本文整理汇总了Python中Game.Game.outsideScreen方法的典型用法代码示例。如果您正苦于以下问题:Python Game.outsideScreen方法的具体用法?Python Game.outsideScreen怎么用?Python Game.outsideScreen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Game.Game
的用法示例。
在下文中一共展示了Game.outsideScreen方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: draw
# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import outsideScreen [as 别名]
def draw(self, screen, frame_ticks, ticks, fps):
# Move
self.angle += self.angle_speed
if self.angle > 359:
self.angle = 0
self.pos[0] -= self.speed_X
self.pos[1] += self.angle_size * math.sin(math.radians(self.angle))
# Animation
self.updateAnim(ticks)
if Game.outsideScreen(self.pos, self.rect):
self.visible = False
else:
self.visible = True
if self.pos[0] < -self.rect.width:
self.kill()
if self.visible:
# Draw
screen.blit(self.image, self.rect)
return ["check-collisions", "player-paint"]
示例2: draw
# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import outsideScreen [as 别名]
def draw( self, screen, frame_ticks, ticks, fps ):
if self.target:
# Apply gravity
#self.target[1] += 5
dx = float( self.target[0] - self.pos[0] )
dy = float( self.target[1] - self.pos[1] )
if dy == 0: dy = 0.01
a = math.atan(dx / dy)
self.move_X = (self.speed * math.sin(a))
self.move_Y = (self.speed * math.cos(a))
if dy < 0:
self.move_X = -self.move_X
self.move_Y = -self.move_Y
# Move
self.pos[0] += self.move_X
self.pos[1] += self.move_Y
near_x = abs(self.pos[0] - self.target[0])
near_y = abs(self.pos[1] - self.target[1])
check = 10
if near_x > -check and near_x < check and near_y > -check and near_y < check:
self.target = None
self.setAnimState( "splat-idle" )
if self.pos[1] < 100: #instant drip if near top of screen
self.age = 99
else:
self.age = 1
self.updateAnim( ticks )
if self.age > 0:
self.age += 1
if self.state == "splat-drip" and self._frame == 10:
self.kill( )
else:
self.updateAnim( ticks )
if self.age == 100:
self.setAnimState( "splat-drip" )
if Game.outsideScreen( self.pos, self.rect ):
if self.state == "move":
#self.visible = False
pass
else:
self.kill( )
if self.visible:
# Draw
screen.blit( self.image, self.rect )
return None