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Python Scene.mouse_move方法代码示例

本文整理汇总了Python中scene.Scene.mouse_move方法的典型用法代码示例。如果您正苦于以下问题:Python Scene.mouse_move方法的具体用法?Python Scene.mouse_move怎么用?Python Scene.mouse_move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在scene.Scene的用法示例。


在下文中一共展示了Scene.mouse_move方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: mouse_move

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import mouse_move [as 别名]
	def mouse_move( self , df , buts ) :
		Scene.mouse_move( self , df , buts )
		if 1 in buts and buts[1] :
			self.ab = self.__modify_euler( self.ab , df )
		if 2 in buts and buts[2] :
			self.ae = self.__modify_euler( self.ae , df )
开发者ID:jkotur,项目名称:queuler,代码行数:8,代码来源:eulers.py

示例2: App

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import mouse_move [as 别名]

#.........这里部分代码省略.........
                self.scene.new_curve_interpolation()
                self.tbut_add_inter.set_active(False)
            elif self.tbut_del_curve.get_active():
                self.scene.delete_curve()
                self.tbut_del_curve.set_active(False)
            elif self.tbut_sel_curve.get_active():
                self.scene.select_curve()
                self.tbut_sel_curve.set_active(False)
            elif self.tbut_cut.get_active():
                self.scene.select_to_cut()
                self.tbut_cut.set_active(False)
            else:
                self.scene.activate_cursor()
            self.drawing_area.queue_draw()

    def _on_mouse_motion(self, widget, data=None):
        diff = map(op.sub, self.mouse_pos, (-data.x, data.y))
        rowdiff = copy(diff)

        if self.rbut_xy.get_active():
            diff[2:2] = [0]
            axis1 = (0, 1, 0)
            axis2 = (1, 0, 0)
        elif self.rbut_xz.get_active():
            diff[1:1] = [0]
            axis1 = (0, 0, 1)
            axis2 = (1, 0, 0)
        elif self.rbut_yz.get_active():
            diff.reverse()
            diff[0:0] = [0]
            axis1 = (0, 1, 0)
            axis2 = (0, 0, 1)

        self.scene.mouse_move(rowdiff, diff, axis1, axis2)

        self.mouse_pos = -data.x, data.y
        self.drawing_area.queue_draw()

    def init_glext(self):
        # Query the OpenGL extension version.
        #        print "OpenGL extension version - %d.%d\n" % gtk.gdkgl.query_version()

        # Configure OpenGL framebuffer.
        # Try to get a double-buffered framebuffer configuration,
        # if not successful then try to get a single-buffered one.
        display_mode = gtk.gdkgl.MODE_RGB | gtk.gdkgl.MODE_DEPTH | gtk.gdkgl.MODE_DOUBLE
        try:
            glconfig = gtk.gdkgl.Config(mode=display_mode)
        except gtk.gdkgl.NoMatches:
            display_mode &= ~gtk.gdkgl.MODE_DOUBLE
            glconfig = gtk.gdkgl.Config(mode=display_mode)

        #        print "is RGBA:",                 glconfig.is_rgba()
        #        print "is double-buffered:",      glconfig.is_double_buffered()
        #        print "is stereo:",               glconfig.is_stereo()
        #        print "has alpha:",               glconfig.has_alpha()
        #        print "has depth buffer:",        glconfig.has_depth_buffer()
        #        print "has stencil buffer:",      glconfig.has_stencil_buffer()
        #        print "has accumulation buffer:", glconfig.has_accum_buffer()
        #        print

        return glconfig

    def on_win_main_destroy(self, widget, data=None):
        gtk.main_quit()
开发者ID:jkotur,项目名称:Torrusador,代码行数:69,代码来源:torrusador.py

