当前位置: 首页>>代码示例>>Python>>正文


Python Scene.draw方法代码示例

本文整理汇总了Python中scene.Scene.draw方法的典型用法代码示例。如果您正苦于以下问题:Python Scene.draw方法的具体用法?Python Scene.draw怎么用?Python Scene.draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在scene.Scene的用法示例。


在下文中一共展示了Scene.draw方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import draw [as 别名]
class Game(engine.State):
    def init(self):
        self.image = load_image('bg_800x600.png')
        self.screen.blit(self.image[0], (0,0))

        self.speed = Speed()

        self.player = objects.PigOnTractor((250, 300), self.speed)

        self.police = objects.Police((-300, 300), self.speed)

        self.scene = Scene(self.player)

        for i in range(200):
            self.do_scene()

    def do_scene(self):
        self.scene.generate()
        self.scene.bias()
        self.scene.clean()  

    def event(self, events):
        for event in events:
            if event.type == pygame.QUIT:
                return engine.Quit(self.game, self.debug)

            elif event.type == pygame.KEYDOWN: 
                if event.key == pygame.K_ESCAPE:
                    return MainMenu(self.game, self.debug)
                elif event.key == pygame.K_LEFT:
                    self.speed.down()
                elif event.key == pygame.K_RIGHT:
                    self.speed.up()

            elif event.type == UPDATESCENE:
                self.do_scene()
                self.player.consume_gas()

        self.player.event(events)

    def update(self, passed_time):
        self.player.update()
        self.scene.update()
        self.police.update()
        if self.police.status == 'arrest':
            return GameOver(self.game, self.debug, 'game_over_arrested.png', self.player.get_score())
        if self.player.status() == 'arrested':
            return GameOver(self.game, self.debug, 'game_over_arrested.png', self.player.get_score())
        elif self.player.status() == 'died':
            return GameOver(self.game, self.debug, 'game_over_die.png', self.player.get_score())

    def paint(self):
        self.screen.blit(self.image[0], (0,0))
        self.scene.draw(self.screen)
        self.player.draw(self.screen)
        self.police.draw(self.screen)
开发者ID:lunatik-210,项目名称:efr,代码行数:58,代码来源:states.py

示例2: Game

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import draw [as 别名]
class Game(object):
    """The main game object."""

    def __init__(self):
        self.framecount = 0
        self.create_game()
        self.play()

    def create_game(self):
        """Initializes the game."""

        os.environ['SDL_VIDEO_CENTERED'] = '1'
        self.screen = display.set_mode(RESOLUTION, False, 32)
        self.scene = Scene(self.screen)
        self.events = EventManager(self.scene)
        self.clock = time.Clock()
        display.set_caption("%s %s" % (NAME, VERSION))
        mouse.set_visible(False)
        if FULLSCREEN:
            toggle_fullscreen()

    def play(self):
        """The main game loop."""

        while self.scene.running:
            self.clock.tick(FPS)
            self.events.check()
            self.scene.draw()
            self.show_debug()

    def show_debug(self):
        """Print debug info to console output."""

        if DEBUG:
            if self.framecount == FPS:

                # Show dirty screen areas in console output.
                rects = self.scene.dirty_rects
                dirty = "dirty: 0, "
                for rect in rects:
                    dirty = "dirty: %d, " % len(rects)

                # Print number of projectiles on the screen
                projs = "projs: %s, " % len(self.scene.projs)

                # Show current framerate on screen.
                fps = "fps: %d/%d" % (self.clock.get_fps(), FPS)
                self.framecount = 0
                os.system("clear")
                print "Game: " + dirty, projs, fps

            else:
                self.framecount += 1
开发者ID:derrida,项目名称:shmuppy,代码行数:55,代码来源:game.py

示例3: draw

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import draw [as 别名]
	def draw(self, screen):
		Scene.draw(self, screen)
	
		surf = self.font.render(str(g.game.score[0]) + " - " + str(g.game.score[1]), False, (255, 255, 255))
		w, h = surf.get_size()
		screen.blit(surf, (160 - w / 2, 9))

		if self.victoryMessage != "":
			surf = self.font.render(self.victoryMessage, False, (39, 65, 62))
			w, h = surf.get_size()
			w += 10
			pygame.draw.rect(screen, (39, 65, 62), (160 - w / 2 - 1, 100 - h / 2 - 1, w + 2, h + 2), 1)
			pygame.draw.rect(screen, (255, 255, 255), (160 - w / 2, 100 - h / 2, w, h), 0)
			w -= 10
			screen.blit(surf, (160 - w / 2, 100 - h / 2))
开发者ID:morganq,项目名称:udpgame,代码行数:17,代码来源:dodgeballscene.py

示例4: draw

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import draw [as 别名]
	def draw(self, screen):
		Scene.draw(self, screen)

		surf = self.font.render(str(self.playersInGame) + " players waiting.", False, (39, 65, 62))
		w, h = surf.get_size()
		w += 10
		pygame.draw.rect(screen, (39, 65, 62), (160 - w / 2 - 1, 100 - h / 2 - 1, w + 2, h + 2), 1)
		pygame.draw.rect(screen, (255, 255, 255), (160 - w / 2, 100 - h / 2, w, h), 0)
		w -= 10
		screen.blit(surf, (160 - w / 2, 100 - h / 2))
		
		if g.game.admin:
			surf = self.font.render("Press space to begin.", False, (39, 65, 62))
			w, h = surf.get_size()
			screen.blit(surf, (160 - w / 2, 8))
开发者ID:morganq,项目名称:dodgeball-game,代码行数:17,代码来源:startgamescene.py

示例5: Scene

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import draw [as 别名]
from ball import Ball

WIDTH = 800
HEIGHT = 600
BG = (255, 67, 0)

pygame.init()

screen = pygame.display.set_mode((WIDTH, HEIGHT))
scene = Scene(screen, BG)

scene.add(Player("player", 5, (WIDTH / 2) - 50, 10, 50))
scene.add(Ia("ia", WIDTH - 5 - 10, (HEIGHT / 2) - 50, 10, 50))
scene.add(Ball("ball", (WIDTH / 2) - (10 / 2), (HEIGHT / 2) - (10 / 2), 10, 10))

scene.draw()

clock = pygame.time.Clock()
totalTime = pygame.time.get_ticks()

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()

    timeChange = pygame.time.get_ticks() - totalTime
    totalTime = pygame.time.get_ticks()
    velocityScale = timeChange / 16

    space = pygame.key.get_pressed()[pygame.K_SPACE]
开发者ID:gmourier,项目名称:smashpong,代码行数:32,代码来源:smashpong.py


注:本文中的scene.Scene.draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。