本文整理汇总了Python中services.spawn.MobileTemplate.setMinLevel方法的典型用法代码示例。如果您正苦于以下问题:Python MobileTemplate.setMinLevel方法的具体用法?Python MobileTemplate.setMinLevel怎么用?Python MobileTemplate.setMinLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类services.spawn.MobileTemplate
的用法示例。
在下文中一共展示了MobileTemplate.setMinLevel方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("sickly_womprat")
mobileTemplate.setLevel(4)
mobileTemplate.setMinLevel(5)
mobileTemplate.setMaxLevel(13)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(4)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
templates = Vector()
templates.add("object/mobile/shared_womp_rat.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate("object/weapon/melee/unarmed/shared_unarmed_default.iff", 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("creatureMeleeAttack")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("sickly_womprat", mobileTemplate)
return
示例2: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('valarian_swooper_shuttle')
mobileTemplate.setLevel(18)
mobileTemplate.setMinLevel(17)
mobileTemplate.setMaxLevel(22)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(12)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("valarian")
mobileTemplate.setAssistRange(4)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_dressed_tatooine_valarian_thug.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_cdef.iff', 2, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedshotpistol')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('valarian_shuttle_guard', mobileTemplate)
return
示例3: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('tusken_raider_zealot')
mobileTemplate.setLevel(5)
mobileTemplate.setMinLevel(5)
mobileTemplate.setMaxLevel(6)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(12)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
templates = Vector()
templates.add('object/mobile/shared_tusken_raider.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureRangedAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('tusken_zealot', mobileTemplate)
return
示例4: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("dark_force_crystal_hunter")
mobileTemplate.setMinLevel(60)
mobileTemplate.setMaxLevel(69)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(2)
mobileTemplate.setMaxSpawnDistance(4)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup("remnants of kun")
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add("object/mobile/shared_dressed_dark_force_crystal_hunter.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate(
"object/weapon/melee/sword/shared_sword_01.iff", WeaponType.ONEHANDEDMELEE, 1.0, 5, "kinetic"
)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("meleehit")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("dark_force_crystal_hunter", mobileTemplate)
示例5: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('tusken_raider_soldier')
mobileTemplate.setLevel(5)
mobileTemplate.setMinLevel(5)
mobileTemplate.setMaxLevel(6)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("tusken raider")
mobileTemplate.setAssistRange(4)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_tusken_raider.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', WeaponType.RIFLE, 1.0, 24, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShotrifle')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('tusken_soldier', mobileTemplate)
return
示例6: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("tatooine_lin_demolitionmech")
mobileTemplate.setLevel(14)
mobileTemplate.setMinLevel(13)
mobileTemplate.setMaxLevel(15)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("battle droid")
mobileTemplate.setAssistRange(4)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add("object/mobile/shared_battle_droid.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate(
"object/weapon/ranged/carbine/shared_carbine_e5.iff", WeaponType.CARBINE, 1.0, 15, "energy"
)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("rangedShot")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("junk_battle_droid", mobileTemplate)
return
示例7: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('krayt_dragon_ancient')
mobileTemplate.setLevel(90)
mobileTemplate.setMinLevel(90)
mobileTemplate.setMaxLevel(90)
mobileTemplate.setDifficulty(2)
mobileTemplate.setAttackRange(12)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(2.8)
templates = Vector()
templates.add('object/mobile/shared_krayt_dragon.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate(
'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('krayt_dragon_ancient', mobileTemplate)
return
示例8: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('tatooine_error_prone_droid')
mobileTemplate.setLevel(6)
mobileTemplate.setMinLevel(6)
mobileTemplate.setMaxLevel(7)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("error-prone battle droid")
mobileTemplate.setAssistRange(4)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_battle_droid.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('error-prone_battle_droid', mobileTemplate)
return
示例9: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('force_sensitive_renegade')
mobileTemplate.setMinLevel(61)
mobileTemplate.setMaxLevel(69)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(7)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('force renegade')
mobileTemplate.setRespawnTime(300)
templates = Vector()
templates.add('object/mobile/shared_dressed_force_sensitive_renegade.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('force_sensitive_renegade', mobileTemplate)
示例10: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('hermit_spider')
mobileTemplate.setLevel(33)
mobileTemplate.setMinLevel(33)
mobileTemplate.setMaxLevel(35)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Insect Meat")
mobileTemplate.setMeatAmount(60)
mobileTemplate.setSocialGroup("hermit spider")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_hermit_spider.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('hermit_spider', mobileTemplate)
return
示例11: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('force_sensitive_renegade')
mobileTemplate.setLevel(90)
mobileTemplate.setMinLevel(61)
mobileTemplate.setMaxLevel(69)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(6)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(7)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('force renegade')
templates = Vector()
templates.add('object/mobile/shared_dressed_force_sensitive_renegade.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('force_sensitive_renegade', mobileTemplate)
示例12: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('harmony_worrt')
mobileTemplate.setLevel(18)
mobileTemplate.setMinLevel(17)
mobileTemplate.setMaxLevel(19)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("worrt")
mobileTemplate.setAssistRange(4)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_worrt.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('harmony_worrt', mobileTemplate)
return
示例13: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("brood I aurek arachne")
mobileTemplate.setLevel(42)
mobileTemplate.setMinLevel(42)
mobileTemplate.setMaxLevel(42)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(12)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("brood arachne")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add("object/mobile/shared_gaping_spider.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate("object/weapon/melee/unarmed/shared_unarmed_default.iff", 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("creatureRangedAttack")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("brood_i_aurek_arachne", mobileTemplate)
return
示例14: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('talus_nashal_brood5_arachne')
mobileTemplate.setLevel(42)
mobileTemplate.setMinLevel(42)
mobileTemplate.setMaxLevel(42)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1.75)
mobileTemplate.setSocialGroup("brood arachne")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_angler_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('brood_v_arachne', mobileTemplate)
return
示例15: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setMinLevel [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('alkhara_bandit')
mobileTemplate.setLevel(15)
mobileTemplate.setMinLevel(14)
mobileTemplate.setMaxLevel(16)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("alkhara")
mobileTemplate.setAssistRange(4)
mobileTemplate.setStalker(True)
templates = Vector()
templates.add('object/mobile/shared_dressed_tatooine_alkhara_bandit.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_cdef.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShotrifle')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('alkhara_bandit', mobileTemplate)
return