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Python Game.next_move方法代码示例

本文整理汇总了Python中game.game.Game.next_move方法的典型用法代码示例。如果您正苦于以下问题:Python Game.next_move方法的具体用法?Python Game.next_move怎么用?Python Game.next_move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在game.game.Game的用法示例。


在下文中一共展示了Game.next_move方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_skip_player

# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import next_move [as 别名]
 def test_skip_player(self):
     game = Game(4, Game.Modes.human_human, Game.DifficultyLevels.easy,
                 True, 5)
     game.next_move('c1')
     self.assertEqual(game.current_player.colour, s.WHITE)
     game.skip_player()
     game.next_move('a2')
     self.assertEqual(game.current_player.colour, s.WHITE)
开发者ID:ElenaArslanova,项目名称:rev,代码行数:10,代码来源:tests.py

示例2: test_get_previous_state

# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import next_move [as 别名]
 def test_get_previous_state(self):
     game = Game(4, Game.Modes.human_human, Game.DifficultyLevels.easy,
                 True, 5)
     state = (game.mover.board, s.WHITE)
     my_state = game.get_next_state(state, (1, 0))
     game.next_move('a3')
     self.assertEqual(game.get_current_state(), my_state)
     opp_state = game.get_next_state(my_state, (2, 0))
     game.next_move('a2')
     self.assertEqual(game.get_current_state(), opp_state)
     my_prev_state = game.get_previous_state(opp_state, (2, 0))
     self.assertEqual(my_state, my_prev_state)
开发者ID:ElenaArslanova,项目名称:rev,代码行数:14,代码来源:tests.py

示例3: test_undo_redo

# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import next_move [as 别名]
 def test_undo_redo(self):
     game = Game(4, Game.Modes.human_human, Game.DifficultyLevels.easy,
                 True, 5)
     initial_state = (deepcopy(game.mover.board), s.WHITE)
     game.next_move('a3')
     game.next_move('a2')
     my_state = game.get_current_state()
     game.undo()
     self.assertEqual(initial_state, game.get_current_state())
     game.redo()
     self.assertEqual(my_state, game.get_current_state())
     game.undo()
     self.assertEqual(initial_state, game.get_current_state())
开发者ID:ElenaArslanova,项目名称:rev,代码行数:15,代码来源:tests.py

示例4: test_move_is_repeated

# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import next_move [as 别名]
 def test_move_is_repeated(self):
     game = Game(3, Game.Modes.human_human, Game.DifficultyLevels.easy,
                 True, 5)
     self.assertIsNone(game.current_player)
     game.next_move('b1')
     self.assertIsNotNone(game.current_player)
     self.assertEqual(game.current_player.colour, s.WHITE)
     game.next_move('a1')
     self.assertEqual(game.current_player.colour, s.BLACK)
     game.next_move('c3')
     self.assertEqual(game.current_player.colour, s.BLACK)
开发者ID:ElenaArslanova,项目名称:rev,代码行数:13,代码来源:tests.py

示例5: ReversiWindow

# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import next_move [as 别名]

#.........这里部分代码省略.........
            image)

    def draw_text(self, painter, font_size):
        painter.setPen(QColor(Qt.black))
        painter.setFont(QFont('Decorative', font_size))
        painter.drawText(QPoint(10, self.toolbar.height() + font_size),
                         'Time left for move: {}'.format(self.count))

    def reset_count(self):
            if not self.ai_thread.isRunning():
                self.count = self.time_for_move

    def count_down(self):
        if self.count != 0:
            self.count -= 1
        else:
            if not self.ai_thread.isRunning():
                self.game.pass_move()
                self.reset_count()
                self.update()

    def ai_finish(self):
        self.update()
        self.reset_count()
        self.ai_finished = True

    def load_images(self):
        images_path = os.path.join(os.getcwd(), 'images')
        for image in os.listdir(images_path):
            self.images[image] = QImage(os.path.join(images_path, image))

    def mousePressEvent(self, QMouseEvent):
        if self.game.game_state == Game.States.human:
            position = QMouseEvent.pos()
            position.setY(
                position.y() - self.toolbar.height() - self.font_size)
            self.game.next_move(position)
            if self.game.game_state == Game.States.ai:
                self.reset_count()
            self.update()

    def timerEvent(self, event):
        if self.game.is_over():
            self.timer.stop()
            self.move_timer.stop()
            self.show_end_of_game_dialog()
        else:
            if self.game.game_state == Game.States.ai and self.ai_finished:
                self.ai_finished = False
                self.ai_thread.start()
        self.update()

    def paintEvent(self, event):
        with painter(self) as p:
            for cell in self.game.mover.board.cells():
                self.draw_cell(p, cell)
            self.draw_text(p, self.font_size)

    def show_end_of_game_dialog(self):
        message_box = QMessageBox()
        message_box.setText('The game is over! {}'.format
                            (self.game.get_winner_message()))
        message_box.exec_()
        if self.game_was_saved:
            self.ask_question(
                'Do you want to play from your last saved position?',
                message_box)
            self.check_answer(message_box.exec_(), self.load_saved_game,
                              self.play_again_action)
        else:
            self.play_again_action()

    def play_again_action(self):
        message_box = QMessageBox()
        message_box.setText('Do you want to play again?')
        self.ask_question('', message_box)
        self.check_answer(message_box.exec_(), self.restart,
                          self.close)

    def restart(self):
        self.game_was_saved = False
        self.game.restart()
        self.timer.start(1, self)
        self.move_timer.start(1000)

    def load_saved_game(self):
        with open('saved_game.pickle', 'rb') as f:
            self.game = pickle.load(f)
            self.timer.start(1, self)

    def ask_question(self, question, message_box):
        message_box.setInformativeText(question)
        message_box.setStandardButtons(QMessageBox.Yes | QMessageBox.No)

    def check_answer(self, clicked_button, yes_action, no_action):
        if clicked_button == QMessageBox.Yes:
            yes_action()
        elif clicked_button == QMessageBox.No:
            no_action()
        self.update()
开发者ID:ElenaArslanova,项目名称:rev,代码行数:104,代码来源:reversi.py


注:本文中的game.game.Game.next_move方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。