本文整理汇总了Python中scene.Scene.lights方法的典型用法代码示例。如果您正苦于以下问题:Python Scene.lights方法的具体用法?Python Scene.lights怎么用?Python Scene.lights使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类scene.Scene
的用法示例。
在下文中一共展示了Scene.lights方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Sphere
# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import lights [as 别名]
Sphere(Point3(0.1,0.175,0.8), 0.165, SHINY_BLUE)]),
Sphere(Point3(0.75,0.17,.8), 0.17, SHINY_RED),
Plane(Point3(0,0,0), Vector3(0,1,0), CHECK_FLOOR),
Difference([
Intersection([ # Cube
Plane(Point3(0.2,0.0,0.5), Vector3(0,-1,0), MATT_GREEN),
Plane(Point3(0.1,0.08,0.8), Vector3(0, 1,0), MATT_GREEN),
Plane(Point3(0.3,0.1,0.5), Vector3(-1,0,0), MATT_GREEN),
Plane(Point3(0.5,0.1,0.5), Vector3( 1,0,0), MATT_GREEN),
Plane(Point3(0.5,0.1,1.3), Vector3(0,0, 1), MATT_GREEN),
Plane(Point3(0.5,0.1, 1), Vector3(0,0,-1), MATT_GREEN)]),
Sphere(Point3(0.4, .1, 1.3), 0.1, SHINY_RED)]),
])
scene.lights = [
#Light(scene, unit(Vector3(2,5,3)), Colour(0.6, 0.6, 0.6)),
#Light(scene, unit(Vector3(-4,3,0)), Colour(0.7, 0.7, 0.7)),
PointLight(scene, Point3(.5, 1.1, 1.2), Colour(0.9, 0.9, 0.9)),
SpotLight(scene, Point3(.5,.5,1.5), Point3(0.4,0.0,1.15), 25, Colour(0.9, 0.9, 0.9))
]
scene.background = Colour(0, 0, 0)
scene.ambient = Colour(0.1, 0.1, 0.1)
camera = Camera(scene, Point3(0, 0.2, 2),WIN_SIZE)
#camera.lookAt(Point3(0.5,0.2,0.3))
camera.lookAt(Point3(0.5,0.3, 0.5))
#camera.setFoV(90)
示例2: Intersection
# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import lights [as 别名]
Intersection([ # Cube
Plane(Point3(0.5,0.0,0.5), Vector3(0,-1,0), MATT_CUBE),
Plane(Point3(0.5,0.1,0.5), Vector3(0, 1,0), MATT_CUBE),
Plane(Point3(0.2,0.0,0.5), Vector3(-1,.3,0), MATT_CUBE),
Plane(Point3(0.8,0.0,0.5), Vector3( 1,.3,0), MATT_CUBE),
Plane(Point3(0.5,0.0,0.8), Vector3(0,.3, 1), MATT_CUBE),
Plane(Point3(0.5,0.0,0.2), Vector3(0,.3,-1), MATT_CUBE)]),
Intersection([ # Cube
Plane(Point3(0.5,0.0,0.5), Vector3(0,-1,0), MATT_CUBE),
Plane(Point3(0.5,0.1,0.5), Vector3(0, 1,0), MATT_CUBE),
Plane(Point3(0.2,0.0,0.5), Vector3(-1,.3,0), MATT_CUBE),
Plane(Point3(0.8,0.0,0.5), Vector3( 1,.3,0), MATT_CUBE),
Plane(Point3(0.5,0.0,0.8), Vector3(0,.3, 1), MATT_CUBE),
Plane(Point3(0.5,0.0,0.2), Vector3(0,.3,-1), MATT_CUBE)]),
Plane(Point3(0.5,0.0,0.0), Vector3(0,1,0) MATT_PLANE),
Plane(Point3(0.5,0.0,-1), Vector3(0,0,1) MATT_PLANE),
])
scene.lights = [
SpotLight(scene, Point3(-1, 1, 1.2), Point3(0.5,0.5,0.5), 25, Colour(0,0,1)),
]
scene.background = Colour(0, 0, 0)
scene.ambient = Colour(0.3, 0.3, 0.3)
