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Python Game.undo方法代码示例

本文整理汇总了Python中game.game.Game.undo方法的典型用法代码示例。如果您正苦于以下问题:Python Game.undo方法的具体用法?Python Game.undo怎么用?Python Game.undo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在game.game.Game的用法示例。


在下文中一共展示了Game.undo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_undo_redo

# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import undo [as 别名]
 def test_undo_redo(self):
     game = Game(4, Game.Modes.human_human, Game.DifficultyLevels.easy,
                 True, 5)
     initial_state = (deepcopy(game.mover.board), s.WHITE)
     game.next_move('a3')
     game.next_move('a2')
     my_state = game.get_current_state()
     game.undo()
     self.assertEqual(initial_state, game.get_current_state())
     game.redo()
     self.assertEqual(my_state, game.get_current_state())
     game.undo()
     self.assertEqual(initial_state, game.get_current_state())
开发者ID:ElenaArslanova,项目名称:rev,代码行数:15,代码来源:tests.py

示例2: ReversiWindow

# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import undo [as 别名]
class ReversiWindow(QMainWindow):
    def __init__(self, board_size, game_mode, game_difficulty_level,
                 game_time_for_move):
        super().__init__()
        self.images = {}
        self.init_ui(board_size, game_mode, game_difficulty_level,
                     game_time_for_move)

    def init_ui(self, board_size, game_mode, game_difficulty_level,
                game_time_for_move):
        self.game = Game(board_size, mode=game_mode,
                         difficulty_level=game_difficulty_level,
                         is_console_game=False,
                         time_for_move=game_time_for_move)
        self.game_was_saved = False
        self.time_for_move = game_time_for_move
        self.count = self.time_for_move
        self.timer = QBasicTimer()
        self.move_timer = QTimer()
        self.ai_thread = AIThread(self)
        self.ai_thread.finished.connect(self.ai_finish)
        self.ai_finished = True
        self.load_images()
        self.add_toolbar()
        self.font_size = 10
        self.resize(board_size * s.IMG_SIZE,
                    (board_size * s.IMG_SIZE + self.toolbar.height() + 10 +
                     self.font_size))
        self.center()
        self.setWindowTitle('Reversi')
        self.show()
        self.timer.start(1, self)
        self.move_timer.timeout.connect(self.count_down)
        self.move_timer.start(1000)

    def center(self):
        screen = QDesktopWidget().screenGeometry()
        size = self.geometry()
        self.move((screen.width() - size.width()) / 2,
                  (screen.height() - size.height()) / 2)

    def add_toolbar(self):
        self.toolbar = self.addToolBar('')
        self.add_toolbar_action(self.toolbar, 'Save', 'save.png', self.save,
                                'Ctrl+S')
        self.add_toolbar_action(self.toolbar, 'Undo', 'undo.png', self.undo,
                                'Ctrl+Z')
        self.add_toolbar_action(self.toolbar, 'Redo', 'redo.png', self.redo)
        self.toolbar.setMovable(False)

    def add_toolbar_action(self, toolbar, name, image, function,
                           shortcut=None):
        action = QAction(QIcon(QPixmap(self.images[image])), name, self)
        if shortcut is not None:
            action.setShortcut(shortcut)
        action.triggered.connect(function)
        toolbar.addAction(action)

    def save(self):
        if self.game.game_state == Game.States.human:
            with open('saved_game.pickle', 'wb') as f:
                pickle.dump(self.game, f, protocol=pickle.HIGHEST_PROTOCOL)
            self.game_was_saved = True

    def undo(self):
        if self.game.game_state == Game.States.human:
            self.reset_count()
            self.game.undo()

    def redo(self):
        if self.game.game_state == Game.States.human:
            self.reset_count()
            self.game.redo()

    def draw_cell(self, painter, cell):
        if cell.state == s.BLACK:
            image = self.images['black.png']
        elif cell.state == s.WHITE:
            image = self.images['white.png']
        elif (cell.get_coordinates() in self.game.mover.next_possible_moves and
              self.game.game_state != Game.States.ai):
            image = self.images['possible_move.png']
        else:
            image = self.images['empty.png']
        painter.drawImage(
            cell.y*s.IMG_SIZE,
            cell.x*s.IMG_SIZE + self.toolbar.height() + self.font_size,
            image)

    def draw_text(self, painter, font_size):
        painter.setPen(QColor(Qt.black))
        painter.setFont(QFont('Decorative', font_size))
        painter.drawText(QPoint(10, self.toolbar.height() + font_size),
                         'Time left for move: {}'.format(self.count))

    def reset_count(self):
            if not self.ai_thread.isRunning():
                self.count = self.time_for_move

    def count_down(self):
#.........这里部分代码省略.........
开发者ID:ElenaArslanova,项目名称:rev,代码行数:103,代码来源:reversi.py


注:本文中的game.game.Game.undo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。