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C# GameState.ExistsInt方法代碼示例

本文整理匯總了C#中GameState.ExistsInt方法的典型用法代碼示例。如果您正苦於以下問題:C# GameState.ExistsInt方法的具體用法?C# GameState.ExistsInt怎麽用?C# GameState.ExistsInt使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在GameState的用法示例。


在下文中一共展示了GameState.ExistsInt方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: Load

    public void Load()
    {
        Debug.Log("Loading:" + this.gameObject.name);
        gs = GameState.GetInstance();
        if (!gs.ExistsInt(this.name))
            gs.AddInt(this.name, (int)state);
        state = (InventoryObjectState)gs.GetInt(this.name);

        switch(state){
        case InventoryObjectState.TAKEN:
            gameObject.renderer.enabled = false;
            gameObject.collider.enabled = false;
            gameObject.guiTexture.enabled = true;
            gameObject.guiTexture.transform.localPosition = new Vector3(1, 1, 1);
            gameObject.guiTexture.transform.localScale = new Vector3(0, 0, 1);
            //gameObject.GetComponent<InventoryObject>().SetState(InventoryObject.InventoryObjectState.TAKEN);
            break;
        case InventoryObjectState.USED:
            gameObject.renderer.enabled = false;
            gameObject.collider.enabled = false;
            gameObject.guiTexture.enabled = false;
            break;
        default: break;
        }

        //throw new System.NotImplementedException();
    }
開發者ID:jaumefc,項目名稱:pretigawa,代碼行數:27,代碼來源:InventoryObject.cs

示例2: Load

    public void Load()
    {
        Debug.Log ("Loading:"+this.gameObject.name);
        gs = GameState.GetInstance();
        if (!gs.ExistsVector3("PlayerRot"))
            gs.AddVector3("PlayerRot", new Vector3(0.0f, 0.0f, 0.0f));
        thisTransform.Rotate(gs.GetVector3("PlayerRot"));

        if (!gs.ExistsVector3("PlayerPos"))
            gs.AddVector3("PlayerPos", new Vector3(10.0024f, 3.67965f, 8.96460f));
        navi.Warp(gs.GetVector3("PlayerPos"));
        targetLocation = transform.position = gs.GetVector3("PlayerPos");
        if (!gs.ExistsInt("scene"))
            gs.AddInt("scene", Application.loadedLevel);

        Debug.Log ("EndLoad::"+this.GetType());
    }
開發者ID:jaumefc,項目名稱:pretigawa,代碼行數:17,代碼來源:mouseControl.cs


注:本文中的GameState.ExistsInt方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。