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C# GameState.Start方法代碼示例

本文整理匯總了C#中GameState.Start方法的典型用法代碼示例。如果您正苦於以下問題:C# GameState.Start方法的具體用法?C# GameState.Start怎麽用?C# GameState.Start使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在GameState的用法示例。


在下文中一共展示了GameState.Start方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Update

	// Update is called once per frame
	void Update () {
		CurrentGameStateName = currentGameState.Name;
		var next = currentGameState.GetNextState();
		if (next != currentGameState.Name) {
			currentGameState = gameStatesByName[next];
			currentGameState.Start();
		}
	}
開發者ID:chenannigans,項目名稱:Patient,代碼行數:9,代碼來源:GameStateManager.cs

示例2: Update

	// Update is called once per frame
	void Update () {
		if (!started) {
			started = true;
			currentGameState.Start();
		}
	
		CurrentGameStateName = currentGameState.Name;
		var next = currentGameState.GetNextState();
		if (next != currentGameState.Name) {
			currentGameState = gameStatesByName[next];
			currentGameState.Start();
		}
	}
開發者ID:corychang,項目名稱:Patient,代碼行數:14,代碼來源:GameStateManager.cs

示例3: Start

	// Use this for initialization
	void Start () {
		Instance = this;
		variables = new Dictionary<string, object>();
		IList<GameState> gameStates = GetGameStatesList();
		currentGameState = gameStates[0];
		
		gameStatesByName = new Dictionary<string, GameState>();
		foreach (GameState gameState in gameStates) {
			Utilities.Assert(!gameStatesByName.ContainsKey(gameState.Name), "Names must be unique");
			gameStatesByName[gameState.Name] = gameState;
		}
		
		// Validate that each game state only goes to existing successor states.
		foreach (GameState gameState in gameStates) {
			foreach (string successor in gameState.GetSuccessorStates()) {
				Utilities.Assert(gameStatesByName.ContainsKey(successor), "State " + gameState.Name + "'s successor " + successor + " must exist");
			}
		}
		
		currentGameState.Start();
	}
開發者ID:chenannigans,項目名稱:Patient,代碼行數:22,代碼來源:GameStateManager.cs

示例4: LoadContent

        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GameMultiVerse.Instance.GraphicsDevice);
            spriteFont = GameMultiVerse.Instance.Content.Load<SpriteFont>("Fonts/gamefont");

            currentGameState = new GameState_MainMenu();
            currentGameState.Start();
        }
開發者ID:matyicsapo,項目名稱:MultiVerse,代碼行數:8,代碼來源:GameMultiVerse.cs


注:本文中的GameState.Start方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。