本文整理汇总了Python中services.spawn.MobileTemplate.setHideType方法的典型用法代码示例。如果您正苦于以下问题:Python MobileTemplate.setHideType方法的具体用法?Python MobileTemplate.setHideType怎么用?Python MobileTemplate.setHideType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类services.spawn.MobileTemplate
的用法示例。
在下文中一共展示了MobileTemplate.setHideType方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('dung_mite')
mobileTemplate.setLevel(42)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Insect Meat")
mobileTemplate.setMeatAmount(9)
mobileTemplate.setHideType("Scaley Hide")
mobileTemplate.setBoneAmount(9)
mobileTemplate.setSocialGroup("decay mite")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(128)
templates = Vector()
templates.add('object/mobile/shared_bark_mite_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dung_mite', mobileTemplate)
return
示例2: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('woolamander_harrower')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setHideAmount(40)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(40)
mobileTemplate.setSocialGroup("woolamander")
mobileTemplate.setAssistRange(40)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_woolamander_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('woolamander_harrower', mobileTemplate)
return
示例3: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('giant_crystal_snake')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(7)
mobileTemplate.setHideType("Scaley Hide")
mobileTemplate.setHideAmount(4)
mobileTemplate.setSocialGroup("crystal snake")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_giant_crystal_snake.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('giant_crystal_snake', mobileTemplate)
return
示例4: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fierce_borgle')
mobileTemplate.setLevel(63)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(5)
mobileTemplate.setBoneType("Avian Bones")
mobileTemplate.setBoneAmount(5)
mobileTemplate.setSocialGroup("borgle")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_borgle.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('fierce_borgle', mobileTemplate)
return
示例5: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('piket')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(35)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(25)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(30)
mobileTemplate.setSocialGroup("piket")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_piket.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('piket', mobileTemplate)
return
示例6: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('rock_beetle')
mobileTemplate.setLevel(18)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(2)
mobileTemplate.setMeatType("Insect Meat")
mobileTemplate.setMeatAmount(8)
mobileTemplate.setHideType("Scaley Hide")
mobileTemplate.setHideAmount(10)
mobileTemplate.setSocialGroup("rock beetle")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_rock_beetle.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/creature/shared_creature_spit_small_toxicgreen.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureRangedAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rock_beetle', mobileTemplate)
return
示例7: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('som_crystal_flats_blistmok_crystal_stalker')
mobileTemplate.setLevel(72)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Reptile Meat")
mobileTemplate.setMeatAmount(20)
mobileTemplate.setHideType("Scaley Hide")
mobileTemplate.setHideAmount(24)
mobileTemplate.setSocialGroup("blistmok")
mobileTemplate.setAssistRange(24)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_blistmok.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('blistmok_crystal_stalker', mobileTemplate)
return
示例8: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('female_kwi')
mobileTemplate.setLevel(63)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(100)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(86)
mobileTemplate.setBoneType("Animal Bones")
mobileTemplate.setBoneAmount(76)
mobileTemplate.setSocialGroup("kwi")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_kwi.iff')
mobileTemplate.setTemplates(templates)
attacks = Vector()
attacks.add('bm_bite_4')
attacks.add('bm_hamstring_4')
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('female_kwi', mobileTemplate)
示例9: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("verne")
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(125)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(90)
mobileTemplate.setBoneType("Animal Bones")
mobileTemplate.setBoneAmount(80)
mobileTemplate.setSocialGroup("verne")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add("object/mobile/shared_verne.iff")
mobileTemplate.setTemplates(templates)
attacks = Vector()
attacks.add("bm_charge_4")
attacks.add("bm_defensive_4")
attacks.add("bm_slash_4")
mobileTemplate.setDefaultAttack("creatureMeleeAttack")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("verne", mobileTemplate)
示例10: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('spined_puc')
mobileTemplate.setLevel(69)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Reptile Meat")
mobileTemplate.setMeatAmount(6)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(6)
mobileTemplate.setSocialGroup("spined puc")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(128)
templates = Vector()
templates.add('object/mobile/shared_spined_puc.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('spined_puc', mobileTemplate)
return
示例11: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('verne_bull')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(110)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(95)
mobileTemplate.setBoneType("Animal Bones")
mobileTemplate.setBoneAmount(85)
mobileTemplate.setSocialGroup("verne")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_verne_bull.iff')
mobileTemplate.setTemplates(templates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('verne_bull', mobileTemplate)
示例12: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('som_nesting_grounds_tulrus_ancient')
mobileTemplate.setLevel(82)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1.2)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(33)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(24)
mobileTemplate.setSocialGroup("tulrus")
mobileTemplate.setAssistRange(24)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_tulrus.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('ancient_tulrus', mobileTemplate)
return
示例13: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('malkloc')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(1100)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(1200)
mobileTemplate.setBoneType("Animal Bones")
mobileTemplate.setBoneAmount(1100)
mobileTemplate.setSocialGroup("malkloc")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_malkloc.iff')
mobileTemplate.setTemplates(templates)
attacks = Vector()
attacks.add('bm_dampen_pain_5')
attacks.add('bm_deflective_hide')
attacks.add('bm_puncture_3')
attacks.add('bm_stomp_5')
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('malkloc', mobileTemplate)
示例14: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kamurith_nocuous')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(90)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(65)
mobileTemplate.setBoneType("Avian Bones")
mobileTemplate.setBoneAmount(50)
mobileTemplate.setSocialGroup("kamurith")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_vexed_voritor_lizard.iff')
mobileTemplate.setTemplates(templates)
attacks = Vector()
attacks.add('bm_bite_5')
attacks.add('bm_bolster_armor_5')
attacks.add('bm_disease_5')
attacks.add('bm_enfeeble_5')
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('nocuous_kamurith', mobileTemplate)
示例15: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setHideType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('king_merek_harvester')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1.2)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(50)
mobileTemplate.setSocialGroup("merek")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_merek.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureRangedAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('king_merek_harvester', mobileTemplate)
return