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Python Board.print_board方法代码示例

本文整理汇总了Python中board.Board.print_board方法的典型用法代码示例。如果您正苦于以下问题:Python Board.print_board方法的具体用法?Python Board.print_board怎么用?Python Board.print_board使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在board.Board的用法示例。


在下文中一共展示了Board.print_board方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
class Game():
    """Game clas for Battleship."""

    def __init__(self):
        """Initialize the game."""
        self.initialize_game()
        self.set_up_boards()
        self.set_up_fleets()
        self.play_game()

    def initialize_game(self):
        """Initialize game basics."""
        self.level = 'normal'
        self.name = input("Please enter your name: ")
        self.done = False

    def set_up_boards(self):
        """Set up the playing surface."""
        self.user_board = Board(self.name)
        self.computer_board = Board("Computer")
        self.guess_board = Board("Guesses")

    def set_up_fleets(self):
        """Set up the two fleets for the battleship game."""
        self.user_fleet = Fleet()
        self.user_fleet.set_fleet(self.user_board)
        if self.user_fleet.quit_flag:
            self.done = True
        else:
            self.computer_fleet = Fleet()
            self.computer_fleet.set_fleet_auto(self.computer_board)

    def print_game_status(self):
        """Print the current game status."""
        self.guess_board.print_board()
        # self.computer_board.print_board()
        print('=' * self.user_board.columns * 4)
        self.user_board.print_board()

    def play_game(self):
        """Battleship Game mechanics."""
        turn_count = 0
        # print(self.computer_fleet)
        while not self.done:
            functions.clear()
            self.print_game_status()
            user_guess = input("Please Enter a Guess: ")
            user_guess = Guess(user_guess)
            user_guess.check_if_on_board(self.user_board)
            if user_guess.quit_flag:
                break

            self.computer_board.check_damage(user_guess,
                                             self.guess_board,
                                             self.computer_fleet)
            turn_count += 1
            if self.computer_fleet.all_ships_sank():
                msg = "Congratulations you won!  It took you {} turns."
                print(msg.format(turn_count))
                self.done = True
开发者ID:zachrickert,项目名称:Seattle-Python-401d4,代码行数:62,代码来源:game.py

示例2: main

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
def main():
	ttt_board = Board()
	turn = Board.CIRCLE
	move_number = 0
	
	print_menu()
	ttt_board.print_board()
	
	while True:	
		move = raw_input("     Player %d what is your move? " % turn).lower()
		
		while not ttt_board.is_valid_move(move):
			move = raw_input("     Incorrect command. Try again...Player %d what is your move? " % turn).lower()
		
		if move == 'exit':
			return
			
		row = ord(move[0]) - ord('a')
		col = int(move[1]) - 1
		
		ttt_board.make_move(row, col, turn)
		ttt_board.print_board()
		
		if ttt_board.check_for_win(row, col, turn):
			print "     Player %d has won! Congratulations!" % turn
			return
		else:
			if move_number == (Board.N ** 2 - 1):
				print "     The game ended in a draw!"
				return
		
		turn = Board.CROSS if turn == Board.CIRCLE else Board.CIRCLE
		move_number += 1
开发者ID:Morphage,项目名称:TicTacToe-Python,代码行数:35,代码来源:tic_tac_toe.py

示例3: main

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
def main():
    """
    Run the main program!
    """
    game_board = Board()
    while True:
        print "Classic Console Tic-Tac-Toe"
        print ""
        print "Make a selection:"
        print ""
        print "n) new game"
        print "p) print the board"
        print "q) quit"
        print "0-8) make the given move"
        print ""
        print "Enter your selection: "
        selection = raw_input()
        if selection in ("q", "Q"):
            break
        elif selection in ("p", "P"):
            game_board.print_board()
        elif selection in ("n", "N"):
            game_board = Board()
            if not is_user_first():
                game_board.add_mark(game_board.find_next_move("X"), "X")
        elif selection in ('0', '1', '2', '3', '4', '5', '6', '7', '8'):
            position = int(selection)
            take_turn(game_board, position, "O")
开发者ID:achernet,项目名称:Tic-Tac-Toe,代码行数:30,代码来源:ttt.py

