本文整理汇总了Python中board.Board.canMove方法的典型用法代码示例。如果您正苦于以下问题:Python Board.canMove方法的具体用法?Python Board.canMove怎么用?Python Board.canMove使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类board.Board
的用法示例。
在下文中一共展示了Board.canMove方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: game_arrow
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import canMove [as 别名]
def game_arrow(message):
try:
con = sqlite3.connect('2048.db')
chat_id = str(message.chat.id)
with con:
cur = con.cursor()
cur.execute('SELECT board, score FROM users WHERE id='+chat_id+';')
data_from_db = cur.fetchone()
list_from_db = []
if data_from_db:
list_from_db = data_from_db[0].split(',')
else:
list_from_db = "0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0".split(',')
if data_from_db[1]:
score = int(data_from_db[1])
else:
score = 0
board = Board()
array_x = range(board.size())
for x in array_x:
print 'list from db'
print list_from_db
j = []
for y in array_x:
j.append(int(list_from_db[4*x+y]))
print j
if (j!=''):
board.setCol(x, j)
if message.text == chr_UP:
# print 'UP'
score += board.move(Board.UP)
if message.text == chr_DOWN:
# print 'DOWN'
score += board.move(Board.DOWN)
if message.text == chr_RIGHT:
score += board.move(Board.RIGHT)
if message.text == chr_LEFT:
score += board.move(Board.LEFT)
with con:
cur = con.cursor()
cur.execute('INSERT or REPLACE INTO users (id, board, score) VALUES ('+chat_id+', "'+boardToStringBD(board)+'", "'+str(score)+'");')
con.close()
s = boardToString(board)
if board.canMove():
tb.send_message(message.chat.id, "Score: "+ str(score) +"\n" +"```" + s + "```", parse_mode = "Markdown")
else:
score = 0
tb.send_message(message.chat.id, "Game Over\nYou can start new game, if click /game")
except Exception,e:
print e
print 'wtf!'
send_welcome(message)
示例2: run
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import canMove [as 别名]
def run(ai_function, times=1, **kws):
results = []
states_encountered = {}
prev_states = 0
while(times > 0):
score = 0
moves = 0
board = Board(**kws)
while True:
if board.won() or not board.canMove():
break
move = ai_function(board,score)
score += board.move(move)
moves += 1
results.append((moves, largest_tile(board), score))
times -= 1
return results
示例3: Game
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import canMove [as 别名]
#.........这里部分代码省略.........
def hideCursor(self):
"""
Hide the cursor. Don't forget to call ``showCursor`` to restore
the normal shell behavior. This is a no-op if ``clear_screen`` is
falsy.
"""
if not self.clear_screen:
return
if not self.__is_windows:
sys.stdout.write('\033[?25l')
def showCursor(self):
"""Show the cursor."""
if not self.__is_windows:
sys.stdout.write('\033[?25h')
#### HERE STARTS THE AI STUFF ####
def ai_loop(self, ai_function):
"""
Loop to use with AI.
Input function (ai_function) need to return value from [Board.UP, Board.DOWN..]
as input ai_function recives current board object and current score.
"""
margins = {'left': 4, 'top': 4, 'bottom': 4}
atexit.register(self.showCursor)
self.hideCursor()
while True:
self.clearScreen()
print(self.__str__(margins=margins))
if self.board.won() or not self.board.canMove():
break
m = ai_function(self.board, self.score)
self.incScore(self.board.move(m))
print('You won!' if self.board.won() else 'Game Over')
return self.score
### HERE ENDS AI STUFF #####################
def loop(self):
"""
main game loop. returns the final score.
"""
pause_key = self.board.PAUSE
margins = {'left': 4, 'top': 4, 'bottom': 4}
atexit.register(self.showCursor)
moves = 0
try:
self.hideCursor()
while True:
self.clearScreen()
print(self.__str__(margins=margins))
if self.board.won() or not self.board.canMove():
break
m = self.readMove()
if (m == pause_key):
self.saveBestScore()
示例4: __init__
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import canMove [as 别名]
class Game:
"""
A 2048 game
"""
__dirs = {
keypress.UP: Board.UP,
keypress.DOWN: Board.DOWN,
keypress.LEFT: Board.LEFT,
keypress.RIGHT: Board.RIGHT,
}
__clear = 'cls' if os.name == 'nt' else 'clear'
__colors = {
2: Fore.GREEN,
4: Fore.BLUE,
8: Fore.CYAN,
16: Fore.RED,
32: Fore.MAGENTA,
64: Fore.CYAN,
128: Fore.BLUE,
256: Fore.MAGENTA,
512: Fore.GREEN,
1024: Fore.RED,
2048: Fore.YELLOW,
}
SCORES_FILE = '%s/.term2048.scores' % os.path.expanduser('~')
def __init__(self, scores_file=SCORES_FILE, **kws):
self.board = Board(**kws)
self.score = 0
self.scores_file = scores_file
self.loadBestScore()
def loadBestScore(self):
"""
load local best score from the default file
"""
if self.scores_file is None or not os.path.exists(self.scores_file):
self.best_score = 0
return
try:
f = open(self.scores_file, 'r')
self.best_score = int(f.readline(), 10)
f.close()
except:
pass # fail silently
def saveBestScore(self):
"""
save current best score in the default file
"""
if self.score > self.best_score:
self.best_score = self.score
try:
f = open(self.scores_file, 'w')
f.write(str(self.best_score))
f.close()
except:
pass # fail silently
def end(self):
"""
return True if the game is finished
"""
return not (self.board.won() or self.board.canMove())
def readMove(self):
"""
read and return a move to pass to a board
"""
k = keypress.getArrowKey()
return Game.__dirs.get(k)
def loop(self):
"""
main game loop
"""
while True:
os.system(Game.__clear)
print self.__str__(margins={'left':4, 'top':4, 'bottom':4})
if self.board.won() or not self.board.canMove():
break
try:
m = self.readMove()
except KeyboardInterrupt:
self.saveBestScore()
return
self.score += self.board.move(m)
if self.score > self.best_score:
self.best_score = self.score
self.saveBestScore()
print 'You won!' if self.board.won() else 'Game Over'
def getCellStr(self, x, y):
"""
return a string representation of the cell located at x,y.
