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Python Board.place_tile方法代码示例

本文整理汇总了Python中board.Board.place_tile方法的典型用法代码示例。如果您正苦于以下问题:Python Board.place_tile方法的具体用法?Python Board.place_tile怎么用?Python Board.place_tile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在board.Board的用法示例。


在下文中一共展示了Board.place_tile方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import place_tile [as 别名]
def main(player_first = True):
    WIDTH = 3
    HEIGHT = 3

    board = Board(WIDTH, HEIGHT)
    interaction = Interaction(WIDTH, HEIGHT)
    computer = Computer()
    turn = 'X'
    if player_first:
        computer_tile = 'O'
    else:
        computer_tile = 'X'

    while board.get_winner() is None and not board.is_cat_game():
        if turn == computer_tile:
            x, y = computer.get_move(board, computer_tile)
            board.place_tile(turn, x, y)
        else:
            x, y = interaction.get_move(turn, board)
            board.place_tile(turn, x, y)
        if turn == 'X':
            turn = 'O'
        else:
            turn = 'X'

    if board.is_cat_game():
        interaction.display_cat_game(board)
    else:
        interaction.display_winner(board, board.get_winner() != computer_tile)
开发者ID:Corrob,项目名称:Tic-Tac-Toe-AI,代码行数:31,代码来源:main.py

示例2: __init__

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import place_tile [as 别名]
class Interaction:
    def __init__(self, width, height):
        self.width = width
        self.height = height

        # Used to map numbers to locations for the user
        self.number_board = Board(width, height)
        for x in range(0, width):
            for y in range(0, height):
                self.number_board.place_tile(self.x_y_to_number(x, y), x, y)

    def get_move(self, turn, board):
        print("Current board:")
        board.display()
        print("Board locations:")
        self.number_board.display()
        while True:
            move = input("Where would " + str(turn) + " like to move? ")
            move_num = -1
            try:
                move_num = int(move)
                x, y = self.number_to_x_y(move_num)
                if move_num < 0 or move_num > self.width * self.height - 1:
                    print("Must be a proper location number.")
                elif board.is_occupied(x, y):
                    print("That location is already occupied.")
                else:
                    return (x, y)
            except:
                print("Must be a proper location number.")

    def display_winner(self, board, player_won):
        print("Final board:")
        board.display()
        if player_won:
            print("Congratuations! You are the winner! :)")
        else:
            print("Sorry, the computer has bested you. :(")

    def display_cat_game(self, board):
        print("Final board:")
        board.display()
        print("It was a tie (CAT game)! :|")

    def number_to_x_y(self, num):
        return (num % self.width, num // self.width)

    def x_y_to_number(self, x, y):
        return y * self.width + x
开发者ID:Corrob,项目名称:Tic-Tac-Toe-AI,代码行数:51,代码来源:interaction.py

示例3: TestComputer

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import place_tile [as 别名]
class TestComputer(unittest.TestCase):
    WIDTH = 3
    HEIGHT = 3
    def setUp(self):
        self.computer = Computer()
        self.board = Board(self.WIDTH, self.HEIGHT)

    def update_board_to(self, new_board):
        for y in range(0, self.HEIGHT):
            for x in range(0, self.WIDTH):
                tile = new_board[y][x] # Swap to match
                if tile is not '-':
                    self.board.place_tile(tile, x, y)

    def assert_board(self, board, tile, expected_move):
        self.update_board_to(board)
        move = self.computer.get_move(self.board, tile)
        self.assertEqual(move, expected_move)

    def test_win(self):
        self.assert_board(
                [['X', 'O', 'X'],
                 ['X', 'O', 'X'],
                 ['-', '-', 'O']],
                'X', (0, 2))

    def test_stop_loss(self):
        self.assert_board(
                [['X', 'O', 'X'],
                 ['X', '-', 'O'],
                 ['-', '-', 'O']],
                'O', (0, 2))

    def test_beat_trap(self):
        self.update_board_to(
                [['X', '-', '-'],
                 ['-', 'O', '-'],
                 ['-', '-', 'X']])
        move = self.computer.get_move(self.board, 'O')
        self.assertNotEqual(move, (0, 2))
        self.assertNotEqual(move, (2, 0))
开发者ID:Corrob,项目名称:Tic-Tac-Toe-AI,代码行数:43,代码来源:computer_test.py

