当前位置: 首页>>代码示例>>Python>>正文


Python Game.draw方法代码示例

本文整理汇总了Python中Game.Game.draw方法的典型用法代码示例。如果您正苦于以下问题:Python Game.draw方法的具体用法?Python Game.draw怎么用?Python Game.draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game.Game的用法示例。


在下文中一共展示了Game.draw方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import draw [as 别名]
class WerewolfTagClient:
    
    game = None
    window = None
    display = pygame.display
    event = pygame.event
    mixer = pygame.mixer  # for sound
    frameRate = 60
    screenWidth = 640
    screenHeight = 480
    fullScreen = False
    currentState = GameState.GAME
    
    def __init__(self):
        pygame.init()
        self.window = self.display.set_mode([self.screenWidth, self.screenHeight], pygame.FULLSCREEN if self.fullScreen else pygame.RESIZABLE)
        self.display.set_caption("Werewolf Tag Training Mode")
        pygame.mouse.set_visible(False)
        self.mixer.init()
        self.game = Game(self)
        
    def run(self):
        isDone = False
        while isDone == False: 
            self.window.fill((0, 0, 0))
            key = pygame.key.get_pressed()
            for event in pygame.event.get():
                if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
                    isDone = True
                    
           
            if self.currentState == GameState.GAME:
                self.game.update(key)
    
            elif self.currentState == GameState.EXIT:
                isDone = True
        
         
            if self.currentState == GameState.GAME:
                self.game.draw()
            
            self.display.flip()
            
    def setState(self, state):
        # end current state
        if self.currentState == GameState.GAME:
            self.game.end()
            
        # initialize next state
        if state == GameState.GAME:
            state = self.game.init()
        
        # update current state
        self.currentState = state
    
    def end(self):   
        self.mixer.quit()
        self.display.quit()
        pygame.quit()
开发者ID:jeffs5,项目名称:WerewolfTag,代码行数:61,代码来源:WerewolfTagClient.py

示例2: exit_requested

# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import draw [as 别名]
# Functions
def exit_requested(event):
    return event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE)

def set_caption_to_frame_time(game_name):
    pygame.display.set_caption(game_name + ': ' + str(clock.get_rawtime()) + 'ms/Frame')

# Game Loop
while game_running:
    # Clear Display
    display.fill(game.SCREEN_CLEAR_COLOR)
    
    # Handle Events
    key_events = []
    for event in pygame.event.get():
        if event.type == KEYDOWN:
            key_events.append(event)
        game_running = not exit_requested(event)

    # Update/Draw
    delta = clock.get_time() * game.time_scale
    game.update(delta, key_events)
    game.draw(display)

    # Show Display
    pygame.display.update()
    clock.tick()
    set_caption_to_frame_time(game.GAME_NAME)

# Cleanup
pygame.quit()
开发者ID:jgardner8,项目名称:Bounce,代码行数:33,代码来源:Program.py

示例3: Game

# 需要导入模块: from Game import Game [as 别名]
# 或者: from Game.Game import draw [as 别名]
resolutionY = 800
black = (0,0,0)
white = (255,255,255)
screen = pygame.display.set_mode((resolutionX, resolutionY))

cellGame = Game(screen, clock)
cellGame.gameState = gameState.MENU_STATE

keypress = pygame.key.get_pressed()
while(keypress[pygame.K_ESCAPE] == False):
    keypress = pygame.key.get_pressed()

    screen.fill(black) #Clears the screen

    msElapsed = clock.tick(30) #Frames per second
    cellGame.update(screen) #tells the game to update its objects
    if(cellGame.gameState == gameState.PLAY_STATE):
        cellGame.draw(screen)
    cellGame.drawHUD(screen)
    #updates our display with all of the changes
    #gamePrint(screen, str(clock.get_fps()), 0,0, white)
    pygame.display.update()

   
    for event in pygame.event.get(): #Exits the program if the X is pressed.
        if event.type == pygame.QUIT:
            pygame.quit(); sys.exit();
            
pygame.quit() #Exits if loop is broken (Esc pressed)
sys.exit()
开发者ID:DuxClarus,项目名称:Uat-Portfolio,代码行数:32,代码来源:run.py


注:本文中的Game.Game.draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。