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Python Scene.reset方法代码示例

本文整理汇总了Python中scene.Scene.reset方法的典型用法代码示例。如果您正苦于以下问题:Python Scene.reset方法的具体用法?Python Scene.reset怎么用?Python Scene.reset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在scene.Scene的用法示例。


在下文中一共展示了Scene.reset方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: App

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import reset [as 别名]

#.........这里部分代码省略.........

		self.scene.mouse_move( diff )

		self.mouse_pos = data.x , data.y
		self.drawing_area.queue_draw()

#        gtk.gdk.Keymap

	def _on_key_pressed( self , widget , data=None ) :
		if not any(self.move) :
			gtk.timeout_add( 20 , self._move_callback )

		for i in range(len(self.dirskeys)) :
			if (data.keyval,False) in self.dirskeys[i][0] :
				self.dirskeys[i][0][ self.dirskeys[i][0].index( (data.keyval,False) ) ] = (data.keyval,True)
				self.move[i]+= 1
			elif (data.keyval,False) in self.dirskeys[i][1] :
				self.dirskeys[i][1][ self.dirskeys[i][1].index( (data.keyval,False) ) ] = (data.keyval,True)
				self.move[i]-= 1

	
	def _on_key_released( self , widget , data=None ) :
		for i in range(len(self.dirskeys)) :
			if (data.keyval,True) in self.dirskeys[i][0] :
				self.dirskeys[i][0][ self.dirskeys[i][0].index( (data.keyval,True) ) ] = (data.keyval,False)
				self.move[i]-= 1
			elif (data.keyval,True) in self.dirskeys[i][1] :
				self.dirskeys[i][1][ self.dirskeys[i][1].index( (data.keyval,True) ) ] = (data.keyval,False)
				self.move[i]+= 1

	def _move_callback( self ) :
		self.scene.key_pressed( self.move )
		self.drawing_area.queue_draw()
		return any(self.move)

	def on_run_pause( self , wdg , data =None ) :
		if self.scene.running :
			self.scene.sim_stop()
		else :
			self.scene.sim_run()

	def on_reset( self , wdg , data=None ) :
		drill = self.scene.reset()
		self.tb_run.set_active(False)
		self.set_drill( drill )

	def on_load( self , wdg , data=None ) :
		self.set_drill( self.scene.load_path( wdg.get_filename() ) )

	def set_drill( self , drill ) :
		self.nosetdrill = True
		print drill
		self.cb_m.set_active( drill[0] )
		self.sp_ms.set_value( drill[1] )
		self.nosetdrill = False

	def on_speed_changed( self , wdg , data=None ) :
		self.scene.set_speed( wdg.get_value() )

	def on_prec_changed( self , wdg , data=None ) :
		self.scene.set_precision( wdg.get_value_as_int() )

	def on_size_changed( self , wdg , data=None ) :
		self.scene.set_size(
				( self.sp_xb.get_value()
				, self.sp_yb.get_value()
				, self.sp_zb.get_value() ) ,
				( self.sp_xe.get_value() 
				, self.sp_ye.get_value() 
				, self.sp_ze.get_value() ) )

	def on_miller_changed( self , wdg , data=None ) :
		if not self.nosetdrill :
			self.scene.reset_drill( (Parser.FLAT if self.cb_m.get_active() == 0 else Parser.ROUND , self.sp_ms.get_value_as_int() ) )

	def on_miller_length_changed( self , wdg , data=None ) :
		self.scene.set_drill_len( wdg.get_value() )

	def on_fast_cut( self , wdg , data=None ) :
		self.scene.fast_cut( self.pbar )

	def init_glext(self):
		display_mode = (
				gtk.gdkgl.MODE_RGB    |
				gtk.gdkgl.MODE_DEPTH  |
				gtk.gdkgl.MODE_STENCIL|
				gtk.gdkgl.MODE_DOUBLE )
		try:
			glconfig = gtk.gdkgl.Config(mode=display_mode)
		except gtk.gdkgl.NoMatches:
			display_mode &= ~gtk.gdkgl.MODE_DOUBLE
			glconfig = gtk.gdkgl.Config(mode=display_mode)

		return glconfig

	def on_win_main_destroy(self,widget,data=None):
		gtk.main_quit()
		 
	def on_but_quit_clicked(self,widget,data=None):
		gtk.main_quit()
开发者ID:jkotur,项目名称:miller_simulator,代码行数:104,代码来源:c3sim.py