示例4: TestManager

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import place_tile [as 别名]
class TestManager(unittest.TestCase):
    def setUp(self):
        self.b = Board()
        self.manager = Manager(self.b)


    def test_row_direction(self):
        a = Tile('a', 1)
        b = Tile('b', 2)
        c = Tile('c', 3)
        d = Tile('d', 4)

        self.b.place_tile(a, 1, 1)
        self.b.place_tile(b, 1, 2)
        self.b.place_tile(c, 1, 3)
        self.b.place_tile(d, 1, 4)

        self.assertTrue(self.manager.check_direction())


    def test_col_direction(self):
        a = Tile('a', 1)
        b = Tile('b', 2)
        c = Tile('c', 3)
        d = Tile('d', 4)

        self.b.place_tile(a, 1, 1)
        self.b.place_tile(b, 2, 1)
        self.b.place_tile(c, 3, 1)
        self.b.place_tile(d, 4, 1)

        self.assertTrue(self.manager.check_direction())


    def test_multi_direction(self):
        a = Tile('a', 1)
        b = Tile('b', 2)
        c = Tile('c', 3)
        d = Tile('d', 4)

        self.b.place_tile(a, 1, 1)
        self.b.place_tile(b, 2, 1)
        self.b.place_tile(c, 2, 2)
        self.b.place_tile(d, 2, 3)

        self.assertFalse(self.manager.check_direction())


    def test_connectivity_middle(self):
        a = Tile('a', 1)
        b = Tile('b', 2)
        c = Tile('c', 3)
        d = Tile('d', 4)
        e = Tile('e', 5)

        self.b.place_tile(a, 2, 1)
        self.b.place_tile(b, 2, 2)
        self.b.place_tile(c, 2, 3)
        self.b.place_tile(d, 2, 4)
        self.b.place_tile(e, 2, 5)

        self.b.board[2][3].state = BoardPositionState.FULL

        self.manager.check_direction()
        self.assertTrue(self.manager.check_connectivity())


    def test_connectivity_end(self):
        a = Tile('a', 1)
        b = Tile('b', 2)
        c = Tile('c', 3)
        d = Tile('d', 4)
        e = Tile('e', 5)

        self.b.place_tile(a, 1, 1)
        self.b.place_tile(b, 2, 1)
        self.b.place_tile(c, 3, 1)
        self.b.place_tile(d, 4, 1)
        self.b.place_tile(e, 5, 1)

        self.b.board[5][1].state = BoardPositionState.FULL
        self.manager.check_direction()

        self.assertTrue(self.manager.check_connectivity())

    def test_connectivity_top(self):
        a = Tile('a', 1)
        b = Tile('b', 2)
        c = Tile('c', 3)
        d = Tile('d', 4)
        e = Tile('e', 5)
        f = Tile('f', 6)
        g = Tile('g', 7)
        h = Tile('h', 8)

        self.b.place_tile(a, 2, 1)
        self.b.place_tile(b, 2, 2)
        self.b.place_tile(c, 2, 3)
        self.b.place_tile(d, 2, 4)
        self.b.place_tile(e, 2, 5)
#.........这里部分代码省略.........
开发者ID:scsper,项目名称:scrabble,代码行数:103,代码来源:TestManager.py

示例5: TestBoard

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import place_tile [as 别名]
class TestBoard(unittest.TestCase):
    def setUp(self):
        self.b = Board()

    def test_constructor(self):
        tw = BoardPosition(5)
        tl = BoardPosition(4)
        dw = BoardPosition(3)
        dl = BoardPosition(2)
        self.assertTrue(self.b.board[0][0] == tw)
        self.assertTrue(self.b.board[7][7] == dw)
        self.assertTrue(self.b.board[0][3] == dl)
        self.assertTrue(self.b.board[5][1] == tl)


    def test_place_tile(self):
        tile = Tile('a', 1)
        isValid = self.b.place_tile(tile, 0, 0)
        self.assertTrue(self.b.board[0][0].state == BoardPositionState.PENDING)
        self.assertTrue(self.b.board[0][0].tile == tile)
        self.assertTrue(isValid)

        second_tile = Tile('b', 4)
        self.b.board[9][9].state = BoardPositionState.FULL
        isValid = self.b.place_tile(second_tile, 9, 9)
        self.assertTrue(not isValid)

        isValid = self.b.place_tile(second_tile, 0, 0)
        self.assertTrue(not isValid)


    def test_retrieve_tile(self):
        tile = Tile('a', 1)
        self.b.place_tile(tile, 4, 8)

        retrieved = self.b.retrieve_tile(4, 8)
        self.assertTrue(retrieved == tile)
        self.assertTrue(self.b.board[4][8].state == BoardPositionState.EMPTY)
        self.assertTrue(self.b.board[4][8].tile == None)

    def test_retrieve_tile_full(self):
        tile = Tile('a', 1)
        self.b.place_tile(tile, 4, 8)
        self.b.board[4][8].state = BoardPositionState.FULL

        retrieved = self.b.retrieve_tile(4, 8)
        self.assertTrue(not retrieved)


    def test_retrieve_all(self):
        tileA = Tile('a', 1)
        tileB = Tile('b', 4)
        tileC = Tile('c', 3)
        tileD = Tile('d', 2)
        tileE = Tile('e', 1)

        should_retrieve = [tileA, tileB, tileC]

        self.b.place_tile(tileA, 4, 7)
        self.b.place_tile(tileB, 6, 3)
        self.b.place_tile(tileC, 1, 4)
        self.b.place_tile(tileD, 12, 2)
        self.b.place_tile(tileE, 8, 14)

        self.b.board[12][2].state = BoardPositionState.FULL
        self.b.board[8][14].state = BoardPositionState.FULL

        retrieved_tiles = self.b.retrieve_all()

