本文整理匯總了C#中GameState.GetType方法的典型用法代碼示例。如果您正苦於以下問題:C# GameState.GetType方法的具體用法?C# GameState.GetType怎麽用?C# GameState.GetType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類GameState
的用法示例。
在下文中一共展示了GameState.GetType方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: InputManager
/// <summary>
/// Handles where to send what control to send the Input to, either
/// a character, or a menu etc
/// </summary>
/// <param name="state">Where to send the input.</param>
public void InputManager(GameState state)
{
kbState = Keyboard.GetState();
//if the game is in the main gameplay mode
if (state.GetType() == typeof(GameStateMain))
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
else if (kbState.IsKeyDown(Keys.Escape))
{
this.Exit();
}
else if (kbState.IsKeyDown(Keys.F) && oldKbState.IsKeyUp(Keys.F))
{
FeedAction feeding = new FeedAction(session.user);
screenBG = Color.Aqua;
feeding.FeedPet(session.pet, new FoodFruit());
}
else if (kbState.IsKeyDown(Keys.Space) && oldKbState.IsKeyUp(Keys.Space))
{
mSprite.GoToNextFrame();
}
}
oldKbState = kbState;
}
示例2: applyTo
public override bool applyTo(GameState state, GameEvent eve, GameEngine engine)
{
throw new ArgumentException("Invalid game state type! Expected a TennisGameState, got " + state.GetType().ToString());
}