示例3: App

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import mouse_move [as 别名]
class App(object):
	"""Application main class"""

	def __init__(self):

		self.move = [0,0,0]

		self.dirskeys = ( ( ['w'] , ['s'] ) , ( ['a'] , ['d'] ) , ( ['e'] , ['q'] ) )

		for d in self.dirskeys :
			for e in d :
				for i in range(len(e)) : e[i] = ( gtk.gdk.unicode_to_keyval(ord(e[i])) , False )

		self.near = 1
		self.far = 1000
		self.fov  = 60

		builder = gtk.Builder()
		builder.add_from_file(ui_file)

		glconfig = self.init_glext()

		self.drawing_area = GLDrawingArea(glconfig)
		self.drawing_area.set_events( gtk.gdk.BUTTON_PRESS_MASK | gtk.gdk.BUTTON_RELEASE_MASK | gtk.gdk.MOTION_NOTIFY | gtk.gdk.BUTTON1_MOTION_MASK | gtk.gdk.BUTTON3_MOTION_MASK )
		self.drawing_area.set_size_request(320,240)

		builder.get_object("vbox1").pack_start(self.drawing_area)

		win_main = builder.get_object("win_main")
		self.sp_l1 = builder.get_object("sp_l1")
		self.sp_l2 = builder.get_object("sp_l2")

		win_main.set_events( gtk.gdk.KEY_PRESS_MASK | gtk.gdk.KEY_RELEASE_MASK )

		win_main.connect('key-press-event'  , self._on_key_pressed  )
		win_main.connect('key-release-event', self._on_key_released )

		self.scene = Scene( )

		self.scene.set_robot_params( self.sp_l1.get_value() , self.sp_l2.get_value() )

		self.drawing_area.add( self.scene , ( 0,0,1,1) )
#        self.drawing_area.add( self.scene , (.5,0,.5,1) )

		print 'Scene added'

		win_main.show_all()

		width = self.drawing_area.allocation.width
		height = self.drawing_area.allocation.height

		self.scene.set_screen_size( width , height )

		builder.connect_signals(self)

#        self.statbar = builder.get_object('statbar')

		self.drawing_area.connect('motion_notify_event',self._on_mouse_motion)
		self.drawing_area.connect('button_press_event',self._on_button_pressed)
		self.drawing_area.connect('button_release_event',self._on_button_released)
		self.drawing_area.connect('configure_event',self._on_reshape)
		self.drawing_area.connect_after('expose_event',self._after_draw)

		gtk.timeout_add( 1 , self._refresh )

	def _refresh( self ) :
		self.drawing_area.queue_draw()
		return True

	def _after_draw( self , widget , data=None ) :
		self.update_statusbar()

	def update_statusbar( self ) :
		pass

	def _on_reshape( self , widget , data=None ) :
		width = self.drawing_area.allocation.width
		height = self.drawing_area.allocation.height

		ratio = float(width)/float(height)

		self.scene.set_screen_size( width , height )

	def _on_button_pressed( self , widget , data=None ) :
		if data.button in (1,3) :
			self.mouse_pos = data.x , data.y
		self.scene.mouse_but_pressed( data.button , (data.x,data.y) )
		self.drawing_area.queue_draw()

	def _on_button_released( self , widget , data=None ) :
		self.scene.mouse_but_released( data.button , (data.x,data.y) )
		self.drawing_area.queue_draw()

	def _on_mouse_motion( self , widget , data=None ) :
		diff = map( op.sub , self.mouse_pos , (data.x , data.y) )

		self.scene.mouse_move( diff , (data.x,data.y) )

		self.mouse_pos = data.x , data.y
		self.drawing_area.queue_draw()
#.........这里部分代码省略.........
开发者ID:jkotur,项目名称:pathfinder,代码行数:103,代码来源:pathfinder.py

示例4: mouse_move

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import mouse_move [as 别名]
	def mouse_move( self , df , buts ) :
		Scene.mouse_move( self , df , buts )
		if 1 in buts and buts[1] :
			self.qb = self.__modify_quaternion( self.qb , df )
		if 2 in buts and buts[2] :
			self.qe = self.__modify_quaternion( self.qe , df )
开发者ID:jkotur,项目名称:queuler,代码行数:8,代码来源:quaternions.py

