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Python Board.isLegalMove方法代码示例

本文整理汇总了Python中board.Board.isLegalMove方法的典型用法代码示例。如果您正苦于以下问题:Python Board.isLegalMove方法的具体用法?Python Board.isLegalMove怎么用?Python Board.isLegalMove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在board.Board的用法示例。


在下文中一共展示了Board.isLegalMove方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_is_legal_move_illegal_kills

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import isLegalMove [as 别名]
    def test_is_legal_move_illegal_kills(self):
        from board import Board
        import constants
        b = Board()
        b._board = ChessTest.board1

        #Black pawn moves forward to kill white pawn
        self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [6, 4, 6, 3]))

        #Knight moves forward three spaces to kill black pawn
        self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [0, 2, 0, 5]))
开发者ID:simfarm,项目名称:chess,代码行数:13,代码来源:test.py

示例2: test_is_legal_move_moving_into_occupied_space

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import isLegalMove [as 别名]
    def test_is_legal_move_moving_into_occupied_space(self):
        from board import Board
        import constants
        b = Board()
        b._board = ChessTest.board1

        #White rook moves into white pawn
        self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [0, 0, 0, 1]))

        #Black king moves into black bishop
        self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [4, 7, 5, 7]))
开发者ID:simfarm,项目名称:chess,代码行数:13,代码来源:test.py

示例3: test_is_legal_move_legal_kills

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import isLegalMove [as 别名]
    def test_is_legal_move_legal_kills(self):
        from board import Board
        import constants
        b = Board()
        b._board = ChessTest.board1

        #White knight kills black pawn
        self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER,[5, 2, 6, 4]))

        #Black queen kills white bishop
        self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER,[5, 3, 2, 0]))

        #White bishop kills black queen
        self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER,[2, 0, 5, 3]))
开发者ID:simfarm,项目名称:chess,代码行数:16,代码来源:test.py

示例4: test_is_legal_move_improper_movement

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import isLegalMove [as 别名]
    def test_is_legal_move_improper_movement(self):
        from board import Board
        import constants
        b = Board()
        b._board = ChessTest.board2

        #Pawn - move forward three
        self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [7, 1, 7, 4]))

        #Pawn - move left
        self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [6, 6, 7, 6]))

        #Pawn - move backwards
        self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [3, 1, 3, 0]))

        #Rook - move diagonally
        self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [1, 2, 2, 3]))

        #Knight - move forward two
        self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [4, 2, 4, 4]))

        #Bishop - move forward one
        self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [2, 0, 2, 1]))

        #Queen - move like knight
        self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [3, 3, 1, 4]))

        #King - move forward two
        self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 4, 4]))
开发者ID:simfarm,项目名称:chess,代码行数:31,代码来源:test.py

示例5: test_is_legal_move_piece_not_moved

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import isLegalMove [as 别名]
    def test_is_legal_move_piece_not_moved(self):
        from board import Board
        import constants
        b = Board()
        b._board = ChessTest.board2

        self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [2, 0, 2, 0]))
开发者ID:simfarm,项目名称:chess,代码行数:9,代码来源:test.py

示例6: test_is_legal_move_blocked_move

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import isLegalMove [as 别名]
    def test_is_legal_move_blocked_move(self):
        from board import Board
        import constants
        b = Board()
        b._board = ChessTest.board1

        #Pawn tries to move forward two spaces, is blocked by knight
        self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [0, 1, 0, 3]))

        #Rook tries to move forward, is blocked by pawn
        self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [7, 7, 7, 4]))

        #Rook tries to move across, is blocked by several pieces
        self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [7, 7, 3, 7]))

        #Knight 'jumps' - can't be blocked by any pieces

        #Bishop tries to move left diagonally, is blocked by pawn
        self.assertFalse(b.isLegalMove(constants.WHITE_PLAYER, [5, 0, 2, 3]))

        #Queen tries to move across, is blocked by other queen
        self.assertFalse(b.isLegalMove(constants.BLACK_PLAYER, [5, 3, 2, 3]))
开发者ID:simfarm,项目名称:chess,代码行数:24,代码来源:test.py

示例7: test_is_legal_move

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import isLegalMove [as 别名]
    def test_is_legal_move(self):
        from board import Board
        import constants
        b = Board()
        b._board = ChessTest.board2

