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Python MobileTemplate.setCustomName方法代码示例

本文整理汇总了Python中services.spawn.MobileTemplate.setCustomName方法的典型用法代码示例。如果您正苦于以下问题:Python MobileTemplate.setCustomName方法的具体用法?Python MobileTemplate.setCustomName怎么用?Python MobileTemplate.setCustomName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在services.spawn.MobileTemplate的用法示例。


在下文中一共展示了MobileTemplate.setCustomName方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('a chassis broker')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_space_chassis_broker_01.iff')
	templates.add('object/mobile/shared_space_chassis_broker_02.iff')
	templates.add('object/mobile/shared_space_chassis_broker_03.iff')
	templates.add('object/mobile/shared_space_chassis_broker_04.iff')
	templates.add('object/mobile/shared_space_chassis_broker_05.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('chassisbroker', mobileTemplate)
	return
开发者ID:Avasia,项目名称:NGECore2,代码行数:30,代码来源:chassisbroker.py

示例2: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('miner')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_mand_miner_hum_03.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')

	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('miner', mobileTemplate)
	return
开发者ID:oswin06082,项目名称:NGECore2,代码行数:27,代码来源:miner.py

示例3: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('a Patron')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_commoner_tatooine_aqualish_male_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_tatooine_trandoshan_female_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_naboo_bothan_female_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_fat_twilek_male_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_naboo_bothan_male_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_naboo_human_male_05.iff')
	templates.add('object/mobile/shared_dressed_commoner_fat_zabrak_male_01.iff')
	templates.add('object/mobile/shared_dressed_commoner_naboo_human_male_08.iff')
	templates.add('object/mobile/shared_dressed_commoner_naboo_human_male_08.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('patron', mobileTemplate)
	return
开发者ID:Avasia,项目名称:NGECore2,代码行数:34,代码来源:patron.py

示例4: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('A disabled AT-XT')
	mobileTemplate.setLevel(90)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("rebel")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("rebel")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
	mobileTemplate.setAIEnabled(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_atxt.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('gcw_atst_attack_tower')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('rebel_invasion_disabled_atxt', mobileTemplate)
	return
开发者ID:Avasia,项目名称:NGECore2,代码行数:36,代码来源:rebel_invasion_disabled_atxt.py

示例5: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Kuhyofl Plizaquaz (an artisan)')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
	
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_artisan_trainer_02.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('kuhyofl_plizaquaz', mobileTemplate)
	return
开发者ID:oswin06082,项目名称:NGECore2,代码行数:27,代码来源:kuhyofl_plizaquaz.py

示例6: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('')
	mobileTemplate.setCustomName('Baritha')
	mobileTemplate.setLevel(81)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(6)
	mobileTemplate.setSocialGroup('nightsister')
	mobileTemplate.setRespawnTime(300)
	mobileTemplate.setOptionsBitmask(Options.CONVERSABLE | Options.INVULNERABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_dathomir_nightsister_spellweaver.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/sword/shared_sword_01.iff', WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('meleehit')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('baritha', mobileTemplate)
	
开发者ID:Avasia,项目名称:NGECore2,代码行数:30,代码来源:baritha.py

示例7: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('A demoralized imperial soldier')
	mobileTemplate.setLevel(90)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	mobileTemplate.setAIEnabled(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
	templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff')
	templates.add('object/mobile/shared_dark_trooper.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_invasion_demoralized_soldier', mobileTemplate)
	return
开发者ID:Avasia,项目名称:NGECore2,代码行数:37,代码来源:imp_invasion_demoralized_soldier.py

示例8: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName("Doikk Na'ts")
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

    templates = Vector()
    templates.add("object/mobile/tatooine_npc/shared_figrin_dan.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("creatureMeleeAttack")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("doikknats", mobileTemplate)
    return
开发者ID:Demannu,项目名称:NGECore2,代码行数:28,代码来源:doikknats.py

