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Python Board.add_solution方法代码示例

本文整理汇总了Python中board.Board.add_solution方法的典型用法代码示例。如果您正苦于以下问题:Python Board.add_solution方法的具体用法?Python Board.add_solution怎么用?Python Board.add_solution使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在board.Board的用法示例。


在下文中一共展示了Board.add_solution方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_pluralizing

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import add_solution [as 别名]
 def test_pluralizing(self):
     # Pluralizing.
     board = Board()
     solution = Solution(Board.MID_ROW, Board.MID_COL - 1, HORIZONTAL, "DOG")
     solution.determine_score(board, self.dic)
     self.assertEqual(solution.score, 10)
     board.add_solution(solution)
     solution = Solution(Board.MID_ROW, Board.MID_COL - 1, HORIZONTAL, "DOGS")
     solution.determine_score(board, self.dic)
     self.assertEqual(solution.score, 6)
开发者ID:flibustenet,项目名称:scrabble,代码行数:12,代码来源:test_score.py

示例2: test2

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import add_solution [as 别名]
def test2():
    dictionary = Dictionary()
    dictionary.set_words(["KISSED"])
    board = Board()
    rack = "KISSEDQ"
    solutions = board.generate_solutions(rack, dictionary)
    solution = board.find_best_solution(solutions, dictionary)
    if solution:
        print "Winner: %s" % solution
        board.add_solution(solution)
    print board
    assert solution and solution.score == 32
开发者ID:flibustenet,项目名称:scrabble,代码行数:14,代码来源:test2.py

示例3: test_two_blanks

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import add_solution [as 别名]
 def test_two_blanks(self):
     # Two blanks.
     board = Board()
     rack = "HEL??XX"
     solutions = board.generate_solutions(rack, self.dic)
     solution = board.find_best_solution(solutions, self.dic)
     print rack
     print solution
     board.add_solution(solution)
     print board
     self.assertIsNot(solution, None)
     self.assertEqual(solution.word, "HELLO")
     self.assertEqual(solution.score, 20)
开发者ID:flibustenet,项目名称:scrabble,代码行数:15,代码来源:test_blank.py

示例4: test_one_blank_generating_solution

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import add_solution [as 别名]
 def test_one_blank_generating_solution(self):
     # One blank, generating solution.
     board = Board()
     rack = "HELL?XX"
     solutions = board.generate_solutions(rack, self.dic)
     solution = board.find_best_solution(solutions, self.dic)
     print rack
     print solution
     board.add_solution(solution)
     print board
     self.assertIsNot(solution, None)
     self.assertEqual(solution.word, "HELLO")
     self.assertEqual(solution.score, 22)
开发者ID:flibustenet,项目名称:scrabble,代码行数:15,代码来源:test_blank.py

示例5: test_cross_with_blank

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import add_solution [as 别名]
    def test_cross_with_blank(self):
        dic = Dictionary()
        dic.set_words(["SA","JETS"])

        board = Board()
        board.add_word('JET', 5, 4, VERTICAL)
        sol= Solution(8, 4, HORIZONTAL, 'SA', []) 
        sol.determine_score(board, dic)
        self.assertEqual(sol.score, 13)
        sol= Solution(8, 4, HORIZONTAL, 'SA', [0]) 
        sol.determine_score(board, dic)
        self.assertEqual(sol.score, 11)
        board.add_solution(sol)
开发者ID:flibustenet,项目名称:scrabble,代码行数:15,代码来源:test_score.py

示例6: test1

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import add_solution [as 别名]
def test1():
    dictionary = Dictionary()
    dictionary.set_words(["OOZ", "OOZS", "PROSAIC", "PROC", "CC"])
    board = Board()

    # With this bug we'll get "PROC" but we want "PROSAIC" (where the S is the plural
    # of "OOS"), which is longer.
    board.add_word("OOZ", Board.SIZE/2, Board.SIZE/2 - 2, HORIZONTAL)
    board.add_word("CC", Board.SIZE/2 + 1, Board.SIZE/2 - 2, HORIZONTAL)

    rack = "PROSAIC"
    solutions = board.generate_solutions(rack, dictionary)
    solution = board.find_best_solution(solutions, dictionary)
    if solution:
        print "Winner: %s" % solution
        board.add_solution(solution)
    print board
开发者ID:flibustenet,项目名称:scrabble,代码行数:19,代码来源:test1.py

示例7: __init__

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import add_solution [as 别名]

#.........这里部分代码省略.........
            #speech.speak(solution)
        else:
            pass
            # Should put letters back in bag.
            
        print board

        print 'old board at the beginningof 2 - 1'
        print self.old_board
        
        # Wait for "Enter", signifying the player has completed his/her turn.
        #self.wait = raw_input("Press enter when finished with move")

        # Get word that was just played on the board by fetching the new board state.
        self.update_board = Board()

        print 'old board at the beginningof 2 - 2'
        print self.old_board

        board1 = board_vision.get_board(self.classify,self.cam1)
        board2 = board_vision.get_board(self.classify,self.cam1)
        board3 = board_vision.get_board(self.classify,self.cam1)

        print 'old board at the beginningof 2 - 3'
        print self.old_board
        correctboard = [None] *15*15
        for i in range(len(board1)):
            if board1[i]==board2[i] or board1[i]==board3[i]:
                correctboard[i] = board1[i]
            elif board2[i]==board3[i]:
                correctboard[i] = board2[i]

        self.update_board.set_cells(correctboard)

        print 'old board at the beginningof 2 - 4'
        print self.old_board


        self.gui.full_board_update(copy.deepcopy(self.update_board.cells))

        print 'old board at the end gof 2'
        print self.old_board

    def main3(self): 
        print self.update_board
        print self.old_board
        self.move,self.letter_placed_on_board = self.board.get_played_word(self.update_board,self.old_board,self.dictionary)

        print ("The word:"+ self.move.word +"was just played.")

        for char in self.letter_placed_on_board:
            self.rack = self.rack.replace(char,"")

        #rack_list = self.letter_placed_on_board.split()
        self.move.rack_indices = self.letter_placed_on_board
        self.board.add_solution(self.move)

        if (self.move.word == self.solution.word):
            print("Player listened to Baxter")
        else:
            print("defied Baxter")

        if (self.move.score != None):
            self.my_score+=self.move.score
            if len(self.move.rack_indices) == 7:
                self.my_score+=50

        print "Baxter's Score: %d" % self.my_score
        festival.setStretchFactor(1)
        festival.sayText("Good Move")
        self.gui.log.write('Good job, your score is now: ' + str(self.my_score))

        #generate_rack(self.rack,self.old_rack,self.bag)

        for char in self.letter_placed_on_board:
            self.rack = self.rack.replace(char,"")
        self.old_board = Board()
        self.old_board.set_cells(self.update_board.cells)
        print 'oldboard set to'
        print self.old_board
        print ("count:"+str(self.count))

    def main4(self):
        print "Baxter's Score: %d" % self.my_score
        print "Baxter's Words:"
        for self.rack,self.winner in self.winners:
            print "    %s: %s" % (self.rack, self.winner)

    def fixboard(self,boardcells):
        print self.old_board
        self.update_board = Board()
        self.update_board.set_cells(copy.deepcopy(boardcells))
        print self.old_board


# if __name__ == "__main__":
#     try:
#         main2()
#     except rospy.ROSInterruptException:
#         pass
开发者ID:ashishbb,项目名称:BaxterPlaysScrabble,代码行数:104,代码来源:newmain.py


注:本文中的board.Board.add_solution方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。