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Python Board.game_over方法代码示例

本文整理汇总了Python中board.Board.game_over方法的典型用法代码示例。如果您正苦于以下问题:Python Board.game_over方法的具体用法?Python Board.game_over怎么用?Python Board.game_over使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在board.Board的用法示例。


在下文中一共展示了Board.game_over方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: ConnectFour

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import game_over [as 别名]
class ConnectFour(object):
    def __init__(self, cell_list=None, columns=7, column_size=6, human=False, level='easy'):
        self.adversaries = [HumanPlayer(), HumanPlayer(False, 'O')]
        if not human:
            self.adversaries[1] = ComputerPlayer(level=level)
        self.board = Board()

    def read_player_move(self, ):
        return self.current_player.move(self.board)

    def play(self, ):
        self.current_player = [player for player in self.adversaries
                               if player.turn is True][0]
        while True:
            print self.board
            move = self.read_player_move()
            if move in ('q', 'Q'):
                sys.exit(0)
            self.board.set_cell(move, self.current_player.name)
            over = self.board.game_over()
            if over:
                break
            self.current_player = self.get_next_player()[0]
            
        print self.board
        print "Cat's Game!" if over == 'tie' else \
              self.current_player.name + " won the game!"

    def get_next_player(self, ):
        for player in self.adversaries:
            player.turn = not player.turn
        return [player for player in self.adversaries if player.turn is True]
开发者ID:pvmoura,项目名称:ConnectFour,代码行数:34,代码来源:game.py

示例2: random_play

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import game_over [as 别名]
def random_play():
	random.seed()
	num_games = 20000
	batch_size = 10000
	games = [] #game = (list of board configs, winner)

	current_batch = 0
	for i in tqdm(range(num_games)):
		board = Board()
		boards = [copy.copy(board.board)]

		turn = constants.X_PIECE
		while not board.game_over():
			row, col = random.sample(board.next_moves, 1)[0]
			board.add_piece(row, col, turn)

			turn = (turn + 1) % 2
			boards.append(copy.copy(board.board))

		games.append((boards, board.board_winner()))
		current_batch += 1
		
		if current_batch == batch_size:
			with open('{}-saved_games.pkl'.format(time.time()), 'wb') as f:
				pickle.dump(games, f)
			current_batch = 0
			games = []
开发者ID:jjrob13,项目名称:deep_ultimate_tic_tac_toe,代码行数:29,代码来源:main.py

示例3: Game

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import game_over [as 别名]
class Game(object):

    def __init__(self,player_one,player_two,display_method=print):
        self.gameboard = Board()
        self.player_one = player_one
        self.player_two = player_two
        self.display_method = display_method
    
    def run(self):
        while not self.__over__():
            self.__round_set__()
            self.__print_board_if_game_not_over__()
        self.display_method(self.gameboard)

    def __setup__(self,input_source=PlayerInput()):
        validator = InputValidator(input_source)
        self.display_method("Would you like to go first or second (1,2): ")

    def __round_set__(self):
        self.__round__(self.player_one)
        self.__round__(self.player_two)

    def __round__(self,current_player):
        if not self.__over__():
            self.__move__(current_player.next_move(),current_player)

    def __print_board_if_game_not_over__(self):
        if not self.__over__():
            self.display_method(self.gameboard)

    def __over__(self):
        return self.gameboard.game_over()

    def __move__(self,space,player):
        self.gameboard.make_move(space,player.token)
开发者ID:skatenerd,项目名称:tic_tac_toe,代码行数:37,代码来源:game.py

示例4: drive

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import game_over [as 别名]
def drive():
    num_games = 5
    
    player_1 = "a"
    player_2 = "b"
    player_1_wins = 0
    player_2_wins = 0
    stalemates = 0
    
    for j in range(num_games):
        board = Board()

        player_a = Algo10(player_1)
        player_b = Algo7(player_2)
        if j % 2 == 0:
            current_player = player_a
        else:
            current_player = player_b
        i = 0
        while(not board.game_over()):
            #print "Round:",str(i),"  Player:",current_player
            board_for_player = copy.deepcopy(board)
            move = current_player.next_move(board_for_player)
            #print "before_move",board
            #print move
            board.make_move(move)
            #print "after_move ",board
            if(not board.game_over()):
                if current_player == player_a:
                    current_player = player_b
                else:
                    current_player = player_a
                i += 1
        if(board.is_winning_arrangement()):
            if player_1 in str(current_player):
                player_1_wins += 1
            else:
                player_2_wins += 1
        else:
            stalemates += 1
            
    print player_a,"_wins:",player_1_wins
    print player_b,"_wins:",player_2_wins
    print "stalemates:",stalemates
开发者ID:garbados,项目名称:Quarto,代码行数:46,代码来源:game.py

