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C# GameState.InitializeGameState方法代碼示例

本文整理匯總了C#中GameState.InitializeGameState方法的典型用法代碼示例。如果您正苦於以下問題:C# GameState.InitializeGameState方法的具體用法?C# GameState.InitializeGameState怎麽用?C# GameState.InitializeGameState使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在GameState的用法示例。


在下文中一共展示了GameState.InitializeGameState方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: PlayerDied

 private void PlayerDied( PlayerController playerController )
 {
     if (GetNumberAlivePlayersLeft( ) == 0) {
         currentGameState = gameEndState;
         currentGameState.InitializeGameState( );
     }
 }
開發者ID:dirty-casuals,項目名稱:Calamity,代碼行數:7,代碼來源:GameHandler.cs

示例2: SetFirstGameState

 private void SetFirstGameState( )
 {
     currentGameState = preCalamityState;
     currentGameState.InitializeGameState( );
 }
開發者ID:dirty-casuals,項目名稱:Calamity,代碼行數:5,代碼來源:GameHandler.cs

示例3: OnNotify

 public override void OnNotify( UnityEngine.Object sender, EventArguments e )
 {
     switch (e.eventMessage) {
         case SET_PRE_CALAMITY_STATE:
             currentGameState = preCalamityState;
             currentGameState.InitializeGameState( );
             break;
         case SET_CALAMITY_STATE:
             currentGameState = calamityState;
             currentGameState.InitializeGameState( );
             break;
         case SET_CALAMITY_END_ROUND:
             currentGameState = nextRoundState;
             currentGameState.InitializeGameState( );
             break;
         case SET_END_GAME:
             currentGameState = gameEndState;
             currentGameState.InitializeGameState( );
             break;
         case TOGGLE_GAME_PAUSE:
             TogglePauseMenu( );
             break;
         case CHARACTER_DIED:
             PlayerDied( (PlayerController)sender );
             break;
         case NEW_PLAYER:
             if (currentRound == 1) {
                 AddPlayerController( (PlayerController)sender );
             }
             break;
         case LOCAL_PLAYER:
             SetLocalPlayerController( (PlayerController)sender );
             break;
     }
 }
開發者ID:dirty-casuals,項目名稱:Calamity,代碼行數:35,代碼來源:GameHandler.cs


注:本文中的GameState.InitializeGameState方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。