        #Pawn - move forward one space
        self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [3, 1, 3, 2]))
        
        #Rook - move forward several spaces
        self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [7, 7, 7, 3]))

        #Rook - move across several spaces
        self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [7, 7, 3, 7]))

        #Knight - move forward and right
        self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [4, 2, 5, 4]))

        #Knight - move left and up
        self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [1, 7, 3, 6]))

        #Bishop - move diagnoally left
        self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [2, 0, 0, 2]))

        #Bishop - move back and right
        self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [2, 5, 1, 6]))

        #Queen - move right one space
        self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [3, 3, 4, 3]))

        #Queen - move left several spaces
        self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [3, 3, 2, 3]))

        #Queen - move left diagonally
        self.assertTrue(b.isLegalMove(constants.WHITE_PLAYER, [3, 3, 1, 5]))

        #King - move forward
        self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 4, 5]))

        #King - move backward 
        self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 4, 7]))

        #King - move left 
        self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 5, 6]))

        #King - move right 
        self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 5, 6]))

        #King - move right diagonally 
        self.assertTrue(b.isLegalMove(constants.BLACK_PLAYER, [4, 6, 5, 7]))
开发者ID:simfarm,项目名称:chess,代码行数:52,代码来源:test.py

示例8: Game

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import isLegalMove [as 别名]
class Game(object):
    def __init__(self):
        """
        Initializes new game.
        """
        #Create new game board
        self._board = Board() 

        #Record whose turn it is
        self._currentPlayer = constants.WHITE_PLAYER 

        #Print welcome text
        os.system('clear')
        welcome = "Welcome to Solidarity Bros. Chess!\n" \
          "by Chris Wang, Dmitriy Chukhin, and Jim Ladd\n" \
          "\n" \
          "To move a piece, give the starting and ending coordinates.\n" \
          "To move the white knight for example, type 'b1c3'.\n" \
          "To quit, type 'quit'.\n\n" \
          "Enjoy!\n\n"
 
        print welcome

    def play(self):
        """
        Main game loop.
        """
        #Print initial board
        self._board.printBoard()

        while True:
            self._nextTurn()

    def _nextTurn(self):
        """
        Contains logic for executing a player's turn.
        Exits when game is finished.
        """
        #Get next move from player
        move = self._getPlayersNextMove()
        move = self._board._moveConverter(move)
        while self._board.isLegalMove(self._currentPlayer, move) != True:
            move = self._getPlayersNextMove()
            move = self._board._moveConverter(move)

        #Executes move
        self._board.movePiece(self._currentPlayer, move)

        #Prints board
        os.system('clear')
        self._board.printBoard()

        #Creates variable other_player
        if self._currentPlayer == constants.WHITE_PLAYER:
            self._otherPlayer = constants.BLACK_PLAYER
        else:
            self._otherPlayer = constants.WHITE_PLAYER
        
        #End game conditions
        if board_analyzer.isCheckMate(self._board, self._otherPlayer) == True:
            print "Player",self._currentPlayer,"has won the game!"
            choice = None
            while choice != 'quit':
                choice = raw_input("Type 'quit' to exit. ")
            else:
                sys.exit(0)
                                      
        #Switches players
        if self._currentPlayer == constants.WHITE_PLAYER:
            self._currentPlayer = constants.BLACK_PLAYER
        else: 
            self._currentPlayer = constants.WHITE_PLAYER
            
    def _getPlayersNextMove(self):
        """
        Retrieves player's next move. (e.g. "b1d4").
        Ensures that move is well-formed.

        @return: Player's next move (e.g. "b1d4")
        """
        while True:
            playerColor = ""
            if self._currentPlayer == constants.WHITE_PLAYER:
                playerColor = "White"
            else:
                playerColor = "Black"
            prompt = "%s> " % playerColor
            response = raw_input(prompt)

            #Check response length
            if len(response) != 4:
                self._printHelp()
                continue

            #Does user want to quit?
            if response.lower() == 'quit':
                sys.exit(0)

            #Check row/column values 
            validColumns = "abcdefgh"
#.........这里部分代码省略.........
开发者ID:simfarm,项目名称:chess,代码行数:103,代码来源:game.py


注:本文中的board.Board.isLegalMove方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。