示例5: user_play

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import game_over [as 别名]
def user_play():
	board = Board()
	turn = constants.X_PIECE
	print board
	while not board.game_over():
		row, col = [int(x) for x in raw_input().split()]
		board.add_piece(row, col, turn)

		turn = (turn + 1) % 2
		print board
开发者ID:jjrob13,项目名称:deep_ultimate_tic_tac_toe,代码行数:12,代码来源:main.py

示例6: random_against_model

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import game_over [as 别名]
def random_against_model(ngames=100):
	from keras.models import model_from_json
	random.seed()
	model = model_from_json(open('keras_model.json').read())
	model.load_weights('model_weights.h5')
	model.compile(optimizer='adam',
		loss='sparse_categorical_crossentropy',
		metrics=['accuracy'])
	outcomes = []
	for _ in xrange(ngames):
		board = Board()

		prev_move = np.zeros(81, dtype='int32')
		turn = constants.X_PIECE
		while not board.game_over():
			if turn == constants.X_PIECE:
				x1 = np.asarray(board.board.flatten())
				x2 = prev_move
				X = np.asarray([np.hstack([x1, x2])])
				probs =  model.predict_proba(X)[0]
				#we need to eliminate any moves that are not allowed
				probs = [p if np.unravel_index(p_i, (9, 9)) in board.next_moves else 0\
					for p_i, p in enumerate(probs)]

				probs = my_normalize(probs)

				idx = range(len(probs))
				#predicted move to make
				move_idx = np.random.choice(idx, p=probs)
				
				row, col = np.unravel_index(move_idx, (9, 9))
				board.add_piece(row, col, turn)
			elif turn == constants.O_PIECE:
				try:
					row, col = random.sample(board.next_moves, 1)[0]
					board.add_piece(row, col, turn)
				except ValueError:
					print 'Try again'
					continue

			else:
				raise ValueError('Mistakes have been made')

			turn = (turn + 1) % 2

		print '{} Won the game!'.format(board.board_winner())
		outcomes.append(board.board_winner())

	print 'AI Won {:0.02f}% of the games!'.format(sum(1 if i == constants.X_PIECE else 0 for i in outcomes)/float(len(outcomes)))
	print '{:0.02f}% ties'.format(sum(1 if i == -1 else 0 for i in outcomes)/float(len(outcomes)))
开发者ID:jjrob13,项目名称:deep_ultimate_tic_tac_toe,代码行数:52,代码来源:main.py

示例7: play_against_model

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import game_over [as 别名]
def play_against_model():
	from keras.models import model_from_json
	model = model_from_json(open('keras_model.json').read())
	model.load_weights('model_weights.h5')
	model.compile(optimizer='adam',
		loss='sparse_categorical_crossentropy',
		metrics=['accuracy'])
	board = Board()

	prev_move = np.zeros(81, dtype='int32')
	turn = constants.X_PIECE
	while not board.game_over():
		if turn == constants.X_PIECE:
			x1 = np.asarray(board.board.flatten())
			x2 = prev_move
			X = np.asarray([np.hstack([x1, x2])])
			probs =  model.predict_proba(X)[0]
			#we need to eliminate any moves that are not allowed
			probs = [p if np.unravel_index(p_i, (9, 9)) in board.next_moves else 0\
				for p_i, p in enumerate(probs)]

			probs = my_normalize(probs)

			idx = range(len(probs))
			#predicted move to make
			move_idx = np.random.choice(idx, p=probs)
			
			row, col = np.unravel_index(move_idx, (9, 9))
			board.add_piece(row, col, turn)
		elif turn == constants.O_PIECE:
			print 'Allowed:'
			print board.next_moves
			try:
				row, col = [int(x) for x in raw_input('User move:').split()]
				board.add_piece(row, col, turn)
			except ValueError:
				print 'Try again'
				continue

		else:
			raise ValueError('Mistakes have been made')

		turn = (turn + 1) % 2
		print board

	print '{} Won the game!'.format(board.board_winner())
开发者ID:jjrob13,项目名称:deep_ultimate_tic_tac_toe,代码行数:48,代码来源:main.py

示例8: generate_random_games

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import game_over [as 别名]
def generate_random_games(num_games, seed=1337):
	random.seed(seed)
	games = []
	for i in tqdm(range(num_games)):
		board = Board()
		boards = [copy.copy(board.board)]

		turn = constants.X_PIECE
		while not board.game_over():
			row, col = random.sample(board.next_moves, 1)[0]
			board.add_piece(row, col, turn)

			turn = (turn + 1) % 2
			boards.append(copy.copy(board.board))

		games.append((boards, board.board_winner()))

	return games
开发者ID:jjrob13,项目名称:deep_ultimate_tic_tac_toe,代码行数:20,代码来源:main.py

示例9: KeyMap

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import game_over [as 别名]
curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_WHITE)
curses.init_pair(2, curses.COLOR_GREEN, curses.COLOR_GREEN)
curses.init_pair(3, curses.COLOR_BLUE, curses.COLOR_BLUE)
curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_YELLOW)
curses.init_pair(5, curses.COLOR_RED, curses.COLOR_RED)

try:
    KEYS = KeyMap()
    KEYS.load_from_file(CONFIG_FNAME)