示例4: __init__

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
class FanoronaGame:
    """This class represents the game as is it."""
    def __init__(self):
        """Ctor"""
        self.board = Board()
        
    def start(self):
        """Starts the game with GUI"""
        gui = GUI(self.board)
        gui.start_main_loop()
    
    def start_text(self):
        """Starts the game in text mode"""
        black = False # white begin the game
        while not self.board.game_is_finished():
            self.board.print_board()
            
            if black:
                prompt = "black> "
            else:
                prompt = "white> "
            
            move = raw_input(prompt)
            self.board.move_piece(move, black)
            black = not black
开发者ID:nylo-andry,项目名称:PyFanorona,代码行数:27,代码来源:game.py

示例5: main

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
def main(arguments):
	if len(arguments) > 4:
		print "Sorry, there were too many arguments."
		print "You only need to include the number of rows, columns and the required length to win."
		print "In that order."
		return 0		
	elif len(arguments) < 4:
		print "Sorry, there were not enough arguments"
		print "You need to include number of rows, columns and the required length to win the game."
		print "In that order."
		return 0

	try:
		num_rows = int(arguments[1])
		num_cols = int(arguments[2])
		length_to_win = int(arguments[3])
	except ValueError:
		print "Please input only numbers"
		return 0

	print "Welcome to Connect 4 in python!"
	load_or_save = str(raw_input("Would you like to continue your old game? Yes or no? :"))
	if load_or_save.lower() == 'yes':
		board = Board(0,0)
		board.load_board()
	else:
		board = Board(num_rows, num_cols)
		board.create_board()
	engine = Engine(num_rows, num_cols, length_to_win, board)
	board.print_board()
	while(1):
		try:
			player_number = int(raw_input("Enter the number of players: "))
			if player_number < 1:
				print "Please use a number larger than 0!"
			else:
				break
		except ValueError:
			print "Please use a number!"
	print "If at any time you would like to save your game, simply type save."
	while (True):
		for player in range(player_number):
			column = -1
			input = raw_input("Pick a column for your token player %d: " % (player))
			if input.lower() == 'save':
				board.save_board()
				print "Your game has been saved."
				return 0
				break
			try:
				column = int(input)
				print engine.place_token(column, player)
			except ValueError:
				print "You didn't save or use an acceptable number. You're turn is over."
			board.print_board()
			if engine.winner() != -1:
				print "Congratulations player %d!!\nYou won conncect 4!" %(player)
				return 0
开发者ID:BenCommet,项目名称:connect4_python,代码行数:60,代码来源:python_connect4.py

示例6: test_check_print_board_empty

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
def test_check_print_board_empty():
    """
    Check to see if printing empty board works right
    """
    test_board = Board()
    out = StringIO()
    test_board.print_board(out=out)
    expected = ("0 "*8+"\n")*8+"\n"
    assert expected == out.getvalue()
开发者ID:MasterOdin,项目名称:Connect4-AI,代码行数:11,代码来源:board_tester.py

示例7: main

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
def main():
    """Executes the main application.

    Keyword arguments:
    <None>
    """
    # Instantiate the x & y position variables.
    x = 9
    y = 9

    # Take x & y initial inputs. Loop while invalid.
    while (x < 1 or x > BOARD_SIZE) or (y < 1 or y > BOARD_SIZE):
        x, y = input("Enter x & y (1-" + str(BOARD_SIZE)
                     + ") separated by a space (e.g. 4 4): ").split()
        x, y = [int(x), int(y)]

        if x < 1 or x > BOARD_SIZE:
            print("ERROR:: x must be 1-" + str(BOARD_SIZE))

        if y < 1 or y > BOARD_SIZE:
            print("ERROR:: y must be 1-" + str(BOARD_SIZE))

    print()

    # Create a Knight object to move around the board.
    knight = Knight(x, y)

    # Instantiate a board and set the initial Knight position with move 1.
    board = Board(BOARD_SIZE)
    board.place_knight(1, knight.x, knight.y)

