本文整理汇总了Python中services.spawn.MobileTemplate.setBoneType方法的典型用法代码示例。如果您正苦于以下问题:Python MobileTemplate.setBoneType方法的具体用法?Python MobileTemplate.setBoneType怎么用?Python MobileTemplate.setBoneType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类services.spawn.MobileTemplate
的用法示例。
在下文中一共展示了MobileTemplate.setBoneType方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('voracious_rasp')
mobileTemplate.setLevel(35)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Avian Meat")
mobileTemplate.setMeatAmount(60)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(25)
mobileTemplate.setSocialGroup("voracious rasp")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_horned_rasp_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('voracious_rasp', mobileTemplate)
return
示例2: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("agrilat_plumed_rasp")
mobileTemplate.setLevel(34)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Avian Meat")
mobileTemplate.setMeatAmount(3)
mobileTemplate.setBoneType("Avian Bones")
mobileTemplate.setBoneAmount(2)
mobileTemplate.setSocialGroup("rasp")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add("object/mobile/shared_plumed_rasp.iff")
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate(
"object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack("creatureMeleeAttack")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("agrilat_rasp", mobileTemplate)
return
示例3: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('malkloc')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(1100)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(1200)
mobileTemplate.setBoneType("Animal Bones")
mobileTemplate.setBoneAmount(1100)
mobileTemplate.setSocialGroup("malkloc")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_malkloc.iff')
mobileTemplate.setTemplates(templates)
attacks = Vector()
attacks.add('bm_dampen_pain_5')
attacks.add('bm_deflective_hide')
attacks.add('bm_puncture_3')
attacks.add('bm_stomp_5')
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('malkloc', mobileTemplate)
示例4: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('kamurith_nocuous')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(90)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(65)
mobileTemplate.setBoneType("Avian Bones")
mobileTemplate.setBoneAmount(50)
mobileTemplate.setSocialGroup("kamurith")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_vexed_voritor_lizard.iff')
mobileTemplate.setTemplates(templates)
attacks = Vector()
attacks.add('bm_bite_5')
attacks.add('bm_bolster_armor_5')
attacks.add('bm_disease_5')
attacks.add('bm_enfeeble_5')
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('nocuous_kamurith', mobileTemplate)
示例5: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('rancor_youth')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(950)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(877)
mobileTemplate.setBoneType("Animal Bones")
mobileTemplate.setBoneAmount(777)
mobileTemplate.setSocialGroup("rancor")
mobileTemplate.setAssistRange(24)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_rancor_youth.iff')
mobileTemplate.setTemplates(templates)
attacks = Vector()
attacks.add('bm_dampen_pain_5')
attacks.add('bm_shaken_3')
attacks.add('bm_stomp_5')
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rancor_youth', mobileTemplate)
示例6: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('malkloc_plainswalker_youth')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(1500)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(1350)
mobileTemplate.setBoneType("Animal Bones")
mobileTemplate.setBoneAmount(1100)
mobileTemplate.setSocialGroup("malkloc plainswalker")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_young_malkloc.iff')
mobileTemplate.setTemplates(templates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('young_malkloc_plainswalker', mobileTemplate)
示例7: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('blooming_jax')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setHideType("Bristley Hide")
mobileTemplate.setHideAmount(35)
mobileTemplate.setBoneType("Animal Bones")
mobileTemplate.setBoneAmount(25)
mobileTemplate.setSocialGroup("jax")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(128)
templates = Vector()
templates.add('object/mobile/shared_jax.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('blooming_jax', mobileTemplate)
return
示例8: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('paralope_acicular_defender')
mobileTemplate.setLevel(5)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(5)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setHideAmount(3)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(2)
mobileTemplate.setSocialGroup("paralope")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_paralope.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('acicular_defender', mobileTemplate)
return
示例9: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('percussive_rasp')
mobileTemplate.setLevel(40)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Avian Meat")
mobileTemplate.setMeatAmount(12)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(5)
mobileTemplate.setSocialGroup("rasp")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(128)
templates = Vector()
templates.add('object/mobile/shared_horned_rasp.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('percussive_rasp', mobileTemplate)
return
示例10: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("kamurith_snapper")
mobileTemplate.setLevel(65)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(90)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(65)
mobileTemplate.setBoneType("Avian Bones")
mobileTemplate.setBoneAmount(50)
mobileTemplate.setSocialGroup("kamurith")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add("object/mobile/shared_vexed_voritor_lizard.iff")
mobileTemplate.setTemplates(templates)
attacks = Vector()
mobileTemplate.setDefaultAttack("creatureMeleeAttack")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("kamurith_snapper", mobileTemplate)
示例11: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('flite_rasp')
mobileTemplate.setLevel(34)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Avian Meat")
mobileTemplate.setMeatAmount(11)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(3)
mobileTemplate.setSocialGroup("rasp")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_flite_rasp.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('flite_rasp', mobileTemplate)
return
示例12: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('gulginaw')
mobileTemplate.setLevel(26)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Avian Meat")
mobileTemplate.setMeatAmount(75)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setBoneAmount(25)
mobileTemplate.setSocialGroup("gulginaw")
mobileTemplate.setAssistRange(10)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_gulginaw.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureRangedAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('gulginaw', mobileTemplate)
return
示例13: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('bol_swift_charger')
mobileTemplate.setLevel(39)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(300)
mobileTemplate.setBoneType("Animal Bone")
mobileTemplate.setHideAmount(180)
mobileTemplate.setSocialGroup("bol")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bol_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('swift_charging_bol', mobileTemplate)
return
示例14: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('woolamander_harrower')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setHideAmount(40)
mobileTemplate.setBoneType("Mammal Bones")
mobileTemplate.setBoneAmount(40)
mobileTemplate.setSocialGroup("woolamander")
mobileTemplate.setAssistRange(40)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_woolamander_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('woolamander_harrower', mobileTemplate)
return
示例15: addTemplate
# 需要导入模块: from services.spawn import MobileTemplate [as 别名]
# 或者: from services.spawn.MobileTemplate import setBoneType [as 别名]
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName("verne")
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(125)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setHideAmount(90)
mobileTemplate.setBoneType("Animal Bones")
mobileTemplate.setBoneAmount(80)
mobileTemplate.setSocialGroup("verne")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add("object/mobile/shared_verne.iff")
mobileTemplate.setTemplates(templates)
attacks = Vector()
attacks.add("bm_charge_4")
attacks.add("bm_defensive_4")
attacks.add("bm_slash_4")
mobileTemplate.setDefaultAttack("creatureMeleeAttack")
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate("verne", mobileTemplate)