本文整理汇总了Python中scene.Scene.set_ratio方法的典型用法代码示例。如果您正苦于以下问题:Python Scene.set_ratio方法的具体用法?Python Scene.set_ratio怎么用?Python Scene.set_ratio使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类scene.Scene
的用法示例。
在下文中一共展示了Scene.set_ratio方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: App
# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import set_ratio [as 别名]
class App(object):
"""Application main class"""
def __init__(self):
self.button = {}
self.move = [0,0,0]
self.dirskeys = ( ( ['w'] , ['s'] ) , ( ['a'] , ['d'] ) , ( ['e'] , ['q'] ) )
for d in self.dirskeys :
for e in d :
for i in range(len(e)) : e[i] = ( gtk.gdk.unicode_to_keyval(ord(e[i])) , False )
self.near = 1
self.far = 1000
self.fov = 60
builder = gtk.Builder()
builder.add_from_file(ui_file)
glconfig = self.init_glext()
self.drawing_area = GLDrawingArea(glconfig)
self.drawing_area.set_events( gtk.gdk.BUTTON_PRESS_MASK | gtk.gdk.BUTTON_RELEASE_MASK | gtk.gdk.BUTTON1_MOTION_MASK | gtk.gdk.BUTTON2_MOTION_MASK |gtk.gdk.BUTTON3_MOTION_MASK )
self.drawing_area.set_size_request(320,240)
builder.get_object("vbox1").pack_start(self.drawing_area)
win_main = builder.get_object("win_main")
win_main.set_events( gtk.gdk.KEY_PRESS_MASK | gtk.gdk.KEY_RELEASE_MASK )
win_main.connect('key-press-event' , self._on_key_pressed )
win_main.connect('key-release-event', self._on_key_released )
self.scene = Scene( self.fov , .01 , self.near , self.far )
self.drawing_area.add( self.scene , ( 0,0,.5,1) )
self.drawing_area.add( self.scene , (.5,0,.5,1) )
print 'Scene added'
win_main.show_all()
width = self.drawing_area.allocation.width / 2.0
height = self.drawing_area.allocation.height
ratio = float(width)/float(height)
self.scene.set_ratio( ratio )
builder.connect_signals(self)
# self.statbar = builder.get_object('statbar')
self.drawing_area.connect('motion_notify_event',self._on_mouse_motion)
self.drawing_area.connect('button_press_event',self._on_button_pressed)
self.drawing_area.connect('button_release_event',self._on_button_released)
self.drawing_area.connect('configure_event',self._on_reshape)
self.drawing_area.connect_after('expose_event',self._after_draw)
gtk.timeout_add( 1 , self._refresh )
def _refresh( self ) :
self.drawing_area.queue_draw()
return True
def _after_draw( self , widget , data=None ) :
self.update_statusbar()
def update_statusbar( self ) :
pass
def _on_reshape( self , widget , data=None ) :
width = self.drawing_area.allocation.width / 2.0
height = self.drawing_area.allocation.height
ratio = float(width)/float(height)
self.scene.set_screen_size( width , height )
def _on_button_pressed( self , widget , data=None ) :
if data.button == 1 or data.button == 2 or data.button == 3 :
self.mouse_pos = data.x , data.y
self.button[data.button] = True
self.drawing_area.queue_draw()
def _on_button_released( self , widget , data=None ) :
self.button[data.button] = False
def _on_mouse_motion( self , widget , data=None ) :
diff = map( op.sub , self.mouse_pos , (data.x , data.y) )
self.scene.mouse_move( diff , self.button )
self.mouse_pos = data.x , data.y
self.drawing_area.queue_draw()
def _on_key_pressed( self , widget , data=None ) :
if not any(self.move) :
#.........这里部分代码省略.........
示例2: App
# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import set_ratio [as 别名]
#.........这里部分代码省略.........