    # Test special cases for all the moves.
    for current_move in range(2, MAX_MOVES + 1):
        num_possibilities, next_x, next_y = get_num_possibilities(knight, board)
        min_exits_idx = 0

        # If there are no possibilities left, then end the tour prematurely.
        if num_possibilities == 0:
            print("The knight's tour ended prematurely at (" + str(knight.x + 1)
                  + "," + str(knight.y + 1) + ") during move #"
                  + str(current_move - 1) + ".")
            print()
            break
        
        # If there is more than 1 possibility, then find the next squares with the
        # minimum number of exits.
        elif num_possibilities > 1:
            exits = find_min_exits(board, num_possibilities, next_x, next_y)
            min_exits_idx = get_idx_smallest_num_exits(num_possibilities, exits)

        # Move the knight and mark its position on the board.     
        knight.move(next_x[min_exits_idx], next_y[min_exits_idx])
        board.place_knight(current_move, knight.x, knight.y)

    # Print out the board.
    board.print_board()
开发者ID:ByronPhung,项目名称:knights-tour,代码行数:58,代码来源:main.py

示例8: Game

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
class Game(object):
    def __init__(self):
        self.b = Board()
        self.manager = Manager(self.b)
        self.player = Player("Scott", self.b)
        self.ai = Player("AI", self.b)
        self.tilebag = Tilebag("setup/tileset.txt")

    def print_board(self):
        self.b.print_board()
开发者ID:scsper,项目名称:scrabble,代码行数:12,代码来源:game.py

示例9: run

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
    def run(self):
        # x and y of playing field
        width = input('enter the width of the board')
        width = int(width)
        height = input('enter the height of the board')
        height = int(height)
        board = Board(width, height)
        curr_play = 0
        init_pos_player_1 = input('enter the inital position of player 1 as a tuple (x, y)')
        init_pos_player_2 = input('enter the inital position of player 2 as a tuple (x, y)')
        p1_split = init_pos_player_1.split(',')
        p2_split = init_pos_player_2.split(',')
        player_1 = Queen()
        player_1.set_position(int(p1_split[0]), int(p1_split[1]))
        board.set_tile(1, player_1.get_position()[0], player_1.get_position()[1])
        player_2 = Queen()
        player_2.set_position(int(p2_split[0]), int(p2_split[1]))
        board.set_tile(2, player_2.get_position()[0], player_2.get_position()[1])


        # inital position of player 1
        # inital pos of player 2
        players = [player_1, player_2]
        while len(players[curr_play].valid_moves(board)) != 0:
            #print board
            board.print_board()
            print('valid moves')
            avail_moves = players[curr_play].valid_moves(board)
            print(avail_moves)
            #player to pick a move
            in_pos_player = input('enter the move of player {0} as a tuple (x, y)'.format(curr_play+1))
            split = in_pos_player.split(',')

            move = (int(split[0]), int(split[1]))
            #if move is valid
            if move in avail_moves:
                #update board
                current_pos = players[curr_play].get_position()
                board.set_tile(-1, current_pos[0], current_pos[1])
                players[curr_play].set_position(move[0], move[1])
                #new position
                current_pos = players[curr_play].get_position()
                board.set_tile(curr_play+1, current_pos[0], current_pos[1])
            else:
                raise ValueError('not in move set')
               

            #update turn
            curr_play += 1
            curr_play %= 2 
            
        #end of loop
        print('player {0} lost! player {1} won!'.format(curr_play+1, (curr_play+2)%3))
开发者ID:zhang3r,项目名称:isolation_game,代码行数:55,代码来源:isolation.py

示例10: test_print_with_few_pieces

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
def test_print_with_few_pieces():
    """
    Print the board that contains a few pieces
    """
    test_board = Board()
    test_board.add_piece(0, 2)
    test_board.add_piece(5, 1)
    test_board.add_piece(6, 2)
    out = StringIO()
    test_board.print_board(out=out)
    expected = ("0 "*test_board.COLUMNS+"\n")*(test_board.ROWS-1)
    expected += "2 0 0 0 0 1 2 " + ("0 "*(test_board.COLUMNS-7))+"\n\n"
    assert expected == out.getvalue()
开发者ID:MasterOdin,项目名称:Connect4-AI,代码行数:15,代码来源:board_tester.py

