本文整理汇总了Python中game.game.Game.add_desk方法的典型用法代码示例。如果您正苦于以下问题:Python Game.add_desk方法的具体用法?Python Game.add_desk怎么用?Python Game.add_desk使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game.game.Game
的用法示例。
在下文中一共展示了Game.add_desk方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: len
# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import add_desk [as 别名]
(r'/game/updatedesk/([0-9]+)', UpdateDeskHandler),
(r'/g/([0-9]+)', OpenDlHandler),
(r"/game/static/(.*)", tornado.web.StaticFileHandler, {"path": os.getcwd()+'/static'}),
(r'/game/search', SearchPlayerHandler)
# (r'/ws', PokerWebSocket),
])
# 恢复以前的所有桌子。桌子对象存在pkl目录下。可以删除文件去掉不想要的桌子。
desk_set = DeskModel.objects.all()
if len(desk_set) > 0:
for item in desk_set:
try:
desk_item = Desk(item)
_game.add_desk(desk_item)
application.add_handlers(r'.*$', [(r'/game/desk/' + desk_item.desk_id, GameDeskHandler, {'desk': desk_item})])
except Exception, e:
print Exception
# pkl_files = os.listdir("pkl/")
# for i in pkl_files:
# with open(''.join(["pkl/", i]), "r") as desk_file:
# try:
# desk_item = pickle.load(desk_file)
# # desk_item.add_deck()
# desk_item.bet_count = [0, 0, 0, 0, 0]
# _game.add_desk(desk_item)
# application.add_handlers(r'.*$', [(r'/game/desk/' + desk_item.desk_id, GameDeskHandler, {'desk': desk_item})])
# except Exception, e:
# print Exception