本文整理汇总了Python中board.Board.load方法的典型用法代码示例。如果您正苦于以下问题:Python Board.load方法的具体用法?Python Board.load怎么用?Python Board.load使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类board.Board
的用法示例。
在下文中一共展示了Board.load方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_constructor
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import load [as 别名]
def test_constructor(self):
board = Board()
board.load('ooxxxo ')
root = Node(board)
self.assertEquals(root.children, [])
self.assertEquals(root.best_x_outcome, None)
示例2: make_root
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import load [as 别名]
def make_root():
'''Creates a datastructure with all possible tic tac toe boards.
Takes about 5 minutes
'''
b = Board()
b.load(' ')
root = Node(b)
root.descend()
memo_dict[root.board.dump()] = root
return root
示例3: test_leaf_nodes
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import load [as 别名]
def test_leaf_nodes(self):
b = Board()
b.load('ooxxxox ')
root = Node(b)
root.descend()
self.assertEquals(root.best_x_outcome, 1)
self.assertEquals(root.best_o_outcome, -1)
self.assertEquals(root.minmax_choice, None)
b = Board()
b.load('oooxx ')
root = Node(b)
root.descend()
self.assertEquals(root.best_x_outcome, -1)
self.assertEquals(root.best_o_outcome, 1)
self.assertEquals(root.minmax_choice, None)
示例4: test_load
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import load [as 别名]
def test_load(self):
board = Board()
board.load('xoxoxoxox')
self.assertEquals(str(board), '''\
1 2 3
| |
A x | o | x
| |
---+---+---
| |
B o | x | o
| |
---+---+---
| |
C x | o | x
| |
''')
board.load('xo ox xo ')
self.assertEquals(str(board), '''\
1 2 3
| |
A x | o |
| |
---+---+---
| |
B o | x |
| |
---+---+---
| |
C x | o |
| |
''')
with self.assertRaises(BoardException):
board.load('') # too few chars
with self.assertRaises(BoardException):
board.load('xxxoooxxxo') # too many chars
with self.assertRaises(BoardException):
board.load('Axxoooxxx') # wrong chars
示例5: test_open_spots
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import load [as 别名]
def test_open_spots(self):
board = Board()
board.load(' ')
self.assertEquals( range(9), list(board.open_spots))
board.load('xxo oox')
self.assertEquals( [3,4,5], list(board.open_spots))
board.load('xxoooxoox')
self.assertEquals( [], list(board.open_spots))
示例6: test_descend
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import load [as 别名]
def test_descend(self):
board = Board()
board.load('ooxxxo ')
root = Node(board)
root.descend()
b1 = Board()
b1.load('ooxxxoo ')
c1 = Node(b1)
b2 = Board()
b2.load('ooxxxo o ')
c2 = Node(b2)
b3 = Board()
b3.load('ooxxxo o')
c3 = Node(b3)
expected = [c1, c2, c3]
self.assertEquals(root.children, expected)
示例7: test_calc_winner
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import load [as 别名]
def test_calc_winner(self):
board = Board()
board.load(' ')
winner = calc_winner(board)
self.assertEquals(None, winner)
board.load('xxxo o o ')
winner = calc_winner(board)
self.assertEquals('x', winner)
board.load(' x x xooo')
winner = calc_winner(board)
self.assertEquals('o', winner)
示例8: test_minmax
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import load [as 别名]
def test_minmax(self):
# Game with a clear winner
b = Board()
b.load('oo xx ')
root = Node(b)
root.descend()
self.assertEquals(root.board.next_player, 'o')
b1 = Board()
b1.load('oooxx ')
node1 = Node(b1)
self.assertEquals(root.minmax_choice, node1)
# Tie game
b = Board()
b.load('ooxxxoo ')
root = Node(b)
root.descend()
self.assertEquals(root.board.next_player, 'x')
self.assertEquals(root.best_x_outcome, 0)
self.assertEquals(root.best_o_outcome, 0)
示例9: Game
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import load [as 别名]
#.........这里部分代码省略.........
"board": self.board.get_data(),
"small_boards": [[
self.get_small_board((x, y)).get_data()
for x in range(self.cells_x)]
for y in range(self.cells_y)],
"board_win": self.board.get_data_win(),
"small_boards_win": [
self.get_small_board(coords).get_data_win()
for coords in self.board.iter_coords()],
"small_boards_lines": [[
(self.get_small_board((x, y)).get_data_win()
and self.get_small_board((x, y)).get_data_win()[1])
for x in range(self.cells_x)]
for y in range(self.cells_y)],
"last_turn": (
self.get_last_turn() and
(self.get_last_turn()[1] + self.get_last_turn()[2])),
"last_turn_player": (
self.get_last_turn() and self.get_last_turn()[0].get_team()),
}
def dump(self):
return {
"board": self.board.dump(),
"small_boards": dict([
(coords, self.get_small_board(coords).dump())
for coords in self.board.iter_coords()]),
"data_dumped": self.data_dumped,
"winner": self.winner,
"player": self.player,
"player_turn": copy.deepcopy(self.player_turn),
}
def load(self, data):
self.board.load(data["board"])
for coords in self.board.iter_coords():
self.get_small_board(coords).load(data["small_boards"][coords])
self.data_dumped = data["data_dumped"]
self.winner = data["winner"]
# self.player = data["player"]
self.player_turn = data["player_turn"]
def get_possible_coords(self, player):
'Get all cell coords that player can turn into.'
result = []
for coords in self.board.iter_coords():
force_turn_coords = player.get_force_turn()
if force_turn_coords and force_turn_coords != coords:
continue
small_board = self.get_small_board(coords)
for small_coords in small_board.iter_coords():
if small_board.is_field_empty(small_coords):
result.append((coords, small_coords))
return result
def get_winner(self):
return self.winner
def draw_boards(self):
res = []
for y in range(self.board.size_y ** 2 + self.board.size_y - 1):
res.append([])
res[-1].append('-' * self.board.size_x)
示例10: genRandomBoard
# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import load [as 别名]
print self.board.toString()
self.printLines()
def genRandomBoard(xSize, ySize):
board = Board(xSize, ySize)
print board.getBoard()
for i in xrange(xSize):
for j in xrange(ySize):
state = random.choice([True, False])
board.setState(i,j,state)
return board
initialBoard = Board(25,25)
initialBoard.load('cool.txt')
#initialBoard = genRandomBoard(30,190)
#initialBoard.save('board.txt')
game = Game(initialBoard)
game.printBoard()
game.playGame()