate(remoteClient, AbsolutePosition, clientFlags);
}
else
{
part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
}
}
}
else
{
if (immediate)
{
Vector3 lPos;
lPos = part.OffsetPosition;
part.SendFullUpdateToClientImmediate(remoteClient, lPos, clientFlags);
}
else
{
part.SendFullUpdateToClient(remoteClient, clientFlags);
}
}
}
示例3: SendPartFullUpdate
/// <summary>
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="part"></param>
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
{
// m_log.DebugFormat(
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
if (m_rootPart.UUID == part.UUID)
{
if (IsAttachment)
{
part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
}
else
{
part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
}
}
else
{
part.SendFullUpdateToClient(remoteClient, clientFlags);
}
}