示例2: App

# 需要导入模块: from scene import Scene [as 别名]
# 或者: from scene.Scene import reset [as 别名]

#.........这里部分代码省略.........
			self.mouse_pos = data.x , data.y
		self.button[data.button] = True
		self.drawing_area.queue_draw()

	def _on_button_released( self , widget , data=None ) :
		self.button[data.button] = False


	def _on_mouse_motion( self , widget , data=None ) :
		diff = map( op.sub , self.mouse_pos , (data.x , data.y) )

		self.scene.mouse_move( diff , self.button )

		self.mouse_pos = data.x , data.y
		self.drawing_area.queue_draw()

	def _on_key_pressed( self , widget , data=None ) :
		if not any(self.move) :
			gtk.timeout_add( 20 , self._move_callback )

		for i in range(len(self.dirskeys)) :
			if (data.keyval,False) in self.dirskeys[i][0] :
				self.dirskeys[i][0][ self.dirskeys[i][0].index( (data.keyval,False) ) ] = (data.keyval,True)
				self.move[i]+= 1
			elif (data.keyval,False) in self.dirskeys[i][1] :
				self.dirskeys[i][1][ self.dirskeys[i][1].index( (data.keyval,False) ) ] = (data.keyval,True)
				self.move[i]-= 1

	
	def _on_key_released( self , widget , data=None ) :
		for i in range(len(self.dirskeys)) :
			if (data.keyval,True) in self.dirskeys[i][0] :
				self.dirskeys[i][0][ self.dirskeys[i][0].index( (data.keyval,True) ) ] = (data.keyval,False)
				self.move[i]-= 1
			elif (data.keyval,True) in self.dirskeys[i][1] :
				self.dirskeys[i][1][ self.dirskeys[i][1].index( (data.keyval,True) ) ] = (data.keyval,False)
				self.move[i]+= 1

	def _move_callback( self ) :
		self.scene.key_pressed( self.move )
		self.drawing_area.queue_draw()
		return any(self.move)

	def init_glext(self):
		# Query the OpenGL extension version.
		print "OpenGL extension version - %d.%d\n" % gtk.gdkgl.query_version()

		# Configure OpenGL framebuffer.
		# Try to get a double-buffered framebuffer configuration,
		# if not successful then try to get a single-buffered one.
		display_mode = (
				gtk.gdkgl.MODE_RGB    |
				gtk.gdkgl.MODE_DEPTH  |
				gtk.gdkgl.MODE_DOUBLE )
		try:
			glconfig = gtk.gdkgl.Config(mode=display_mode)
		except gtk.gdkgl.NoMatches:
			display_mode &= ~gtk.gdkgl.MODE_DOUBLE
			glconfig = gtk.gdkgl.Config(mode=display_mode)

		print "is RGBA:",                 glconfig.is_rgba()
		print "is double-buffered:",      glconfig.is_double_buffered()
		print "is stereo:",               glconfig.is_stereo()
		print "has alpha:",               glconfig.has_alpha()
		print "has depth buffer:",        glconfig.has_depth_buffer()
		print "has stencil buffer:",      glconfig.has_stencil_buffer()
		print "has accumulation buffer:", glconfig.has_accum_buffer()
		print

		return glconfig

	def on_win_main_destroy(self,widget,data=None):
		gtk.main_quit()
		 
	def on_but_quit_clicked(self,widget,data=None):
		gtk.main_quit()

	def on_cb_wireframe_toggled(self,widget,data=None):
		self.scene.toggle_wireframe()
	def on_cb_solid_toggled(self,widget,data=None):
		self.scene.toggle_solid()
	def on_cb_gravity_toggled(self,widget,data=None):
		self.scene.toggle_gravity()
	def on_trace_value_changed(self,widget,data=None):
		self.scene.set_trace_len( widget.get_value() )
	def on_set_dens(self,widget,data=None):
		self.scene.set_dens(widget.get_value())
	def on_set_x(self,widget,data=None):
		self.scene.set_x(widget.get_value())
	def on_set_y(self,widget,data=None):
		self.scene.set_y(widget.get_value())
	def on_set_z(self,widget,data=None):
		self.scene.set_z(widget.get_value())
	def on_set_a(self,widget,data=None):
		self.scene.set_a(widget.get_value())
	def on_set_w(self,widget,data=None):
		self.scene.set_w(widget.get_value())

	def on_reset(self,widget,data=None):
		self.scene.reset()
开发者ID:jkotur,项目名称:spinning_top,代码行数:104,代码来源:main.py


注:本文中的scene.Scene.reset方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。