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Python Game.pass_move方法代码示例

本文整理汇总了Python中game.game.Game.pass_move方法的典型用法代码示例。如果您正苦于以下问题:Python Game.pass_move方法的具体用法?Python Game.pass_move怎么用?Python Game.pass_move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在game.game.Game的用法示例。


在下文中一共展示了Game.pass_move方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: ReversiWindow

# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import pass_move [as 别名]

#.........这里部分代码省略.........
            self.reset_count()
            self.game.redo()

    def draw_cell(self, painter, cell):
        if cell.state == s.BLACK:
            image = self.images['black.png']
        elif cell.state == s.WHITE:
            image = self.images['white.png']
        elif (cell.get_coordinates() in self.game.mover.next_possible_moves and
              self.game.game_state != Game.States.ai):
            image = self.images['possible_move.png']
        else:
            image = self.images['empty.png']
        painter.drawImage(
            cell.y*s.IMG_SIZE,
            cell.x*s.IMG_SIZE + self.toolbar.height() + self.font_size,
            image)

    def draw_text(self, painter, font_size):
        painter.setPen(QColor(Qt.black))
        painter.setFont(QFont('Decorative', font_size))
        painter.drawText(QPoint(10, self.toolbar.height() + font_size),
                         'Time left for move: {}'.format(self.count))

    def reset_count(self):
            if not self.ai_thread.isRunning():
                self.count = self.time_for_move

    def count_down(self):
        if self.count != 0:
            self.count -= 1
        else:
            if not self.ai_thread.isRunning():
                self.game.pass_move()
                self.reset_count()
                self.update()

    def ai_finish(self):
        self.update()
        self.reset_count()
        self.ai_finished = True

    def load_images(self):
        images_path = os.path.join(os.getcwd(), 'images')
        for image in os.listdir(images_path):
            self.images[image] = QImage(os.path.join(images_path, image))

    def mousePressEvent(self, QMouseEvent):
        if self.game.game_state == Game.States.human:
            position = QMouseEvent.pos()
            position.setY(
                position.y() - self.toolbar.height() - self.font_size)
            self.game.next_move(position)
            if self.game.game_state == Game.States.ai:
                self.reset_count()
            self.update()

    def timerEvent(self, event):
        if self.game.is_over():
            self.timer.stop()
            self.move_timer.stop()
            self.show_end_of_game_dialog()
        else:
            if self.game.game_state == Game.States.ai and self.ai_finished:
                self.ai_finished = False
                self.ai_thread.start()
开发者ID:ElenaArslanova,项目名称:rev,代码行数:70,代码来源:reversi.py


注:本文中的game.game.Game.pass_move方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。