self.scene.key_pressed(self.move)
self.drawing_area.queue_draw()
return any(self.move)
def _after_draw(self, widget, data=None):
self.update_statusbar()
def update_statusbar(self):
cid = self.statbar.get_context_id("cursor")
self.statbar.pop(cid)
self.statbar.push(cid, str(self.scene.get_cursor_pos()) + " " + str(self.scene.get_cursor_screen_pos()))
def toggle_tbuts(self, omit=None):
for t in self.tbuts:
if t == omit:
continue
t.set_active(False)
def on_tbut_add_toggled(self, widget, data=None):
if widget.get_active():
self.toggle_tbuts(widget)
def on_sp_draw_surf_value_changed(self, widget, data=None):
self.scene.set_surf_density((self.sp_draw_surf_x.get_value_as_int(), self.sp_draw_surf_y.get_value_as_int()))
self.drawing_area.queue_draw()
def _on_reshape(self, widget, data=None):
width = self.drawing_area.allocation.width
height = self.drawing_area.allocation.height
ratio = float(width) / float(height)
self.scene.set_screen_size(width, height)
self.scene.set_ratio(ratio)
def _on_button_pressed(self, widget, data=None):
surfdata = (
(self.sp_surf_x.get_value_as_int(), self.sp_surf_y.get_value_as_int()),
(self.sp_draw_surf_x.get_value_as_int(), self.sp_draw_surf_y.get_value_as_int()),
)
if data.button == 1:
self.mouse_pos = -data.x, data.y
elif data.button == 3:
if self.tbut_add_c0.get_active():
self.scene.new_curve_c0()
self.tbut_add_c0.set_active(False)
elif self.tbut_add_c2.get_active():
self.scene.new_curve_c2()
self.tbut_add_c2.set_active(False)
elif self.tbut_add_surf_c0.get_active():
self.scene.new_surface_c0(surfdata)
self.tbut_add_surf_c0.set_active(False)
elif self.tbut_add_surf_c2.get_active():
self.scene.new_surface_c2(surfdata)
self.tbut_add_surf_c2.set_active(False)
elif self.tbut_add_pipe.get_active():
self.scene.new_pipe(surfdata)
self.tbut_add_pipe.set_active(False)
elif self.tbut_add_gregory.get_active():
self.scene.new_gregory(surfdata)
self.tbut_add_gregory.set_active(False)
elif self.tbut_add_inter.get_active():
self.scene.new_curve_interpolation()
self.tbut_add_inter.set_active(False)
elif self.tbut_del_curve.get_active():
self.scene.delete_curve()
示例3: App
# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import set_ratio [as 别名]
class App(object):
"""Application main class"""
def __init__(self):
self._init_keyboard()
self.near = .01
self.far = 10
self.fov = 60
builder = gtk.Builder()
builder.add_from_file(ui_file)
glconfig = self.init_glext()
self.drawing_area = GLDrawingArea(glconfig)
self.drawing_area.set_events( gtk.gdk.BUTTON_PRESS_MASK | gtk.gdk.BUTTON_RELEASE_MASK | gtk.gdk.BUTTON3_MOTION_MASK )
self.drawing_area.set_size_request(800, 800)
builder.get_object("vbox1").pack_start(self.drawing_area)
self.scene = Scene( self.fov , 1 , self.near , self.far , self._load_cube_img(skybox_files) , self._load_img(duck_file) )
self.drawing_area.add( self.scene )
win_main = builder.get_object("win_main")
win_main.connect('key-press-event' , self._on_key_pressed )
win_main.connect('key-release-event', self._on_key_released )
win_main.show_all()
width = self.drawing_area.allocation.width
height = self.drawing_area.allocation.height
ratio = float(width)/float(height)
self.scene.set_ratio( ratio )
builder.connect_signals(self)
self.statbar = builder.get_object('statbar')
self.drawing_area.connect('motion_notify_event',self._on_mouse_motion)
self.drawing_area.connect('button_press_event',self._on_button_pressed)
self.drawing_area.connect('configure_event',self._on_reshape)
self.drawing_area.connect_after('expose_event',self._after_draw)
gtk.timeout_add( 1 , self._refresh )
def _init_keyboard( self ) :
self.move = [0,0,0]
self.dirskeys = ( ( ['w'] , ['s'] ) , ( ['a'] , ['d'] ) , ( ['e'] , ['q'] ) )
for d in self.dirskeys :
for e in d :
for i in range(len(e)) : e[i] = ( gtk.gdk.unicode_to_keyval(ord(e[i])) , False )
def _on_key_pressed( self , widget , data=None ) :
if not any(self.move) :
gtk.timeout_add( 20 , self._move_callback )
for i in range(len(self.dirskeys)) :
if (data.keyval,False) in self.dirskeys[i][0] :
self.dirskeys[i][0][ self.dirskeys[i][0].index( (data.keyval,False) ) ] = (data.keyval,True)
self.move[i]+= 1
elif (data.keyval,False) in self.dirskeys[i][1] :
self.dirskeys[i][1][ self.dirskeys[i][1].index( (data.keyval,False) ) ] = (data.keyval,True)
self.move[i]-= 1
def _on_key_released( self , widget , data=None ) :
for i in range(len(self.dirskeys)) :
if (data.keyval,True) in self.dirskeys[i][0] :
self.dirskeys[i][0][ self.dirskeys[i][0].index( (data.keyval,True) ) ] = (data.keyval,False)
self.move[i]-= 1
elif (data.keyval,True) in self.dirskeys[i][1] :
self.dirskeys[i][1][ self.dirskeys[i][1].index( (data.keyval,True) ) ] = (data.keyval,False)
self.move[i]+= 1
def _move_callback( self ) :
self.scene.key_pressed( self.move )
self.drawing_area.queue_draw()
return any(self.move)
def _refresh( self ) :
self.drawing_area.queue_draw()
return True
def _after_draw( self , widget , data=None ) :
self.update_statusbar()
def update_statusbar( self ) :
pass
def _on_reshape( self , widget , data=None ) :
width = self.drawing_area.allocation.width
height = self.drawing_area.allocation.height
ratio = float(width)/float(height)
self.scene.set_screen_size( width , height )
#.........这里部分代码省略.........