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C# GameState.getSuccessors方法代碼示例

本文整理匯總了C#中GameState.getSuccessors方法的典型用法代碼示例。如果您正苦於以下問題:C# GameState.getSuccessors方法的具體用法?C# GameState.getSuccessors怎麽用?C# GameState.getSuccessors使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在GameState的用法示例。


在下文中一共展示了GameState.getSuccessors方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: minimaxWithPruning

    public static int minimaxWithPruning(GameState gameState, int depth, int alpha, int beta)
    {
        if ( gameState.isEndofGame() || depth == 0)
        {
            return evaluate(gameState);
        }
        else
        {
            int v;

            List<GameState> successors = gameState.getSuccessors();
            bool isMaxNode = successors[0].maxNode;

            if (isMaxNode) // Max Mode
            {
                v = Int32.MinValue;
                foreach(GameState successor in successors)
                {
                    v = Int32.MinValue;
                    alpha = Math.Max( v , minimaxWithPruning(successor, depth-1, alpha, beta));

                    if(beta <= alpha)
                    {break;}
                }
            }
            else // min node
            {
                v = Int32.MaxValue;
                foreach(GameState successor in successors)
                {
                    v = Int32.MaxValue;
                    beta = Math.Min( v , minimaxWithPruning(successor, depth-1, alpha, beta));

                    if(beta <= alpha)
                    {break;}
                }
            }

            return v;
        }
    }
開發者ID:RicardoCoutinho,項目名稱:Aboyne,代碼行數:41,代碼來源:Algorithms.cs

示例2: minimax

    public static int minimax(GameState gameState, int depth)
    {
        if ( gameState.isEndofGame() || depth == 0)
        {
            return evaluate(gameState);
        }
        else {

            int v;

            List<GameState> successors = gameState.getSuccessors();
            bool isMaxNode = successors[0].maxNode;

            if (isMaxNode) // Max Mode
            {
                v = Int32.MinValue;

                foreach ( GameState successor in successors )
                {
                    v = Math.Max (v , minimax(successor,depth-1));
                }
            }
            else // Min Mode
            {
                v = Int32.MaxValue;

                foreach ( GameState successor in successors )
                {
                    v = Math.Min (v , minimax(successor,depth-1));
                }
            }

            return v;
        }
    }
開發者ID:RicardoCoutinho,項目名稱:Aboyne,代碼行數:35,代碼來源:Algorithms.cs


注:本文中的GameState.getSuccessors方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。