本文整理匯總了C#中GameState.OnEnter方法的典型用法代碼示例。如果您正苦於以下問題:C# GameState.OnEnter方法的具體用法?C# GameState.OnEnter怎麽用?C# GameState.OnEnter使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類GameState
的用法示例。
在下文中一共展示了GameState.OnEnter方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Start
void Start()
{
m_currentState = InGameMenu;
m_currentState.gameObject.SetActive (true);
m_currentState.OnEnter ();
m_nextState = m_currentState;
m_pendState = null;
}
示例2: Start
void Start()
{
if( PlayerStash.Instance.IsFirstTime )
{
PlayerStash.Instance.IsFirstTime = false;
m_stackStates.Push (MainMenu);
m_currentState = Help;
m_currentState.gameObject.SetActive (true);
m_currentState.OnEnter ();
}
else
{
m_currentState = MainMenu;
m_currentState.gameObject.SetActive (true);
m_currentState.OnEnter ();
}
m_nextState = m_currentState;
m_pendState = null;
}
示例3: Update
// Update is called once per frame
void Update () {
if (m_currentState != m_nextState) {
m_currentState.OnExit();
m_currentState.gameObject.SetActive(false);
if( m_pendState != null )
{
m_stackStates.Push (m_nextState);
m_nextState = m_pendState;
m_pendState = null;
}
m_currentState = m_nextState;
m_currentState.gameObject.SetActive(true);
m_currentState.OnEnter();
}
m_currentState.OnUpdate ();
if( Input.GetKeyDown(KeyCode.Escape) )
{
m_currentState.OnBackKey();
}
}
示例4: SetGameState
public void SetGameState(GameState newState)
{
if (currentState != null) {
currentState.OnExit();
Destroy(currentState.gameObject);
}
currentState = newState;
newState.OnEnter();
}