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Python Game.add_desk方法代码示例

本文整理汇总了Python中game.game.Game.add_desk方法的典型用法代码示例。如果您正苦于以下问题:Python Game.add_desk方法的具体用法?Python Game.add_desk怎么用?Python Game.add_desk使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在game.game.Game的用法示例。


在下文中一共展示了Game.add_desk方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: len

# 需要导入模块: from game.game import Game [as 别名]
# 或者: from game.game.Game import add_desk [as 别名]
                                 (r'/game/updatedesk/([0-9]+)', UpdateDeskHandler),
                                 (r'/g/([0-9]+)', OpenDlHandler),
                                 (r"/game/static/(.*)", tornado.web.StaticFileHandler, {"path": os.getcwd()+'/static'}),
                                 (r'/game/search', SearchPlayerHandler)
                                 # (r'/ws', PokerWebSocket),
])


# 恢复以前的所有桌子。桌子对象存在pkl目录下。可以删除文件去掉不想要的桌子。

desk_set = DeskModel.objects.all()
if len(desk_set) > 0:
    for item in desk_set:
        try:
            desk_item = Desk(item)
            _game.add_desk(desk_item)
            application.add_handlers(r'.*$', [(r'/game/desk/' + desk_item.desk_id, GameDeskHandler, {'desk': desk_item})])
        except Exception, e:
            print Exception
# pkl_files = os.listdir("pkl/")
# for i in pkl_files:
#     with open(''.join(["pkl/", i]), "r") as desk_file:
#         try:
#             desk_item = pickle.load(desk_file)
#             # desk_item.add_deck()
#             desk_item.bet_count = [0, 0, 0, 0, 0]
#             _game.add_desk(desk_item)
#             application.add_handlers(r'.*$', [(r'/game/desk/' + desk_item.desk_id, GameDeskHandler, {'desk': desk_item})])
#         except Exception, e:
#             print Exception
开发者ID:lanix516,项目名称:happycards,代码行数:32,代码来源:bjlServer.py


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