本文整理汇总了Python中services.spawn.MobileTemplate.setDefaultAttack方法的典型用法代码示例。如果您正苦于以下问题:Python MobileTemplate.setDefaultAttack方法的具体用法?Python MobileTemplate.setDefaultAttack怎么用?Python MobileTemplate.setDefaultAttack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类services.spawn.MobileTemplate
的用法示例。
在下文中一共展示了MobileTemplate.setDefaultAttack方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('queen_merek_harvester')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(12)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1.2)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(50)
mobileTemplate.setSocialGroup("merek")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_merek.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('queen_merek_harvester', mobileTemplate)
return
示例2: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("heroic_tusken_massiff")
mobileTemplate.setLevel(90)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("heroic tusken")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add("object/mobile/shared_tusken_massif.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate(
"object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("creatureMeleeAttack")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("heroic_tusken_massiff", mobileTemplate)
return
示例3: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('talus_nashal_brood5a_arachne')
mobileTemplate.setLevel(45)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(12)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1.5)
mobileTemplate.setSocialGroup("brood arachne")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_bane_back_spider.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureRangedAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('brood_v_aurek_arachne', mobileTemplate)
return
示例4: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('giant_decay_mite_soldier')
mobileTemplate.setLevel(15)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1.5)
mobileTemplate.setMeatType("Insect Meat")
mobileTemplate.setMeatAmount(18)
mobileTemplate.setSocialGroup("decay mite")
mobileTemplate.setAssistRange(4)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_bark_mite_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('giant_decay_mite_soldier', mobileTemplate)
return
示例5: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('tatooine_error_prone_droid')
mobileTemplate.setLevel(6)
mobileTemplate.setMinLevel(6)
mobileTemplate.setMaxLevel(7)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(15)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(1)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("error-prone battle droid")
mobileTemplate.setAssistRange(4)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_battle_droid.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedshot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('error-prone_battle_droid', mobileTemplate)
return
示例6: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('blood_frenzied_boar_wolf')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("boar wolf")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_boar_wolf.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('blood_frenzied_boar_wolf', mobileTemplate)
return
示例7: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fbase_comm_operator')
mobileTemplate.setLevel(14)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('imp_comm_op_14', mobileTemplate)
return
示例8: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('swirl_prong_impaler')
mobileTemplate.setLevel(71)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("swirl prong")
mobileTemplate.setAssistRange(12)
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_swirl_prong.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
attacks.add('bm_charge_4')
attacks.add('bm_defensive_4')
attacks.add('bm_slash_4')
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('swirl_prong_impaler', mobileTemplate)
return
示例9: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('woolamander_harrower')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setHideAmount(40)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(40)
mobileTemplate.setSocialGroup("woolamander")
mobileTemplate.setAssistRange(40)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_woolamander_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('woolamander_harrower', mobileTemplate)
return
示例10: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("imperial_army_captain")
mobileTemplate.setLevel(21)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add("object/mobile/shared_dressed_imperial_captain_m.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate(
"object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy"
)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("rangedShot")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("imp_army_captain", mobileTemplate)
return
示例11: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("hirsch_sif")
mobileTemplate.setLevel(57)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("sif")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
mobileTemplate.setOptionsBitmask(128)
templates = Vector()
templates.add("object/mobile/shared_dressed_hirsch_sif.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate(
"object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy"
)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("rangedShot")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("hirsch_sif", mobileTemplate)
return
示例12: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('bordok_foal')
mobileTemplate.setLevel(63)
mobileTemplate.setMinLevel(63)
mobileTemplate.setMaxLevel(63)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(.5)
mobileTemplate.setSocialGroup("bordok")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bordok.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('bordok_foal', mobileTemplate)
return
示例13: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fbase_sand_trooper_extreme')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('grizzled_elite_sandtrooper', mobileTemplate)
return
示例14: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_imperial_medic_hard')
mobileTemplate.setLevel(33)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("imperial")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("imperial")
mobileTemplate.setFactionStatus(1)
templates = Vector()
templates.add('object/mobile/shared_dressed_imperial_medic1_human_male_01.iff')
templates.add('object/mobile/shared_dressed_imperial_medic3_human_male_01.iff')
templates.add('object/mobile/shared_dressed_stormtrooper_medic_m.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('imp_surgeon_33', mobileTemplate)
return
示例15: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setDefaultAttack [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fighting_romo_vax')
mobileTemplate.setLevel(20)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("sennex")
mobileTemplate.setAssistRange(10)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_dressed_trader_thug_male_human_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('fighting_romo_vax', mobileTemplate)
return