    GAME_BOARD = Board(STDSCR, [0, 0], [20, 20])
    SCORE_BOARD = ScoreBoard(GAME_BOARD.status, 5, 25)

    GAME_QUIT = False
    LAST_GAME_STEP = time()
    while not GAME_QUIT and not GAME_BOARD.game_over():
        CURRENT_TIME = time()
        if CURRENT_TIME - LAST_GAME_STEP > STEP_TIME:
            GAME_BOARD.advance_block()
            LAST_GAME_STEP = CURRENT_TIME

        USR_INPUT = STDSCR.getch()
        if USR_INPUT == KEYS.quit:
            GAME_QUIT = True
        elif USR_INPUT == KEYS.lshift:
            GAME_BOARD.lshift_block()
        elif USR_INPUT == KEYS.rshift:
            GAME_BOARD.rshift_block()
        elif USR_INPUT == KEYS.land:
            GAME_BOARD.land_block()
        elif USR_INPUT == KEYS.rotate:
开发者ID:m-nez,项目名称:falling-blocks,代码行数:33,代码来源:game.py

示例10: trained_model_play

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import game_over [as 别名]
def trained_model_play():
	"""
	NOTE: The models expect the board to be presented as player X's turn
	
	
	Algo:
	1. Start with 20000 randomly generated games
	2. Train a model to predict "winning" moves
	3. Generate 20000 new games, playing the model against itself
	4. Go to 2
	"""

	BOARD_DIM = 81 #i.e. 9x9
	POSS_MOVE_DIM = 81 #ie. same as board size
	INPUT_DIM = BOARD_DIM + POSS_MOVE_DIM #board, last_move
	OUTPUT_DIM = POSS_MOVE_DIM #which move should we make?

	NB_EPOCH = 5
	NB_ITER = 5 #number of reinforcement learning iterations

	#NOTE: X_PIECE always went first in the training data
	model = Sequential()
	model.add(Dense(2 * INPUT_DIM, input_dim=INPUT_DIM, activation='relu'))
	model.add(Dropout(0.2))
	model.add(Dense(2 * INPUT_DIM, activation='tanh'))
	model.add(Dropout(0.2))
	model.add(Dense(OUTPUT_DIM))
	model.add(Activation('softmax'))
	model.compile(optimizer='adam',
		loss='sparse_categorical_crossentropy',
		metrics=['accuracy'])


	num_games = 20000
	#game = (list of board configs, winner)
	games = generate_random_games(num_games)

	#we only want games with a definitive winner
	won_games = [(g, w) for g, w in games if w != constants.NO_PIECE]
	print 'Using {} games that have winner'.format(len(won_games))

	#we can easily scale up the number of games by transposing them
	won_games.extend(transpose_batch(won_games))

	train_model_on_games(model, won_games, nb_epoch=NB_EPOCH)

	for j in range(NB_ITER):
		games = []
		for i in range(num_games):
			board = Board()
			boards = [board.board]

			prev_move = np.zeros(BOARD_DIM, dtype='int32')
			turn = constants.X_PIECE
			while not board.game_over():
				if turn == constants.X_PIECE:
					x1 = np.asarray(board.board.flatten())
				elif turn == constants.O_PIECE:
					board_rep = invert_board(board.board)
					x1 = np.asarray(board_rep.flatten())
				else:
					raise ValueError('Mistakes have been made')

				x2 = prev_move
				X = np.asarray([np.hstack([x1, x2])])
				probs =  model.predict_proba(X)[0]
				#we need to eliminate any moves that are not allowed
				probs = [p if np.unravel_index(p_i, (9, 9)) in board.next_moves else 0\
					for p_i, p in enumerate(probs)]

				probs = my_normalize(probs)

				idx = range(len(probs))
				#predicted move to make
				move_idx = np.random.choice(idx, p=probs)
				
				row, col = np.unravel_index(move_idx, (9, 9))
				board.add_piece(row, col, turn)
				turn = (turn + 1) % 2
				prev_move = to_categorical([move_idx], 81)[0]

				boards.append(copy.copy(board.board))

			games.append((boards, board.board_winner()))

		won_games = [(g, w) for g, w in games if w != constants.NO_PIECE]
		print 'Using {} games that have winner after reinforcement iter {}'.format(len(won_games), j)
		#we can easily scale up the number of games by transposing them
		won_games.extend(transpose_batch(won_games))
		train_model_on_games(model, won_games, nb_epoch=NB_EPOCH)
	
	with open('keras_model.json', 'w') as f:
		f.write(model.to_json())
	
	model.save_weights('model_weights.h5')
开发者ID:jjrob13,项目名称:deep_ultimate_tic_tac_toe,代码行数:97,代码来源:main.py


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