示例9: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCustomName("Errik Darksider")
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)
    mobileTemplate.setSocialGroup("township")
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_herald_tatooine_01.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("creatureMeleeAttack")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("errikdarksider", mobileTemplate)
    return
开发者ID:Demannu,项目名称:NGECore2,代码行数:28,代码来源:errikdarksider.py

示例10: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("")
    mobileTemplate.setCustomName("Gate Keeper Seik")
    mobileTemplate.setLevel(81)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(6)
    mobileTemplate.setSocialGroup("nightsister")
    mobileTemplate.setRespawnTime(300)
    mobileTemplate.setOptionsBitmask(Options.QUEST | Options.CONVERSABLE | Options.INVULNERABLE)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_dathomir_nightsister_protector.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/sword/shared_sword_01.iff", WeaponType.ONEHANDEDMELEE, 1.0, 5, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("meleehit")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("gate_keeper", mobileTemplate)
开发者ID:Demannu,项目名称:NGECore2,代码行数:32,代码来源:gate_keeper.py

示例11: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Lt. Akal Colzet')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.OnLeave)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_trainer_space_01.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('akalcolzet', mobileTemplate)
	return
开发者ID:Avasia,项目名称:NGECore2,代码行数:28,代码来源:akalcolzet.py

示例12: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	#mobileTemplate.setCreatureName('')
	mobileTemplate.setCustomName('sprywing (a mountain spineflap)')
	mobileTemplate.setLevel(41)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(10)
	mobileTemplate.setHideType("Scaley Hide")
	mobileTemplate.setHideAmount(5)
	mobileTemplate.setBoneType("Avian Bones")
	mobileTemplate.setBoneAmount(3)
	mobileTemplate.setSocialGroup("capper spineflap")
	mobileTemplate.setAssistRange(8)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_capper_spineflap.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_2') 
	attacks.add('bm_wing_buffet_2')
	
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('sprywing', mobileTemplate)
	return
开发者ID:oswin06082,项目名称:NGECore2,代码行数:43,代码来源:sprywing.py

示例13: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('elder gualama')
	mobileTemplate.setLevel(13)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Wild Meat")
	mobileTemplate.setMeatAmount(200)
	mobileTemplate.setHideType("Wooly Hide")
	mobileTemplate.setHideAmount(150)
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setBoneAmount(90)
	mobileTemplate.setSocialGroup("gualama")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_gualama.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_3')
	attacks.add('bm_defensive_3')
	attacks.add('bm_kick_3')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('elder_gualama', mobileTemplate)
	return
开发者ID:oswin06082,项目名称:NGECore2,代码行数:42,代码来源:elder_gualama.py

示例14: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	#mobileTemplate.setCreatureName('')
	mobileTemplate.setCustomName('enraged kaadu stampeeder')
	mobileTemplate.setLevel(17)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMeatType("Avian Meat")
	mobileTemplate.setMeatAmount(120)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(85)
	mobileTemplate.setBoneType("Avian Bones")
	mobileTemplate.setBoneAmount(70)
	mobileTemplate.setSocialGroup("kaadu")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_kaadu.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_1')
	attacks.add('bm_kick_1')
	attacks.add('bm_spit_1')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('enraged_kaadu_stampeeder', mobileTemplate)
	return
开发者ID:oswin06082,项目名称:NGECore2,代码行数:40,代码来源:enraged_kaadu_stampeeder.py

示例15: addTemplate

# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setCustomName [as 别名]
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('A gurk')
	mobileTemplate.setLevel(79)
	mobileTemplate.setMinLevel(79)
	mobileTemplate.setMaxLevel(80)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(1450)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(1350)
	mobileTemplate.setSocialGroup("kimogila")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_voritor_dasher.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('lok_gurk', mobileTemplate)
	return
开发者ID:Avasia,项目名称:NGECore2,代码行数:39,代码来源:lok_gurk.py


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