本文整理匯總了C#中GameState.getSuccessors方法的典型用法代碼示例。如果您正苦於以下問題:C# GameState.getSuccessors方法的具體用法?C# GameState.getSuccessors怎麽用?C# GameState.getSuccessors使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類GameState
的用法示例。
在下文中一共展示了GameState.getSuccessors方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: minimaxWithPruning
public static int minimaxWithPruning(GameState gameState, int depth, int alpha, int beta)
{
if ( gameState.isEndofGame() || depth == 0)
{
return evaluate(gameState);
}
else
{
int v;
List<GameState> successors = gameState.getSuccessors();
bool isMaxNode = successors[0].maxNode;
if (isMaxNode) // Max Mode
{
v = Int32.MinValue;
foreach(GameState successor in successors)
{
v = Int32.MinValue;
alpha = Math.Max( v , minimaxWithPruning(successor, depth-1, alpha, beta));
if(beta <= alpha)
{break;}
}
}
else // min node
{
v = Int32.MaxValue;
foreach(GameState successor in successors)
{
v = Int32.MaxValue;
beta = Math.Min( v , minimaxWithPruning(successor, depth-1, alpha, beta));
if(beta <= alpha)
{break;}
}
}
return v;
}
}
示例2: minimax
public static int minimax(GameState gameState, int depth)
{
if ( gameState.isEndofGame() || depth == 0)
{
return evaluate(gameState);
}
else {
int v;
List<GameState> successors = gameState.getSuccessors();
bool isMaxNode = successors[0].maxNode;
if (isMaxNode) // Max Mode
{
v = Int32.MinValue;
foreach ( GameState successor in successors )
{
v = Math.Max (v , minimax(successor,depth-1));
}
}
else // Min Mode
{
v = Int32.MaxValue;
foreach ( GameState successor in successors )
{
v = Math.Min (v , minimax(successor,depth-1));
}
}
return v;
}
}