camera = Camera(scene, Point3(1.5, 0.9, 1.6),WIN_SIZE)
camera.lookAt(Point3(0.5,0.1,0.5))
camera.setFoV(30)
示例3: Material
# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import lights [as 别名]
SHINY_SPHERE = Material(Colour(0.2, 0.3, 0.7), Colour(0.8,0.8,0.8), 200, .3)
MATT_CUBE = Material(Colour(0.7,0.7, 0.7), Colour(0.9,0.9,0.9), 300, .5)
CHECK_FLOOR = Material(None, None, None, None, Texture_Check(6, Colour(.1,.1,.1), Colour(0.7,0.7,0.7)))
scene = Scene([
Intersection([ # Cube
Plane(Point3(0.5,0.0,0.5), Vector3(0,-1,0), MATT_CUBE),
Plane(Point3(0.5,0.1,0.5), Vector3(0, 1,0), MATT_CUBE),
Plane(Point3(0.2,0.0,0.5), Vector3(-1,.3,0), MATT_CUBE),
Plane(Point3(0.8,0.0,0.5), Vector3( 1,.3,0), MATT_CUBE),
Plane(Point3(0.5,0.0,0.8), Vector3(0,.3, 1), MATT_CUBE),
Plane(Point3(0.5,0.0,0.2), Vector3(0,.3,-1), MATT_CUBE)]),
Sphere(Point3(0.5,0.3,0.5), 0.2, SHINY_SPHERE),
Plane(Point3(0,0,0), Vector3(0,1,0), CHECK_FLOOR),
])
scene.lights = [
SpotLight(scene, Point3( 1, 1, 1), Point3(0.5,0.5,0.5), 20, Colour(.8,0,0)),
SpotLight(scene, Point3( 1.2, 1, -1), Point3(0.5,0.5,0.5), 25, Colour(0,1,0)),
SpotLight(scene, Point3(-1, 1, 1.2), Point3(0.5,0.5,0.5), 25, Colour(0,0,1)),
]
scene.background = Colour(0, 0, 0)
scene.ambient = Colour(0.3, 0.3, 0.3)
camera = Camera(scene, Point3(1.5, 0.9, 1.6),WIN_SIZE)
camera.lookAt(Point3(0.5,0.1,0.5))
camera.setFoV(30)
示例4: Sphere
# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import lights [as 别名]
Sphere(Point3(0.35,0.6,0.5), 0.25, SHINY_BLUE),
#Difference([
Intersection([ # Cube
#Plane(Point3(0.2,0.0,0.5), Vector3(0,-1,0), CHECK_FLOOR),
Plane(Point3(0.1,0.175,0.8), Vector3(0.5, 1,0.1), SHINY_BLUE),
#Plane(Point3(0.1,0.1,0.5), Vector3(-1,0,0), CHECK_FLOOR),
#Plane(Point3(0.4,0.1,0.5), Vector3( 1,0,0), CHECK_FLOOR),
#Plane(Point3(0.5,0.1,0.8), Vector3(0,0, 1), CHECK_FLOOR),
#Plane(Point3(0.5,0.1,0.5), Vector3(0,0,-1), CHECK_FLOOR),
Sphere(Point3(0.1,0.175,0.8), 0.175, SHINY_BLUE),
]),
#Sphere(Point3(0.1,0.175,0.8), 0.165, SHINY_BLUE)]),
#Sphere(Point3(0.75,0.15,.2), 0.15, SHINY_RED),
Plane(Point3(0,0,0), Vector3(0,1,0), CHECK_FLOOR)
])
scene.lights = [
#Light(scene, unit(Vector3(2,5,3)), Colour(0.6, 0.6, 0.6)),
#Light(scene, unit(Vector3(-4,3,0)), Colour(0.7, 0.7, 0.7)),
PointLight(scene, Point3(.5, 1.1, 1.2), Colour(0.9, 0.9, 0.9)),
]
scene.background = Colour(0, 0, 0)
scene.ambient = Colour(0.4, 0.4, 0.4)
camera = Camera(scene, Point3(0.5, 0.2, 1.6),WIN_SIZE)
camera.lookAt(Point3(0.5,0.2,0.3))
#camera.lookAt(Point3(0.1,0.1, 0.9))