本文整理汇总了Python中scene.Scene.play_scene方法的典型用法代码示例。如果您正苦于以下问题:Python Scene.play_scene方法的具体用法?Python Scene.play_scene怎么用?Python Scene.play_scene使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类scene.Scene
的用法示例。
在下文中一共展示了Scene.play_scene方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: scene_select
# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import play_scene [as 别名]
def scene_select(character):
# Scene Selection Screen
pygame.init()
size= [constants.SCREEN_WIDTH,constants.SCREEN_HEIGHT]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Punks R Us")
char_folder = "../res/Character/"+character
sprite_list = pygame.sprite.Group()
text_file = open(char_folder+"/scene_list.txt","r")
lines = text_file.read().split('\n')
text_file.close()
i=1
scene_num = []
scene_list = []
for line in lines:
if i%2 != 0:
scene_num.append(line)
else:
scene_list.append(line)
i+=1
done = False
select_box = Thing((char_folder+"/select_line.png",0,0,113,30))
select_box.rect.x = 100
select_box.rect.y = 100
sprite_list.add(select_box)
choice = 0
clock = pygame.time.Clock()
count = 0
while not done:
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
pygame.quit() # Flag that we are done so we exit this loop
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
if choice == len(scene_list)-1:
choice = 0
select_box.rect.y = 100
select_box.rect.x = 100
else:
choice +=1
select_box.rect.y += 40
select_box.rect.x += 20
count = 0
if event.key == pygame.K_UP:
if choice == 0:
choice = len(scene_list)-1
select_box.rect.y = 100 + choice*40
select_box.rect.x = 100 + choice*20
else:
choice += -1
select_box.rect.y += -40
select_box.rect.x += -20
count = 0
if event.key == pygame.K_RETURN:
scene = Scene(scene_num[choice],scene_list[choice])
scene.play_scene()
# Setup to display/"update"
# Draw all yo shit
screen.fill(constants.BLACK)
sprite_list.draw(screen)
# Draw all the text
font = pygame.font.Font(constants.F4, 60)
text = font.render('Scene Selection',True,constants.WHITE)
screen.blit(text, [constants.SCREEN_WIDTH/2-font.size('Scene Selection')[0]/2, 15])
font = pygame.font.Font(constants.F7, 20)
y = 100
x = 120
for scene in scene_list:
text = font.render(scene,True,constants.WHITE)
screen.blit(text, [x, y])
y += 40
x += 20
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
# Limit to 60 frames per second
clock.tick(60)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
return done