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C# GameState.GetType方法代碼示例

本文整理匯總了C#中GameState.GetType方法的典型用法代碼示例。如果您正苦於以下問題:C# GameState.GetType方法的具體用法?C# GameState.GetType怎麽用?C# GameState.GetType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在GameState的用法示例。


在下文中一共展示了GameState.GetType方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: InputManager

        /// <summary>
        /// Handles where to send what control to send the Input to, either
        /// a character, or a menu etc
        /// </summary>
        /// <param name="state">Where to send the input.</param>
        public void InputManager(GameState state)
        {
            kbState = Keyboard.GetState();

            //if the game is in the main gameplay mode
            if (state.GetType() == typeof(GameStateMain))
            {

                // Allows the game to exit
                if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                    this.Exit();

                else if (kbState.IsKeyDown(Keys.Escape))
                {
                    this.Exit();
                }

                else if (kbState.IsKeyDown(Keys.F) && oldKbState.IsKeyUp(Keys.F))
                {
                    FeedAction feeding = new FeedAction(session.user);
                    screenBG = Color.Aqua;
                    feeding.FeedPet(session.pet, new FoodFruit());
                }

                else if (kbState.IsKeyDown(Keys.Space) && oldKbState.IsKeyUp(Keys.Space))
                {
                    mSprite.GoToNextFrame();
                }
            }

            oldKbState = kbState;
        }
開發者ID:tankorsmash,項目名稱:PetRancher1onGit,代碼行數:37,代碼來源:Game1.cs

示例2: applyTo

 public override bool applyTo(GameState state, GameEvent eve, GameEngine engine)
 {
     throw new ArgumentException("Invalid game state type! Expected a TennisGameState, got " + state.GetType().ToString());
 }
開發者ID:scify,項目名稱:LeapGame-tennis,代碼行數:4,代碼來源:TennisRule.cs


注:本文中的GameState.GetType方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。