示例11: test_print_board_in_play

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
 def test_print_board_in_play(self, mock_stdout):
     """
     Test printing the game board when in play
     """
     board = Board()
     board.add_mark(0, "X")
     board.add_mark(6, "O")
     board.add_mark(1, "X")
     board.add_mark(7, "O")
     board.print_board()
     printed_text = self.get_printed_boards(mock_stdout)[0]
     self.assertNotIn("Winner", printed_text)
     self.assertEquals(printed_text.count("X"), 2)
     self.assertEquals(printed_text.count("O"), 2)
开发者ID:achernet,项目名称:Tic-Tac-Toe,代码行数:16,代码来源:tests.py

示例12: test_print_board_with_winner

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
 def test_print_board_with_winner(self, mock_stdout):
     """
     Test printing the game board after a winner has been determined.
     """
     board = Board()
     board.add_mark(0, "X")
     board.add_mark(6, "O")
     board.add_mark(1, "X")
     board.add_mark(7, "O")
     board.add_mark(2, "X")
     board.print_board()
     printed_text = self.get_printed_boards(mock_stdout)[0]
     self.assertIn("Winner", printed_text)
     self.assertEquals(printed_text.count("X"), 4)
     self.assertEquals(printed_text.count("O"), 2)
开发者ID:achernet,项目名称:Tic-Tac-Toe,代码行数:17,代码来源:tests.py

示例13: __init__

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
class Game:
    def __init__(self, interface, colors, player_types):
        self.interface = interface
        self.playing = True
        self.winner = None
        self.colors = colors
        self.board = Board(self.interface)
        self.players = []
        for player in player_types:
            self.players.append(eval(player)(self._get_color(), self.colors, self.interface))

    def _get_color(self):
        if not self.players:
            return choice(self.colors)
        else:
            colors = list(self.colors)
            colors.remove(self.players[0].color)
            return colors[0]

    def _move(self, player, board):
        try:
            column = player.get_move(board)
            move = self.board.make_move(column, player.color)
        except error.InvalidMoveError:
            return None
        return move

    def _order_players(self, player):
        if self.players.index(player) != 0:
            self.players.reverse()

    def play(self):
        self._order_players(self.interface.new_game(self.players, self.board))
        while self.playing:
            for player in self.players:
                move = None
                while move is None:
                    move = self._move(player, self.board)
                self.board.print_board()
                if self.board.player_won(player.color):
                    self.winner = player
                    self.playing = False
                    break
                if self.board.is_full():
                    self.winner = None
                    self.playing = False
                    break
        self.interface.end_game(self.winner, self.board)
开发者ID:andschwa,项目名称:uidaho-cs470-connectfour,代码行数:50,代码来源:game.py

示例14: run_game

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
def run_game():
    """
    runs the game :D
    """
    game_board = Board()

    player1 = Human("1")
    player2 = AI("2")
    print(player1, "vs", player2)
    # players_turn = 1

    while not game_board.has_winner:
        col = player1.get_move(game_board)
        game_board.add_piece(col, player1.piece)
        col = player2.get_move(game_board)
        game_board.add_piece(col, player2.piece)
        game_board.print_board()
开发者ID:MasterOdin,项目名称:Connect4-AI,代码行数:19,代码来源:main.py

示例15: Sudoku

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import print_board [as 别名]
class Sudoku(object):
	def __init__(self):
		self.board = Board()
		self.input_reader = InputReader()
		self.judge = Judge(self.board)


	def start_game(self):
		print "Welcome to Sudoku!"

		while not self.board.is_game_over():
			self.board.print_board()
			move = self.input_reader.read_move()
			
			if move.is_quit():
				quit()

			if self.judge.is_valid_move(move.row_index, move.col_index, move.number):
				self.board.place_number(move.row_index, move.col_index, move.number)

			else:
				print "That is not a valid movement. Try again!"
开发者ID:camilatoth,项目名称:finalproject,代码行数:24,代码来源:sudoku.py


注:本文中的board.Board.print_board方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。