        # should not leave anything that is PENDING -- scan the board for PENDING
        for row in xrange(15):
            for col in xrange(15):
                self.assertTrue(self.b.board[row][col] != BoardPositionState.PENDING)

        # should not retrieve FULL tiles or reset its tiles to None
        self.assertTrue(self.b.board[12][2].state == BoardPositionState.FULL)
        self.assertTrue(self.b.board[12][2].tile == tileD)

        self.assertTrue(self.b.board[8][14].state == BoardPositionState.FULL)
        self.assertTrue(self.b.board[8][14].tile == tileE)

        # any space that was PENDING should now be EMPTY
        self.assertTrue(self.b.board[4][7].state == BoardPositionState.EMPTY)
        self.assertTrue(self.b.board[6][3].state == BoardPositionState.EMPTY)
        self.assertTrue(self.b.board[1][4].state == BoardPositionState.EMPTY)

        # any space that was PENDING should now have None tile
        self.assertTrue(self.b.board[4][7].tile == None)
        self.assertTrue(self.b.board[6][3].tile == None)
        self.assertTrue(self.b.board[1][4].tile == None)

        # should return an array of tiles that were on the board
        self.assertTrue(len(should_retrieve) == len(retrieved_tiles))
        for tile in should_retrieve:
            found_index = retrieved_tiles.index(tile)
            found_tile = retrieved_tiles.pop(found_index)
            self.assertTrue(found_tile == tile)
开发者ID:itsjesschen,项目名称:scrabble,代码行数:99,代码来源:TestBoard.py

示例6: GameWindow

# 需要导入模块: from board import Board [as 别名]
# 或者: from board.Board import place_tile [as 别名]
class GameWindow(Frame):
    def __init__(self):
        Frame.__init__(self)


        self.grid()
        self.master.title('2048')
        self.board = Board()
        self.expectimax = ExpectimaxChooser(self.board)
        self.board.place_tile(self.board.state)
        self.grid_cells = []
        self.init_grid()
        self.update_view(self.board.state.board)
        self.bind("<KeyPress>", self.onKeyPress)




    #end
    def onKeyPress(self,direction):
        print (self.board.state, "here ")
        if self.board.move(direction, self.board.state):
            print (self.board.state, "but then")
            self.update_view(self.board.state.board)
            self.board.place_tile(self.board.state)
            self.update_view(self.board.state.board)
            print (self.expectimax.recommend_move(self.board.state))


    def do_one_move(self):
        move = self.expectimax.recommend_move(self.board.state, 4, False)
        if self.board.move(move,self.board.state):

            self.board.place_tile(self.board.state)
            self.update_view(self.board.state.board)
            self.after(10, lambda  : self.do_one_move())
        else:

            print ("FAIL")




    def init_grid(self):
        background = Frame(self, bg = BACKGROUND_COLOR_GAME, width = SIZE, height = SIZE )
        background.grid()
        
        for i in range(GRID_LEN):
            # Loop rows
            grid_row = []
            
            for j in range(GRID_LEN):
                # Loop columns
                cell = Frame( 
                            background, 
                            bg     = BACKGROUND_COLOR_CELL_EMPTY, 
                            width  = SIZE/GRID_LEN, 
                            height = SIZE/GRID_LEN)

                cell.grid(row=i, column=j, padx=GRID_PADDING, pady=GRID_PADDING)
                t = Label(master=cell, text="", bg=BACKGROUND_COLOR_CELL_EMPTY, justify=CENTER, font=FONT, width=4, height=2)
                t.grid()
                grid_row.append(t)
            
            self.grid_cells.append(grid_row)
    #end
    
    def update_view(self, board ):
        for i in range( GRID_LEN ):
            for j in range( GRID_LEN ):
                digit = board[i][j]
                if digit == 0:
                    self.grid_cells[i][j].configure(
                                                text = "",
                                                bg   = BACKGROUND_COLOR_CELL_EMPTY)
                else:
                    foreground_color = '#f9f6f2' if digit > 4 else '#776e65'
                    number = digit # the human friendly representation
                    
                    self.grid_cells[i][j].configure(
                                                text = str( digit),
                                                bg   = BACKGROUND_COLOR_DICT[ digit ],
                                                fg   = foreground_color )
        self.update_idletasks()
开发者ID:sondrehd,项目名称:AI-PROG,代码行数:86,代码来源:gui_from_instructor.py


注:本文中的board.Board.place_tile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。