本文整理汇总了Python中services.spawn.MobileTemplate.setRespawnTime方法的典型用法代码示例。如果您正苦于以下问题:Python MobileTemplate.setRespawnTime方法的具体用法?Python MobileTemplate.setRespawnTime怎么用?Python MobileTemplate.setRespawnTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类services.spawn.MobileTemplate
的用法示例。
在下文中一共展示了MobileTemplate.setRespawnTime方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('singing_mountain_clan_rancor')
mobileTemplate.setLevel(80)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(6)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('mountain clan')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_rancor.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('singing_mountain_clan_rancor', mobileTemplate)
示例2: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('')
mobileTemplate.setCustomName('Baritha')
mobileTemplate.setLevel(81)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(6)
mobileTemplate.setSocialGroup('nightsister')
mobileTemplate.setRespawnTime(300)
mobileTemplate.setOptionsBitmask(Options.CONVERSABLE | Options.INVULNERABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_dathomir_nightsister_spellweaver.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/sword/shared_sword_01.iff', WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('baritha', mobileTemplate)
示例3: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("dark_force_crystal_hunter")
mobileTemplate.setMinLevel(60)
mobileTemplate.setMaxLevel(69)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(2)
mobileTemplate.setMaxSpawnDistance(4)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup("remnants of kun")
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add("object/mobile/shared_dressed_dark_force_crystal_hunter.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate(
"object/weapon/melee/sword/shared_sword_01.iff", WeaponType.ONEHANDEDMELEE, 1.0, 5, "kinetic"
)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("meleehit")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("dark_force_crystal_hunter", mobileTemplate)
示例4: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('novice_force_mystic')
mobileTemplate.setLevel(63)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(6)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(7)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('force renegade')
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_novice_force_mystic.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/sword/shared_sword_01.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('novice_force_mystic', mobileTemplate)
示例5: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mission_mos_eisley_police_sergeant')
mobileTemplate.setLevel(15)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("Townsmanship")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
mobileTemplate.setRespawnTime(5)
templates = Vector()
templates.add('object/mobile/shared_dressed_eisley_officer_bothan_female_01.iff')
templates.add('object/mobile/shared_dressed_eisley_officer_bothan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', WeaponType.PISTOL, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('mission_mos_eisley_police_sergeant', mobileTemplate)
return
示例6: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("novice_force_mystic")
mobileTemplate.setLevel(63)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(7)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup("force renegade")
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add("object/mobile/shared_dressed_novice_force_mystic.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate(
"object/weapon/melee/sword/shared_sword_01.iff", WeaponType.ONEHANDEDMELEE, 1.0, 5, "kinetic"
)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("meleehit")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("novice_force_mystic", mobileTemplate)
示例7: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('eow_force_sensitive_crypt_crawler')
mobileTemplate.setLevel(90)
mobileTemplate.setMinLevel(60)
mobileTemplate.setMaxLevel(70)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(6)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(7)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('remnants of kun')
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_force_sensitive_crypt_crawler.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_wood_s1.iff', 7, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('force_sensitive_crypt_crawler', mobileTemplate)
示例8: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('dark_force_crystal_hunter')
mobileTemplate.setMinLevel(60)
mobileTemplate.setMaxLevel(69)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(6)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(2)
mobileTemplate.setMaxSpawnDistance(4)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('remnants of kun')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_force_crystal_hunter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/sword/shared_sword_01.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dark_force_crystal_hunter', mobileTemplate)
示例9: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('force_sensitive_renegade')
mobileTemplate.setMinLevel(61)
mobileTemplate.setMaxLevel(69)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(7)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('force renegade')
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_force_sensitive_renegade.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('force_sensitive_renegade', mobileTemplate)
示例10: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('eow_dark_side_savage')
mobileTemplate.setLevel(85)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(6)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(2)
mobileTemplate.setMaxSpawnDistance(4)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('remnants of kun')
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_side_savage.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dark_side_savage', mobileTemplate)
示例11: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('pirate')
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(6)
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_criminal_pirate_human_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('ns_pirate', mobileTemplate)
示例12: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("")
mobileTemplate.setCustomName("Gate Keeper Seik")
mobileTemplate.setLevel(81)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(6)
mobileTemplate.setSocialGroup("nightsister")
mobileTemplate.setRespawnTime(300)
mobileTemplate.setOptionsBitmask(Options.QUEST | Options.CONVERSABLE | Options.INVULNERABLE)
templates = Vector()
templates.add("object/mobile/shared_dressed_dathomir_nightsister_protector.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate(
"object/weapon/melee/sword/shared_sword_01.iff", WeaponType.ONEHANDEDMELEE, 1.0, 5, "kinetic"
)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("meleehit")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("gate_keeper", mobileTemplate)
示例13: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('singing_mtn_clan_initiate')
mobileTemplate.setLevel(76)
mobileTemplate.setDifficulty(1)
mobileTemplate.setAttackRange(6)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(4)
mobileTemplate.setMinSpawnDistance(6)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('mountain clan')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_dressed_dathomir_sing_mt_clan_initiate.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/sword/shared_sword_01.iff', 4, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('singing_mtn_clan_initiate', mobileTemplate)
示例14: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("singing_mtn_clan_slave")
mobileTemplate.setLevel(79)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(6)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup("mountain clan")
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add("object/mobile/shared_dressed_dathomir_sing_mt_clan_slave.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate(
"object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("creatureMeleeAttack")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("singing_mtn_clan_slave", mobileTemplate)
示例15: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setRespawnTime [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('eow_forsaken_force_drifter')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(6)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(6)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('force renegade')
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_forsaken_force_drifter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('forsaken_force_drifter', mobileTemplate)