本文整理汇总了Python中Game.Game.play_building方法的典型用法代码示例。如果您正苦于以下问题:Python Game.play_building方法的具体用法?Python Game.play_building怎么用?Python Game.play_building使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Game.Game
的用法示例。
在下文中一共展示了Game.play_building方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import play_building [as 别名]
class BaseController:
def __init__(self):
self.game = Game(input_type='')
self.game.pre_main_phases()
#up to controller to decide what exactly this advances
def advance(self):
result = self.game.post_main_phases()
if result is not None:
return result
self.game.pre_main_phases()
def buy_card(self, player_id, card_name):
player = self.game.players[player_id]
player.buy(card_name)
def play_unit_card(self, card, player_id, location):
self.game.play_unit(card, player_id, location)
def play_spell_card(self, card, player_id, slot):
self.game.play_spell(card, player_id, slot)
def play_building_card(self, card, player_id, slot):
self.game.play_building(card, player_id, slot)
示例2: __init__
# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import play_building [as 别名]
class SimulatorController:
def __init__(self):
self.game = Game(input_type='')
self.game.pre_main_phases()
self._init_simulator_casting_hexes()
def advance(self):
result = self.game.post_main_phases()
if result is not None:
return result
self.game.pre_main_phases()
def play_unit_card(self, card_name, player_id, location):
self.add_card_and_gold(card_name, player_id)
self.game.play_unit(card_name, player_id, location)
def play_spell_card(self, card_name, player_id, slot):
self.add_card_and_gold(card_name, player_id)
self.game.play_spell(card_name, player_id, slot)
def play_building_card(self, card_name, player_id, slot):
self.add_card_and_gold(card_name, player_id)
self.game.play_building(card_name, player_id, slot)
def clear(self):
self.game.reset()
def next(self):
self.advance()
def add_card_and_gold(self, card_name, player_id):
card = Card.get_card(card_name)
self.game.players[player_id].hand.append(card)
self.game.players[player_id].gold += card.cost
def _init_simulator_casting_hexes(self):
sector_dict = {}
for x in xrange(self.game.board.field_length):
for y in xrange(self.game.board.field_width):
if x == self.game.board.field_length - 1 and y % 2 == 1:
continue
pos = BoardTools.get_backend_position_for_visual_position((x, y), self.game.board.field_width)
sector = self.game.board.get_sector_for_position(pos)
if sector in sector_dict:
sector_dict[sector].append(pos)
else:
sector_dict[sector] = [pos]
self.game.board.right_facing_casting_zones = []
self.game.board.right_facing_casting_zones.extend(sector_dict[0])
self.game.board.right_facing_casting_zones.extend(sector_dict[1])
self.game.board.left_facing_casting_zones = []
self.game.board.left_facing_casting_zones.extend(sector_dict[3])
self.game.board.left_facing_casting_zones.extend(sector_dict[4])