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C# GameState.getWidth方法代碼示例

本文整理匯總了C#中GameState.getWidth方法的典型用法代碼示例。如果您正苦於以下問題:C# GameState.getWidth方法的具體用法?C# GameState.getWidth怎麽用?C# GameState.getWidth使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在GameState的用法示例。


在下文中一共展示了GameState.getWidth方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: DisplayBoard

    public void DisplayBoard(GameState state, Transform map)
    {
        //Generate a map with the pointy part of the Hex on top

        this.map = map.gameObject;

        int[][] matrix = state.getBoard();

        Vector2 extent = GetHexSize();
        float ballRadius = player1Prefab.transform.localScale.x / 2.0f;

        float PosX = 0.0f;
        float PosY = 0.0f;
        float CamY = 0.0f;

        for(int y=0; y<state.getHeight(); y++)
        {
            for(int x=0; x<state.getWidth(); x++)
            {

                if ( matrix[y][x]>-1 )
                {
                    PosX = 1.0f * extent.x * x;

                    CamY = state.getHeight() - y - 1;
                    PosY = 1.5f * extent.y * CamY;

                    Transform h = GetComponent<FX_HexGen>().MakeHex(30,0.5f).transform;

                    SetHexInfo(x,y,h);

                    h.position = new Vector3(PosX, 0, PosY);
                    //Debug.Log(map);
                    h.parent = map.transform;

                    h.gameObject.AddComponent<HexController>();
                    h.gameObject.AddComponent<ObjectInfo>();
                    h.GetComponent<ObjectInfo>().column = x;
                    h.GetComponent<ObjectInfo>().line = y;

                    GameObject b;

                    switch (matrix[y][x]) // bolas
                    {
                        case -1 : break;
                        case  0 : break;
                        case  1 :
                        b = (GameObject) Instantiate(player1Prefab, new Vector3(PosX, ballRadius, PosY), Quaternion.identity);
                        b.name = ("player1 ball");
                        b.GetComponent<ObjectInfo>().column = x;
                        b.GetComponent<ObjectInfo>().line = y;
                        b.transform.parent = h;
                        break;
                        case  2 :
                        b = (GameObject) Instantiate(player2Prefab, new Vector3(PosX, ballRadius, PosY), Quaternion.identity);
                        b.name = ("player2 ball");
                        b.GetComponent<ObjectInfo>().column = x;
                        b.GetComponent<ObjectInfo>().line = y;
                        b.transform.parent = h;
                        break;
                        case  3 :
                        b = (GameObject) Instantiate(goal1, new Vector3(PosX, 0, PosY), Quaternion.identity);
                        b.name = ("player1 goal");
                        b.transform.parent = h;
                        break;
                        case  4 :
                        b = (GameObject) Instantiate(goal2, new Vector3(PosX, 0, PosY), Quaternion.identity);
                        b.name = ("player2 goal");
                        b.transform.parent = h;
                        break;

                    }
                }

            }
        }
    }
開發者ID:RicardoCoutinho,項目名稱:Aboyne,代碼行數:77,代碼來源:DisplayController.cs


注:本文中的GameState.getWidth方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。