本文整理汇总了Python中game.game.Game.turn方法的典型用法代码示例。如果您正苦于以下问题:Python Game.turn方法的具体用法?Python Game.turn怎么用?Python Game.turn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game.game.Game
的用法示例。
在下文中一共展示了Game.turn方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import turn [as 别名]
def main():
'''
main execution loop
'''
number_of_players = get_number_of_players()
player_colours = get_players(number_of_players)
game = Game(player_colours)
controlled_player = get_controlled_player(number_of_players)
game.set_controlled_player(controlled_player)
controlled_player_cards_held = game.get_number_of_cards_held(controlled_player-1)
controlled_player_cards = get_controlled_player_cards(controlled_player_cards_held)
game.set_player_cards_held(controlled_player, controlled_player_cards)
guesser_player_index = 1
#main play loop
while (game.is_complete() is not True):
play_string = get_next_play(guesser_player_index)
if check_play_input(play_string):
#response loop
while True:
responder_player_index = get_responding_player()
if check_response_input(responder_player_index):
if responder_player_index== controlled_player:
card_seen = get_cards_played(1)
else:
card_seen = None
#play the turn
play = play_string.split(' ')
game.turn(guesser_player_index, play[0], play[1], play[2], responder_player_index, card_seen)
else:
print("Response was in an inconsistant format")
continue
break
else:
print("Play was in an inconsistant format")
continue
# needs testing
if guesser_player_index >= number_of_players:
guesser_player_index = 1
else:
guesser_player_index += 1
else:
game.end()
示例2: test_basic_path_correct_4
# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import turn [as 别名]
def test_basic_path_correct_4(self):
# create the game with the know player cards
players = [("white", 4), ("plum", 4), ("scarlett", 5), ("green", 5)]
test_game = Game(players)
test_game.set_controlled_player(0)
test_game.set_player_cards_held(0, ["rope","wrench","kitchen","white"])
self.update_unseen_cards(test_game.incorrect_cards)
#keep playing guess until the game is not complete
while not test_game.is_complete():
possible_cards = []
#get three unknown cards from the unknown cards
if self.unseen_actors:
actor = str(random.sample(self.unseen_actors, 1)[0])
possible_cards.append(actor)
else:
actor = "green"
if self.unseen_rooms:
room = str(random.sample(self.unseen_rooms, 1)[0])
possible_cards.append(room)
else:
room = "kitchen"
if self.unseen_weapons:
weapon = str(random.sample(self.unseen_weapons, 1)[0])
possible_cards.append(weapon)
else:
weapon = "rope"
responder_index = self.decide_responder_index(test_game)
card_seen = random.sample(possible_cards, 1)
print("current turn: " + actor + ", " + room + ", " + weapon + ' responder index: ' + str(responder_index) + " cards seen: " + str(card_seen))
#create a guess from above cards
test_game.turn(0, actor, weapon, room, responder_index, card_seen)
print(test_game.incorrect_cards)
self.update_unseen_cards(test_game.incorrect_cards)
#complete the game
self.assertTrue(test_game.is_complete(), "game complete")
示例3: test_incorrect_location_turn_input
# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import turn [as 别名]
def test_incorrect_location_turn_input(self):
players = [("white", 3), ("plum", 2)]
test_game = Game(players)
test_game.set_controlled_player(0)
self.assertFalse(test_game.turn(1, 'white', 'dagger', 'the moon', 2, []))
示例4: test_incorrect_weapon_turn_input
# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import turn [as 别名]
def test_incorrect_weapon_turn_input(self):
players = [("white", 3), ("plum", 2)]
test_game = Game(players)
test_game.set_controlled_player(0)
self.assertFalse(test_game.turn(1, 'white', 'lego block', 'kitchen', 2, []))
示例5: test_incorrect_actor_turn_input
# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import turn [as 别名]
def test_incorrect_actor_turn_input(self):
players = [("white", 3), ("plum", 2)]
test_game = Game(players)
test_game.set_controlled_player(0)
self.assertFalse(test_game.turn(1, 'red', 'dagger', 'kitchen', 2, []))
示例6: test_correct_card_turn_input
# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import turn [as 别名]
def test_correct_card_turn_input(self):
players = [("white", 3), ("plum", 2)]
test_game = Game(players)
test_game.set_controlled_player(0)
test_game.turn(1, 'white', 'dagger', 'kitchen', 2, [])
self.assertTrue(True)