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C# SceneObjectPart.SetText方法代碼示例

本文整理匯總了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.SetText方法的典型用法代碼示例。如果您正苦於以下問題:C# SceneObjectPart.SetText方法的具體用法?C# SceneObjectPart.SetText怎麽用?C# SceneObjectPart.SetText使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在OpenSim.Region.Framework.Scenes.SceneObjectPart的用法示例。


在下文中一共展示了SceneObjectPart.SetText方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: SetPrimParams


//.........這裏部分代碼省略.........
                                profilecut = rules.GetVector3Item(idx++);
                                taper_b = rules.GetVector3Item(idx++); // taper_a
                                revolutions = (float)rules.GetLSLFloatItem(idx++);
                                radiusoffset = (float)rules.GetLSLFloatItem(idx++);
                                skew = (float)rules.GetLSLFloatItem(idx++);
                                part.Shape.PathCurve = (byte)Extrusion.Curve1;
                                SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b,
                                                        revolutions, radiusoffset, skew, 3);
                                break;

                            case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
                                if (remain < 2)
                                    return;

                                string map = rules.Data[idx++].ToString();
                                face = (int)rules.GetLSLIntegerItem(idx++); // type
                                part.Shape.PathCurve = (byte)Extrusion.Curve1;
                                SetPrimitiveShapeParams(part, map, face);
                                break;
                        }

                        break;

                    case (int)ScriptBaseClass.PRIM_TEXTURE:
                        if (remain < 5)
                            return;

                        face=(int)rules.GetLSLIntegerItem(idx++);
                        string tex=rules.Data[idx++].ToString();
                        LSL_Vector repeats=rules.GetVector3Item(idx++);
                        LSL_Vector offsets=rules.GetVector3Item(idx++);
                        double rotation=(double)rules.GetLSLFloatItem(idx++);

                        SetTexture(part, tex, face);
                        ScaleTexture(part, repeats.x, repeats.y, face);
                        OffsetTexture(part, offsets.x, offsets.y, face);
                        RotateTexture(part, rotation, face);

                        break;

                    case (int)ScriptBaseClass.PRIM_COLOR:
                        if (remain < 3)
                            return;

                        face=(int)rules.GetLSLIntegerItem(idx++);
                        LSL_Vector color=rules.GetVector3Item(idx++);
                        double alpha=(double)rules.GetLSLFloatItem(idx++);

                        part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
                        SetAlpha(part, alpha, face);

                        break;

                    case (int)ScriptBaseClass.PRIM_FLEXIBLE:
                        if (remain < 7)
                            return;

                        bool flexi = rules.GetLSLIntegerItem(idx++);
                        int softness = rules.GetLSLIntegerItem(idx++);
                        float gravity = (float)rules.GetLSLFloatItem(idx++);
                        float friction = (float)rules.GetLSLFloatItem(idx++);
                        float wind = (float)rules.GetLSLFloatItem(idx++);
                        float tension = (float)rules.GetLSLFloatItem(idx++);
                        LSL_Vector force = rules.GetVector3Item(idx++);

                        SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force);
開發者ID:BackupTheBerlios,項目名稱:seleon,代碼行數:67,代碼來源:LSL_Api.cs

示例2: SetPrimParams


//.........這裏部分代碼省略.........
                                    holesize = rules.GetVector3Item(idx++);
                                    topshear = rules.GetVector3Item(idx++);
                                    profilecut = rules.GetVector3Item(idx++);
                                    taper_b = rules.GetVector3Item(idx++); // taper_a
                                    revolutions = (float)rules.GetLSLFloatItem(idx++);
                                    radiusoffset = (float)rules.GetLSLFloatItem(idx++);
                                    skew = (float)rules.GetLSLFloatItem(idx++);
                                    SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b,
                                        revolutions, radiusoffset, skew, (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Curve1);
                                    break;

                                case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
                                    if (remain < 2)
                                        return;

                                    string map = rules.Data[idx++].ToString();
                                    face = (int)rules.GetLSLIntegerItem(idx++); // type
                                    SetPrimitiveShapeParams(part, map, face, (byte)Extrusion.Curve1);
                                    break;
                            }

                            break;

                        case (int)ScriptBaseClass.PRIM_TEXTURE:
                            if (remain < 5)
                                return;

                            face=(int)rules.GetLSLIntegerItem(idx++);
                            string tex=rules.Data[idx++].ToString();
                            LSL_Vector repeats=rules.GetVector3Item(idx++);
                            LSL_Vector offsets=rules.GetVector3Item(idx++);
                            double rotation=(double)rules.GetLSLFloatItem(idx++);

                            SetTexture(part, tex, face);
                            ScaleTexture(part, repeats.x, repeats.y, face);
                            OffsetTexture(part, offsets.x, offsets.y, face);
                            RotateTexture(part, rotation, face);

                            break;

                        case (int)ScriptBaseClass.PRIM_COLOR:
                            if (remain < 3)
                                return;

                            face=(int)rules.GetLSLIntegerItem(idx++);
                            LSL_Vector color=rules.GetVector3Item(idx++);
                            double alpha=(double)rules.GetLSLFloatItem(idx++);

                            part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
                            SetAlpha(part, alpha, face);

                            break;

                        case (int)ScriptBaseClass.PRIM_FLEXIBLE:
                            if (remain < 7)
                                return;

                            bool flexi = rules.GetLSLIntegerItem(idx++);
                            int softness = rules.GetLSLIntegerItem(idx++);
                            float gravity = (float)rules.GetLSLFloatItem(idx++);
                            float friction = (float)rules.GetLSLFloatItem(idx++);
                            float wind = (float)rules.GetLSLFloatItem(idx++);
                            float tension = (float)rules.GetLSLFloatItem(idx++);
                            LSL_Vector force = rules.GetVector3Item(idx++);

                            SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force);
開發者ID:OpenPlex-Sim,項目名稱:opensim,代碼行數:67,代碼來源:LSL_Api.cs

示例3: SetPrimParams


//.........這裏部分代碼省略.........
                            LSL_Vector repeats;
                            LSL_Vector offsets;
                            double rotation;

                            tex = rules.Data[idx++].ToString();
                            try
                            {
                                repeats = rules.GetVector3Item(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXTURE: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1));
                                return new LSL_List();
                            }
                            try
                            {
                                offsets = rules.GetVector3Item(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXTURE: arg #{1} - parameter 4 must be vector", rulesParsed, idx - idxStart - 1));
                                return new LSL_List();
                            }
                            try
                            {
                                rotation = (double)rules.GetLSLFloatItem(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXTURE: arg #{1} - parameter 5 must be float", rulesParsed, idx - idxStart - 1));
                                return new LSL_List();
                            }

                            SetTexture(part, tex, face);
                            ScaleTexture(part, repeats.x, repeats.y, face);
                            OffsetTexture(part, offsets.x, offsets.y, face);
                            RotateTexture(part, rotation, face);

                            break;

                        case ScriptBaseClass.PRIM_COLOR:
                            if (remain < 3)
                                return new LSL_List();

                            LSL_Vector color;
                            double alpha;

                            try
                            {
                                face = (int)rules.GetLSLIntegerItem(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule #{0} -> PRIM_COLOR: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1));
                                return new LSL_List();
                            }
                            try
                            {
                                color = rules.GetVector3Item(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule #{0} -> PRIM_COLOR: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1));
                                return new LSL_List();
                            }
                            try
開發者ID:Gitlab11,項目名稱:opensim,代碼行數:67,代碼來源:LSL_Api.cs


注:本文中的OpenSim.Region.Framework.Scenes.SceneObjectPart.SetText方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。