#.........这里部分代码省略.........
示例5: __init__
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import canMove [as 别名]
#.........这里部分代码省略.........
avoid yellow, to give a few examples.
"""
rp = Game.__color_modes.get(mode, {})
for k, color in self.__colors.items():
self.__colors[k] = rp.get(color, color)
def loadBestScore(self):
"""
load local best score from the default file
"""
if self.scores_file is None or not os.path.exists(self.scores_file):
self.best_score = 0
return
try:
f = open(self.scores_file, 'r')
self.best_score = int(f.readline(), 10)
f.close()
except:
pass # fail silently
def saveBestScore(self):
"""
save current best score in the default file
"""
if self.score > self.best_score:
self.best_score = self.score
try:
f = open(self.scores_file, 'w')
f.write(str(self.best_score))
f.close()
except:
pass # fail silently
def end(self):
"""
return True if the game is finished
"""
return not (self.board.won() or self.board.canMove())
def readMove(self):
"""
read and return a move to pass to a board
"""
k = keypress.getArrowKey()
return Game.__dirs.get(k)
def loop(self):
"""
main game loop
"""
while True:
os.system(Game.__clear)
print self.__str__(margins={'left':4, 'top':4, 'bottom':4})
if self.board.won() or not self.board.canMove():
break
try:
m = self.readMove()
except KeyboardInterrupt:
self.saveBestScore()
return
self.score += self.board.move(m)
if self.score > self.best_score:
self.best_score = self.score
self.saveBestScore()
print 'You won!' if self.board.won() else 'Game Over'
def getCellStr(self, x, y):
"""
return a string representation of the cell located at x,y.
"""
c = self.board.getCell(x, y)
if c == 0:
return ' .'
if c == 1024:
s = ' 1k'
elif c == 2048:
s = ' 2k'
else:
s = '%3d' % c
return self.__colors.get(c, Fore.RESET) + s + Fore.RESET
def boardToString(self, margins={}):
"""
return a string representation of the current board.
"""
b = self.board
rg = xrange(b.size())
left = ' '*margins.get('left', 0)
s = '\n'.join(
[left + ' '.join([self.getCellStr(x, y) for x in rg]) for y in rg])
return s
def __str__(self, margins={}):
b = self.boardToString(margins=margins)
top = '\n'*margins.get('top', 0)
bottom = '\n'*margins.get('bottom', 0)
scores = ' \tScore: %5d Best: %5d\n' % (self.score, self.best_score)
return top + b.replace('\n', scores, 1) + bottom
示例6: Game
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import canMove [as 别名]
class Game(object):
#Asignacion de teclas de direccion
__dirs = {
keypress.UP: Board.UP,
keypress.DOWN: Board.DOWN,
keypress.LEFT: Board.LEFT,
keypress.RIGHT: Board.RIGHT,
}
#Diccionario con los colores:
COLORS = {
2: Fore.GREEN,
4: Fore.BLUE + Style.BRIGHT,
8: Fore.CYAN,
16: Fore.RED,
32: Fore.MAGENTA,
64: Fore.CYAN,
128: Fore.BLUE + Style.BRIGHT,
256: Fore.MAGENTA,
512: Fore.GREEN,
1024: Fore.RED,
2048: Fore.YELLOW,
4096: Fore.RED,
8192: Fore.CYAN,
}
def __init__(self, colors=COLORS, clear_screen=True, azmode=False):
#Inicializa el juego
self.board = Board()
self.score = 0
self.clear_screen = clear_screen
self.__colors = colors
self.__azmode = azmode
def updateScore(self, pts):
self.score += pts
def readMove(self):
#Lee un movimiento y lo pasa al tablero
k = keypress.getKey()
return Game.__dirs.get(k)
def clearScreen(self):
#Limpia la pantalla:
if self.clear_screen:
os.system('clear')
else:
print('\n')
def loop(self):
#Inicializa el juego:
margins = {'left': 3, 'top': 3, 'bottom': 3}
try:
while True:
self.clearScreen()
print(self.__str__(margins=margins))
if self.board.win() or not self.board.canMove():
break
direction = self.readMove()
self.updateScore(self.board.move(direction))
except KeyboardInterrupt:
return
print('You win!' if self.board.win() else 'Game Over')
return self.score
def getCellStr(self, x, y): # TODO: refactor regarding issue #11
"""
return a string representation of the cell located at x,y.
"""
c = self.board.getCell(x, y)
if c == 0:
return '.' if self.__azmode else ' .'
elif self.__azmode:
az = {}
for i in range(1, int(math.log(self.board.goal(), 2))):
az[2 ** i] = chr(i + 96)
if c not in az:
return '?'
s = az[c]
elif c == 1024:
s = ' 1k'
elif c == 2048:
s = ' 2k'
else:
s = '%3d' % c
return self.__colors.get(c, Fore.RESET) + s + Style.RESET_ALL
def boardToString(self, margins={}):
"""
return a string representation of the current board.
"""
b = self.board
rg = range(b.size())
left = ' '*margins.get('left', 0)
#.........这里部分代码省略.........