本文整理汇总了Python中game.game.Game.on_message_received方法的典型用法代码示例。如果您正苦于以下问题:Python Game.on_message_received方法的具体用法?Python Game.on_message_received怎么用?Python Game.on_message_received使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game.game.Game
的用法示例。
在下文中一共展示了Game.on_message_received方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: GameApp
# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import on_message_received [as 别名]
class GameApp(object):
def __init__(self, *args, **kwargs):
self.game = Game(60)
self.game_thread = threading.Thread(target=self.game.main)
self.game_thread.daemon = True
self.game_thread.start()
def __call__(self, environ, start_response):
websocket = environ['wsgi.websocket']
player_id = self.game.on_client_connect(websocket)
while True:
recv_data = websocket.receive()
if recv_data is None:
break
message_dict = json.loads(recv_data)
message_dict['player_id'] = player_id
self.game.on_message_received(message_dict)
self.game.on_client_disconnect(player_id)