示例5: App

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import mouse_move [as 别名]
class App(object):
	"""Application main class"""

	def __init__(self):

		self.move = [0,0,0]

		self.dirskeys = ( ( ['w'] , ['s'] ) , ( ['a'] , ['d'] ) , ( ['e'] , ['q'] ) )

		for d in self.dirskeys :
			for e in d :
				for i in range(len(e)) : e[i] = ( gtk.gdk.unicode_to_keyval(ord(e[i])) , False )

		self.near = 1
		self.far = 1000
		self.fov  = 60

		builder = gtk.Builder()
		builder.add_from_file(ui_file)

		glconfig = self.init_glext()

		self.drawing_area = GLDrawingArea(glconfig)
		self.drawing_area.set_events( gtk.gdk.BUTTON_PRESS_MASK | gtk.gdk.BUTTON_RELEASE_MASK | gtk.gdk.BUTTON3_MOTION_MASK )
		self.drawing_area.set_size_request(640,480)

		builder.get_object("vbox1").pack_start(self.drawing_area)
		self.tb_run = builder.get_object("tb_run")
		self.sp_xb = builder.get_object("sp_xb")
		self.sp_xe = builder.get_object("sp_xe")
		self.sp_yb = builder.get_object("sp_yb")
		self.sp_ye = builder.get_object("sp_ye")
		self.sp_zb = builder.get_object("sp_zb")
		self.sp_ze = builder.get_object("sp_ze")

		self.sp_ms = builder.get_object("sp_miller_size")
		self.cb_m  = builder.get_object("cb_miller")

		self.pbar  = builder.get_object("pbar")

		win_main = builder.get_object("win_main")

		win_main.set_events( gtk.gdk.KEY_PRESS_MASK | gtk.gdk.KEY_RELEASE_MASK )

		self.nosetdrill = False

		win_main.connect('key-press-event'  , self._on_key_pressed  )
		win_main.connect('key-release-event', self._on_key_released )

		win_main.show_all()

		width = self.drawing_area.allocation.width
		height = self.drawing_area.allocation.height
		ratio = float(width)/float(height)

		self.scene = Scene( self.fov , ratio , self.near , self.far , meshes )
		self.scene.set_speed( builder.get_object("sp_spd").get_value() )

		self.drawing_area.add( self.scene )

		builder.connect_signals(self)

		self.drawing_area.connect('motion_notify_event',self._on_mouse_motion)
		self.drawing_area.connect('button_press_event',self._on_button_pressed)
		self.drawing_area.connect('configure_event',self._on_reshape)
		self.drawing_area.connect_after('expose_event',self._after_draw)

		gtk.timeout_add( 1 , self._refresh )

		self.pbar.set_visible(False)

	def _refresh( self ) :
		self.drawing_area.queue_draw()
		return True

	def _after_draw( self , widget , data=None ) :
		self.update_statusbar()

	def update_statusbar( self ) :
		pass

	def _on_reshape( self , widget , data=None ) :
		width = self.drawing_area.allocation.width
		height = self.drawing_area.allocation.height

		ratio = float(width)/float(height)

		self.scene.set_screen_size( width , height )

	def _on_button_pressed( self , widget , data=None ) :
		if data.button == 3 :
			self.mouse_pos = data.x , data.y
		self.drawing_area.queue_draw()

	def _on_mouse_motion( self , widget , data=None ) :
		diff = map( op.sub , self.mouse_pos , (data.x , data.y) )

		self.scene.mouse_move( diff )

		self.mouse_pos = data.x , data.y
#.........这里部分代码省略.........
开发者ID:jkotur,项目名称:miller_simulator,代码行数:103,代码来源:c3sim.py

示例6: App

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import mouse_move [as 别名]

