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Python Scene.skycolor方法代码示例

本文整理汇总了Python中scene.Scene.skycolor方法的典型用法代码示例。如果您正苦于以下问题:Python Scene.skycolor方法的具体用法?Python Scene.skycolor怎么用?Python Scene.skycolor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在scene.Scene的用法示例。


在下文中一共展示了Scene.skycolor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: parseconfig

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import skycolor [as 别名]
def parseconfig(config):
    data = json.loads(config)
    objectlist, lights = [], []
    for conf in data["objects"]:
        if conf["type"] == "sphere":
            posx, posy, posz = conf["position"]
            r = conf["radius"]
            col = conf["color"]
            roughness = conf["roughness"]
            obj = objects.CollidableSphere(
                position=euclid.Point3(posx, posy, posz), radius=r, color=col, roughness=roughness
            )
        elif conf["type"] == "plane":
            orix, oriy, oriz = conf["origin"]
            normx, normy, normz = conf["normal"]
            roughness = conf["roughness"]
            obj = objects.CollidablePlane(
                origin=euclid.Point3(orix, oriy, oriz), normal=euclid.Vector3(normx, normy, normz), roughness=roughness
            )
        objectlist.append(obj)
    for conf in data["lights"]:
        x, y, z = conf
        lights.append(objects.Light(position=euclid.Point3(x, y, z)))
    conf = data["camera"]
    imgw, imgh = conf["imageDim"]
    scrw, scrh = conf["screenDim"]
    focal = conf["focallength"]
    camera = Camera(imageDim=(imgw, imgh), focallength=focal, screenDim=(scrw, scrh))
    scene = Scene(camera=camera, objects=objectlist, lights=lights)
    scene.skycolor = tuple(data["skycolor"])
    depth = data["depth"]

    return camera, depth, lights, objectlist, scene
开发者ID:Skyyrunner,项目名称:raycaster3,代码行数:35,代码来源:configuredraycaster.py

示例2: int

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import skycolor [as 别名]
import time
import sys

if __name__=="__main__":
    #import rpdb2; rpdb2.start_embedded_debugger('1234')
    # do raycaster things
    objectlist = [objects.CollidableSphere(position=euclid.Point3(10.,-5.,5.), radius=3.,
                     color=(255, 215, 0), roughness=0.8),
                  objects.CollidableSphere(position=euclid.Point3(6.,0.,0.), radius=1.,
                     color=(0, 255, 0), roughness=0.99),
                  objects.CollidableSphere(position=euclid.Point3(20.,5.,0.), radius=11.,
                     color=(188, 188, 177), roughness=0.8),
                  objects.CollidablePlane(origin=euclid.Point3(10.,0.,-10.)
                    ,normal=euclid.Vector3(.5, 0.,-1.),
                    roughness=0.8)]
    lights = [objects.Light(position=euclid.Point3(0.,0.,0.)),
    objects.Light(position=euclid.Point3(10.,0.,5.)),
    objects.Light(position=euclid.Point3(-50.,0.,55.))]
    try:
        i,j = sys.argv[1].split(",")
        i,j = int(i), int(j)
    except:
        i,j = 256, 256
    camera = Camera(imageDim=(i,j),focallength=3., screenDim=(16,9))
    myScene = Scene(camera=camera, objects=objectlist, lights=lights)
    myScene.skycolor = (90, 90, 255)
    starttime = time.clock()
    myScene.render(depth=3)
    endtime = time.clock()
    print("Took %.2f seconds for rendering a %dx%d image." % (endtime - starttime,
        camera.imagew, camera.imageh))
开发者ID:Skyyrunner,项目名称:raycaster3,代码行数:33,代码来源:raycaster.py


注:本文中的scene.Scene.skycolor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。