#.........这里部分代码省略.........
		self.dirskeys = ( ( ['w'] , ['s'] ) , ( ['a'] , ['d'] ) , ( ['e'] , ['q'] ) )

		for d in self.dirskeys :
			for e in d : 
				for i in range(len(e)) : e[i] = ( gtk.gdk.unicode_to_keyval(ord(e[i])) , False )

	def _on_key_pressed( self , widget , data=None ) :
		if not any(self.move) :
			gtk.timeout_add( 20 , self._move_callback )
						  
		for i in range(len(self.dirskeys)) :
			if (data.keyval,False) in self.dirskeys[i][0] :
				self.dirskeys[i][0][ self.dirskeys[i][0].index( (data.keyval,False) ) ] = (data.keyval,True)
				self.move[i]+= 1
			elif (data.keyval,False) in self.dirskeys[i][1] :
				self.dirskeys[i][1][ self.dirskeys[i][1].index( (data.keyval,False) ) ] = (data.keyval,True)
				self.move[i]-= 1

	def _on_key_released( self , widget , data=None ) :
		for i in range(len(self.dirskeys)) :
			if (data.keyval,True) in self.dirskeys[i][0] :
				self.dirskeys[i][0][ self.dirskeys[i][0].index( (data.keyval,True) ) ] = (data.keyval,False)
				self.move[i]-= 1
			elif (data.keyval,True) in self.dirskeys[i][1] :
				self.dirskeys[i][1][ self.dirskeys[i][1].index( (data.keyval,True) ) ] = (data.keyval,False)
				self.move[i]+= 1

	def _move_callback( self ) :
		self.scene.key_pressed( self.move )
		self.drawing_area.queue_draw()
		return any(self.move)

	def _refresh( self ) :            
		self.drawing_area.queue_draw()
		return True    

	def _after_draw( self , widget , data=None ) :
		self.update_statusbar()

	def update_statusbar( self ) :
		pass

	def _on_reshape( self , widget , data=None ) :
		width = self.drawing_area.allocation.width
		height = self.drawing_area.allocation.height

		ratio = float(width)/float(height)

		self.scene.set_screen_size( width , height )
		self.scene.set_ratio( ratio )

	def _on_button_pressed( self , widget , data=None ) :
		if data.button == 3 :
			self.mouse_pos = data.x , data.y
		self.drawing_area.queue_draw()

	def _on_mouse_motion( self , widget , data=None ) :
		diff = map( op.sub , self.mouse_pos , (data.x , data.y) )
			  
		self.scene.mouse_move( diff )
			  
		self.mouse_pos = data.x , data.y
		self.drawing_area.queue_draw()

	def init_glext(self):
		# Query the OpenGL extension version.
#        print "OpenGL extension version - %d.%d\n" % gtk.gdkgl.query_version()

		# Configure OpenGL framebuffer.
		# Try to get a double-buffered framebuffer configuration,
		# if not successful then try to get a single-buffered one.
		display_mode = (gtk.gdkgl.MODE_RGB    |
				gtk.gdkgl.MODE_DEPTH  |
				gtk.gdkgl.MODE_DOUBLE)
		try:
			glconfig = gtk.gdkgl.Config(mode=display_mode)
		except gtk.gdkgl.NoMatches:
			display_mode &= ~gtk.gdkgl.MODE_DOUBLE
			glconfig = gtk.gdkgl.Config(mode=display_mode)

		return glconfig

	def _load_img( self , filename ) :
		gimg = gtk.image_new_from_file( filename )
		gpb  = gimg.get_pixbuf()
		return Image( gpb.get_width() , gpb.get_height() , gpb.get_pixels() )

	def _load_cube_img( self , filenames ) :
		pbs = [ gtk.image_new_from_file(filename).get_pixbuf() for filename in filenames ]
		w = pbs[0].get_width()
		h = pbs[0].get_height()
		for p in pbs : assert( w == p.get_width () )
		for p in pbs : assert( h == p.get_height() )
		return CubeImage( w , h , [ p.get_pixels() for p in pbs ] )

	def on_win_main_destroy(self,widget,data=None):
		gtk.main_quit()
		 
	def on_but_quit_clicked(self,widget,data=None):
		gtk.main_quit()
开发者ID:jkotur,项目名称:duck,代码行数:104,代码来源:duck.py


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